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发表于 2014-4-25 17:04:04
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11. Will carrier planes need to be resupplied after battle like ammunition? or just ammunition for the planes?
在每次战斗结束后,要不要重新补充舰载机,就像补充弹药一样?
11. Carrier planes, as shells and torpedoes, need to be resupplied after each battle.
舰载机,就像弹药和鱼雷一样,每次战斗之后都要补充
12. What is the general guide line for hybrid carrier-cruiser/battleships? as links between two lines and possible modifications/presets of the original ships? and how German hybrids will be placed? a branch from Carrier line?
有没有一条航战科技线呢?是作为航母,战舰科技线之间的连接,还是其他船的一种预设改造方案? 然后,德国的航战线是怎么安排的?从航母哪里分出来?
There are no German hybrids at ships tree now. BB-CV Ise is link between BB and CV lines, and Japan CA-CL are separate line near Tier-5 CL.
现在没有德国航战,伊势航战现在是连接战列舰和航母的,还有,日本在5级轻巡出开始分支,一条重巡线,一条轻巡线。
13. Will we have a more hardcore mode about controlling gun elevation in the future?
有没有拟真度更高的模式————你得自己手调炮俯仰角?
13. No such planes.
没有这样的计划
14. Will damage model be taken in the consideration and will special ammunition type be included?
你们会考虑伤害模型么? 还有,会不会有什么特殊弹种出现?
14. We already have working damage model. Not such good as we want, but we still working :) Special ammunition types - most likely will be included, but later.
我们已经制作伤害模型了,不过效果没有预期的好,不过我们依然在努力。至于说特殊弹种,嗯,是个卫星
15. Will there be latin american warships excluding those sold to the Allies? and Is French Navy going to be released around the Italian navy?
萌军会不会有来自拉美的战舰啊?法系啥时候出,紧挨着意大利么?
15. Latin american - maybe, but in far future. French Navy after Germany, Britain and USSR.
拉美战舰?嗯,是个卫星。法系? 在德国,英国,苏联之后
16. For the multi-purpose planes, do players have to configure their roles and loadouts pre-battle or can we switch them around mid-battle?
有些战机有功能多样,玩家能自己选择战机的定位,在战前改变战机配置或者在战时临时改变么?
16. There are no multi-purpose planes in game.
没有多功能战机啊
17. Will there be an upper limit for how many planes/squadron you can have on sorties at the same time?
我能不能让多架飞机,或者多个飞行中队同时出击啊,有没有上限呢?
17. No.
没有
18. For the size of the map and the range of the gun, I have heard that the size is about 60km*60km. Is it true since Yamato's main gun can pretty much cover a large area of the map with a range of 40,000m+? If so, are there any game specific change to the range/size of the map? And how much the game play will be accelerated so that there is a balance between fun and realism, especially regarding to aircraft preparation/rearming and gun reload?
我听说地图是60*60KM的。还有,大和的射程好像是40多KM。如果是这样的话,游戏中会不会有什么改变啊? 还有,为了保证真实性和游戏性,游戏节奏会加快多少,尤其是对于舰载机的弹药装填,准备还有舰炮的重装填而言。
18. Of course, you can fire up to 40+ km. But does you can hit anything? Search this topic, all this question was already answered.
当然,你能打到40KM的地方,但问题是,你能打中啥玩意么?对这个话题深入讨论下去的话,以上的问题就迎刃而解了。
20.Will torpedo tubes be pre-loaded at the start of the battle? If not, will they be loaded faster than usual? Also, will Kitakami and Ooi be easily killed since a shell is very likely to hit their huge number of torpedo mounts?
在战斗开始的时候,鱼雷是不是处于装填状态,如果不是的话,和正常情况相比,装填速度快了多少啊?还有,打到Super北上大人,Hyper大井大人的鱼雷发射管,我们是不是就能秒掉她们呢?
20. You will start the battle without pre-loaded torpedo tubes, they will load as usual. Yes, Kitakami really very likely to hit with a shell.
游戏开始时,鱼雷发射管处于非装填状态,鱼雷装填速度和正常情况一样。————是啊,北上很容易被一发入魂。
22. Will the ship ammunition/supply/repair cost roughly match that of WoT and WoWP? Is the ammunition counted by number of shells rather than by boxes (it is asked by an NF player)
WOWS的弹药费,补给费,修理费是不是和WOT和WOWP差不多啊?在计算弹药消耗是,你们是以“发'来计算,还是以”箱“来计算
22. Yes. Counted by shells.
是的;弹药以”发“来计算
23. In the wiredstar wiki, I found that there might be gold shells. so are premium shell confirmed to be in-game and are they just better version of AP/HE? Similarly, will there be light weight shells(longer range) and heavy shells(better penetration/damage) for the same gun?
在维基上,我发现你们原来说WOWS可能有金币弹。游戏中是不是有金币弹呢,它们是不是强化版Ap或者He呢?有没有轻弹(射程远)和重弹(穿深高,威力大)的区别呢?
23. Probably
有可能吧
24. How long does a plane take to prepare for takeoff and how about for rearm?
飞机在起飞之前,要准备多长时间,然后重装填弹药,燃油要多少时间呢?
24. Squadron can takeoff for 10-20 seconds (6 planes). Preparing (reload, refuel, etc) - up to 1 minute.
对于一个6机中队而言,要10-20秒。装填弹药,燃油差不多要1分钟吧 |
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