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4日你问我答 将加入附加装甲与物理效果

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发表于 2013-6-5 13:34:18 | 显示全部楼层 |阅读模式
  - currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they'd have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue

  附加的履带板(-3脸上那种)目前不计入装甲厚度,因为它们在被击中时应该会掉落。在引入支持履带板被击后掉落效果的物理引擎之前开发者不会考虑这个问题。(看来扛着履带到处走的D粉们离福利不远了)

  - Q: "I heard a rumor that you will change the Maus frontal turret armor from 240mm to historical 250mm, is it true?" A: "The truth is that historical frontal turret armor thickness was 210-240mm" and "You can go to Kubinka and measure it yourself - simple as that :)"

  Q:有消息称老鼠的炮塔正面要从240mm加到历史数据——250mm,这是真的吗?

  A:实际上历史数据是210mm-240mm,不信去库宾卡自己量。

  (恩,很平衡。。。)

  - apparently, weakened armor zones after being hit by a shell to that spot won't be implemented

  弹着点的装甲会被弱化的机制显然不会被引入。

  - Q: "Regarding the Superpershing issue, how many people would have to lift their voices for developers to consider their opinion?" A: "Well, I think 5 percent of active users would make us at least pay attention to the issue. That's like - 500 thousand. As in: get 500 thousand signatures."

  Q:说到这次超潘事件,一个意见要有多少玩家支持才会引起你们的注意?

  A:我觉得至少得要5%的活跃玩家吧。所以想让我们考虑你的意见,就去搞50万个签名吧~

  (50w的签名在天朝不成问题。。。。)

  - SerB confirmed that new reward system is being tested (as in special rewards for archievements), it won't be however active on regular basis

  坦克之神确认了新的奖励系统正在被测试,不过什么时候正式推出还没有确定。新系统会为达成某些成就的玩家发放特殊的奖励。

  (难道会发一些特种涂装或者车标????)

  - SerB regarding the question, whether 112 (which is really good on supertest) will be nerfed after it comes out: "If we make a mistake, we fix it. If we don't, we don't. Simple as that."

  Q:112在超测服表现的这么好,出来以后会不会被削弱呀?

 楼主| 发表于 2013-6-5 13:35:56 | 显示全部楼层
  神:如果我们犯了错,我们会改

  (为了平衡,光头蜀黍会举起正义菜刀滴)

  - SerB can't promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9

  坦克之神还不能确认HAVOC物理引擎具体会在哪个版本推出,可能得等到9.0。

  (毛子也喜欢放屁。。。。)

  - dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox "falls off" using Havok (for example a piece of box, or external tanks), the hitbox will change too"

  动态的碰撞模型会和其视觉表现同时被引入。

  YY: 举个例子,如果502跑的太快把炮塔甩掉了,那你对着原来是炮塔的地方开炮是没有用的。

  (原文里没提到502和甩掉炮塔的事情···这只是个极端化案例···大家别误会)

  - tanks with shell ejectors won't have any special bonus for that, it will be counted in the vehicle's overall characteristics

  拥有自动抛壳机的坦克不会获得额外加成,因为这已经被计算在坦克数据之内了。

  (抛壳机其实会减少装填手的工作负担从而加快坦克的装填速度!所以一些近代的车子乱入进来后,装填速度依然是这么慢。。。。为了游戏平衡嘛。。大家也不想看到一台装填4秒的121吧)

  - apparently, the ground resistance for hard, medium and soft soils (as in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5

  明显的,硬,中,软的地面阻拦力的比值大概是1;2;5

  - drowned tanks can't be shot at, because developers consider their full destruction (all modules gone) sufficient

  被淹死的坦克不能被射击。因为开发者将坦克的所有模组都视为已摧毁状态。(我不知道现版本什么情况···但是我记得以前射水里的坦克是会有伤害的啊- -)

  貌似毛子也有虐尸的习惯。。。。。

 楼主| 发表于 2013-6-5 13:37:43 | 显示全部楼层
  - basically, SerB confirmed GW Tiger P is a fake - he confirmed they basically used the development order for 210mm mortar Elefant and rough dimensions of the vehicle to deduce it was an artillery vehicle (more on that here).

  基本上,serb确认所谓虎p火炮是个假消息。他说他们基本上就是依靠对210mm臼炮elefant的研发令和载具的大概三围来推断那是个火炮载具的

  (更多消息http://ftr-wot.blogspot.cz/2013/ ... 10mm-ferdinand.html

  - in connection with midtier derp nerf, midtier HE shells will not be buffed

  与中级喷子们的削弱相联系,中级HE是不会被加强的的。

  - improved ventilation for M53/55? "Tests will show"

  M53/55有通风么?“测试服见”

  (目测会有。。。。。)

  - regarding the aforementioned client physics implementation, it's being worked on, it will work so that for example Schmalturm Panzer IV's mesh side armor (Schurzen) will fly off after being hit, it's possible that after its implementation, there will be additional armor implemented, such as sandbags

  关于前一阵子提到过的客户端物理效果引进。它已经被制作了。举个“荔枝”,带裙甲的4号的裙甲会被打掉。有可能,随着这种物理效果的引进,会有沙包之类的附加装甲引进。

  (以后能看见被打成裸车的E100停在敌人家基地了。。。。)

  - SerB on Superpershing nerf (if there will be any): "Tests will show" - SerB also states that after the HEAT and APCR shell changes, Superpershing's armor was actually increased (SS: and thus he implies that armor nerf would actually bring it to pre-8.6 level of protection)

  Serb关于超潘削弱(如果真的会有的话)“测试服见”

  Serb还说,在heat和apcr的改动之后,超潘的装甲其实是增加了的(SS:这样,他暗示说超潘的装甲削弱应该是会让超潘的装甲水平保持在8.6之前的水平的)

  - US T71 was chosen for a number of reasons (SS: nothing specific), as for T92 implementation: "no comment"

  美国的t71是因为种种原因被挑选的(ss:没详细的),就像当年引进t92一样。“没啥说的”

  - there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold

  没有引入卖车位机制的可能性的。不管是卖成银币还是金币

  - T23 to return? "no comment" (SS: a few days back there was an interesting post on US forum: one of the players was ranting on how he wants the T23 back as a premium vehicle, on which The_Chieftain (US developer) replied: "I know something he doesn't know.... But I'm not allowed to tell")

  T23菜篮子回归?“无可奉告”(SS:几天前在美服论坛上有个挺有趣的贴。一哥们表达了自己对t23作为金币车回归的迫切欲望,然后Chieftain(美服的开发组)说:窝知道点他不知道的小咪咪,但是窝不能说= =)

  (我去年买了个表!)

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