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12日你问我答:灯泡要削弱与Y系顶级车

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发表于 2013-6-12 20:21:33 | 显示全部楼层 |阅读模式
  - developers don’t concern themselves with WoT wiki
  WOT wiki ---开发人员从来不关注它
  - there will be no special “cybersport” WoT mode with reduced RNG
  不会有带有简化版RNG元素的特殊WOT电竞模式
  - SerB would like to remove the unhistorical M-62 from IS-4 (SS: but he won’t do it, no panic)
  SerB想要移除这个不符合历史的M-62炮从IS-4上 (但他没这么做,不用慌)
  - premium tanks purchases won’t be limited by buyer’s ingame stats (SS: a player suggested buying hightier prems for example only after some number of battles played)
  购买金币车,要看玩家在游戏内的数据,不会有这个限制(一个玩家建议要买高级金币车,必须经过一定数量的战斗场次后才可以)
  - the Xbox WoT beta te sting is not tied to US server WoT accounts
  Xbox WOT的测试版本没有和美服帐号互连
  - devs won’t implement active perks (skills) into the game (SS: active as in you have to press a button to activate it), because they don’t want more buttons than the regular 3 for consumables (4,5,6)
  开发组不会加入第四个手动启动的技能(就是你要手动按下一个按钮来激活),因为他们不想要超过三个普通给养更多的按钮了。
  - Xbox WoT will not be moddable, servers will be completely separate from PC version
  - Xbox WoT不能用插件,服务器也和PC版分开的
  - there will most likely be no special maps for historical battles
  历史战役不会有特别的地图
  - the _RU tag on te st server has nothing to do with roaming
  测试服玩家名字后面的-RU标记,并非是跨服的意思
 楼主| 发表于 2013-6-12 20:22:56 | 显示全部楼层
  - Xbox WoT will be exclusive for Xbox 360
  Xbox WOT只会在Xbox360上单独运行
  - it’s too early to show any more data on WoT Blitz
  WoT Blitz数据的披露为时过早。
  - Xbox WoT wasn’t made for Xbox One, because One doesn’t have a decent base of users yet
  Xbox WOT不会用在一代Xbox,因为用户群不多。
  - the fact that there are buttons for another 3 consumables in WoT keybindings settings doesn’t mean 3 more consumable slots will be added, they are there just in case
  确实在游戏设置里有另外三个补给按键,但这并不意味着会加入更多的补给消费品,因为这些只是备用。
  - keybindings won’t be reworked do so one consumable type is bound to a key regardless in which slot it is
  给养消耗品绑定在一个固定的数字键,不管这个给养在插槽的什么位置,只要按这个数字键,就可以使用-----不会做这种设置的
  - when the new fire extinguisher mechanism is implemented, there will be no possibility to active the extinguisher manually
  新的起火灭火机制加入游戏后,就不可以再用手动的方式灭火了
  - the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in the center of the tracks than on the edges) doesn’t refer to track armor, but hitpoints (Maus example: the track edges have cca 200hp, but their center has 600hp), the “center” counts approximately as the part with the roadwheels in the middle, basically from the point where the track touch the ground to the point where they get up again
  履带持久度不是履带的装甲,而是血值,中心部位是两边的三倍,这个中心部分指的是与地面接触的履带。
  - the fact WoT for Xbox needs golden account to work: “Sorry – it’s the rules.”
  Xbox WOT需要付费才能玩,这是规定
 楼主| 发表于 2013-6-12 20:24:15 | 显示全部楼层
  - Xbox WoT will support Live archivements apparently
  X WOT将会支持在线成就系统
  - when IS-6 was considered for a tier 9 regular tank, it was to be equipped with the M-62
  IS6变成九级普通车辆时,会装备M62炮的----------(这是一个假设啊,还没有确切的消息,各位别信以为真,也许会发生在9.0,仅仅是也许……哈)
  - shell impact angle doesn’t influence the penetration, when it comes to tracks module armor
  炮弹击中履带,角度不影响穿深。
  - SerB things Sixth Sense still needs a nerf
  SerB认为第六感需要削弱
  - SerB doesn’t think British tanks are too unpopular
  SerB不认为英系车没人玩
  - Storm states that according to these documents, the traverse of SU-101 gun is correct in game
  Storm说根据资料所说,SU101的射界是正确的
  - there are no plans to reduce the general +/-2 tier MM spread
  没有计划减少正负2个级别的分房分布
  - Storm explains, why in real life tankers didn’t aim at lower frontal armor, despite the fact that in WoT it’s a vulnerable area: “Because in real life, the lower frontal plate was often covered by terrain irregularities. Tankers didn’t aim for weakspots anyway, they aimed at the silhouette.”
  Storm解释了游戏中首下是弱点,为什么在现实中炮手不瞄准车体的首下:因为在实战中,首下往往会被地形挡住,所以炮手不会瞄弱点,他们瞄准的是一个轮廓
 楼主| 发表于 2013-6-12 20:25:27 | 显示全部楼层
  - in 0.8.6, the distance you can hear the sound of tanks rolling will be set to 150 meters, currently it’s less
  在8.6,你能听到的坦克声音的距离增大到150米
  - the range of shells in meters is 325-390m on rapid fire guns and 720 on regular non-arty guns
  速射炮的射程是325-390米,普通炮是720米,火炮除外
  - there are currently no plans to fix the issue, where – when hidden behind a wreck or something – the enemy target doesn’t light the silhouette properly
  目前还没有修复敌人躲在掩体或损毁车辆后无法显示轮廓 的问题
  - Komarin and Swamp will still return
  科马林和黑暗沼泽会返回的
  - it’s possible that the WoWp function, where before the battle you can compare your machines to those of the enemy will be implemented to WoT also
  战机世界里双方在战斗前可以互相查看车辆,这个功能也会加入到WOT里
  And bonus:
  - it is confirmed that 8.8 will bring SOME vehicles and it was confirmed they won’t be American regular vehicles.
  8.8会有一些非美系普通车的加入
  Today I heard an interesting theory on RU forums (allegedly from come community contributor folks there) as to what it might be: British line, ending with Chieftain prototypes, also having allegedly some light tanks… with 20pdrs. Odd, but I really hope it’s true :)
  SS又去俄服论坛了,打听到了一些小道消息,英国线路会有顶级车酋长,还有一些轻型车,装备了20磅炮,希望是真的
  Complete 8.6 MM table(8.6分房)
  Notice the E-25 and 112… 300 gold pen with limited MM? Yes, please :)SS的无穷怨念:112金币弹300的穿深还有分房保护?是的,请看吧
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