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4号Q&A:德国顶级TD可用6或4发弹夹炮

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发表于 2013-10-4 12:43:18 | 显示全部楼层 |阅读模式
  - the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
  当你的队友跑到你已射出炮弹的前面,这样的情况仍旧算作TK,不会变
  - SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
  SerB 指出同类型下金币车比普通车胜率低是合适的
  - SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”
  SerB也认为金币车胜率过高是个问题:我们不会为了钱像KDW那样出卖自己的节操
  - HE shells actually work better against destructable objects, buildings/objects have their own hitpoints and HE shells damage them more than AP shells
  HE弹实际上在拆除房子等障碍物上效果更好。建筑物等物体本身也有HP值,并且HE的伤害要比AP好的多。
  - SerB states that the HESH effect on sloped surfaces is taken into account in their parameters
  SerB说HESH在倾斜装甲上的转正效应包含在他们的参数里。
  - in the 7/42 battles, both the manually and automatically collected teams will play with each other
  在7/42赛制上,手动和自动选择的小组都会彼此间碰到。(跟联队差不多,15个散人一组和15个一个工会的人,结果可想而知)
  - 7/42 battles: as written earlier, the skill will be measured by special skill rating. This rating will based only on 7/42 battles, everyone will start with 0 rating (“first few weeks will be funny”)
  7/42赛制:正如早前说过的,评级系统衡量出玩家的水平,这个评级只用于7/42赛制模式,每个人的评级都是从0开始。
  - the maximum speed of vehicles in game is usually the nominal vehicle speed (SS: from documentation)
  游戏里车辆的速度通常就是现实中车辆的速度。
  - if tracks and spaced armor are hit by ramming, they reduce the damage the vehicle takes by ramming
  履带和间隙装甲会减少撞击伤害
  - it’s possible that weather effects will be implemented at some point, same goes for realistic shooting effects from bushes (“flashes”), day/night battles and ammorack explosion shockwaves
  以下可能出现的游戏新元素:天气效果、草丛后的真实射击效果、夜战模式、弹药架爆炸产生的冲击波效果。
  - apparently the terrain destruction and effects like in SpinTires demo won’t be implemented
  像游戏SpinTires里那样的地形破坏效果和对车辆带来的影响不会实施到WOT里。
  - both premium arty and premium light tank of tier higher than 6 won’t be implemented
  高于6级的金币火炮和金币轻型车辆不会加入到游戏。(62是几级啊,忘了)
  - at first, the 7/42 battles you won’t be able to select a team setup for the respective map, but this option will be implemented afterwards
  7/42赛制刚刚实行,还不能在各自的地图上选择某个团队。不过以后会有这个功能。
  - maps in team battles will be selected automatically
  团队战地图会自动选择(什么意思,联队模式不就是自动选择地图吗?)
  - the killed crewmember XP (90 percent of a live one) will stay as it is now
  被人击杀的车子成员只会获得90%的经验,现在仍旧保留
  - you won’t be able to troll with useless tanks in 7/42 battles, the team commander will approve which tanks and players will enter the battle
  你不能够用一些幼儿园的车来坑队友,进入7/42模式,队伍指挥有权利选择车辆和玩家。
  - minimum number of players for 7/42 will be 5. You can either pick the entire team manually, or you can pick only a few and the rest will be added automatically
  7/42 模式最低数5人,你可以手动选择所有的队员,或者你也可以选择一部分,剩下的自动添加。
  - in 8.9 old companies will keep the old interface for now, but 7/42 will have a brand new one
  在8.9,旧联队的界面不变,但7/42 模式将会是全新的。
  - devs haven’t decided yet whether to buff the “113″ tank, data is being collected
  开发组尚未决定加强天朝的113,它的数据在收集中。
  - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9
  HEAT弹的三倍口径规则将会在8.9版本取消。
  - player stats from 7/42 will be kept separate
  玩家的7/42数据是单独的,不算在野队里。
  - ingame tournaments will be implemented after the 7/42 mode is live
  在 7/42模式正式上线后,会有这方面的锦标赛。
  - there will be something like “7/42″ mode for tier 10′s too (smaller teams), it will be separate from Clanwars
  也会有一些10级车的“7/42″模式,它会和领土战分开,适合一些比较小的团队。
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