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【170413】[情报消息]4月12日超长QA,毛子宣布buff岛风

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发表于 2017-4-13 21:17:41 | 显示全部楼层 |阅读模式
Question: How did the decision to make the High School Fleet ships available in premium shop only come about? After the ARP marathons, the expectancy for HaiFuri marathons among the comunity was quite high, and this decision is quite a let-down for many fans. Or is there still a possibility for a marathon to happen (if you can disclose that, of course)?
Answer: One should realize that we don’t lack free premium content – many premium ships of different classes and tiers are being distributed from time to time, and sometimes you can roll a big prize in SC. We will definitely keep adding more free stuff, and will be open to suggestions, but paid content is what allows us to invest into game developement and improve World of Warships. So, it is needed as well. I am sorry that players think that this is a let-down, but such decisions must be made sometimes.
Q:高校舰队为啥只能在商店贩卖?
A:因为我们要挣钱。
Question: 1st of April. Was there planed anything and it gone wrong (due to bugs etc.)? Or did the developers just ignored tradition the was going all the way from CBT?
Answer: Hello! We had lots of stuff in progress for future updates, so we had to choose the priorities. Still, we did Russianbias guy
Q:4月1日的活动你们是不是忘了?
A:我们当时忙着干更高优先级的事(修复游戏不能玩的bug)呢。
Question: Question related to 6.4: It was stated on the Dev Diaries that the French Cruisers “flavor” would be Speed Boost. Why Speed boost of all things? Question in General: Could we see some love for German CAs? Especially high tier ones. USN CAs and VMF CAs get Radar and DFAA. Wouldn’t it be nice for German CAs to get Hydro and DFAA?
Answer:
Q1: Because it contributes to their overall playstile with dancing around the map and hitting like a fencer.
Q2: Yes, you have all chances to see some love for KM cruisers starting from Hipper/Eugen. Hopefully, in 0.6.4. But not with Hydro/DFAA combo. Stay tuned!
Q:为啥法巡是增压?德巡太蠢求buff,最好给水听+AA同时带
A:因为我们给法巡的玩法定位是”在整个地图跳舞顺便像击剑运动员一样攻击“,希尔薇和欧根最早064就Buff,不过水听+AA是想多了。
Question:
Q1:With the removal of stealth firing, how is destroyer faring from Wargaming side of view? Particularly I am concerned about premium destroyer that had not received range compensation like some IJN DD (namely Anshan and Blyskawica, not so much for Gremy)
Q2: Are there any work going on for a new gamemode? As an avid player, I am getting bored of the same old camping, passive meta.
Q3: Is there any plan to sell Hood with a bundle of detonation flag?
Answer:
A1: Right now, Gremy, Anshan and Blyskawica are scoring one of the best results within their groups. They are not blatantly overperforming, but definitely they are among top ships. We don’t think we should improve them in their current state, because this will lead to imbalance.
A2: Yes.
A3: Hey, do you think we are fond of trolling our players?
Q:隐身炮没了,金币dd被削还不像日驱一样buff射程,毛子退钱,有没有准备新游戏模式?胡德会和殉爆旗一起打包卖么?
A:雷鸣鞍山闪电太强了所以不buff了,有新模式,滚你的。
 楼主| 发表于 2017-4-13 21:17:59 | 显示全部楼层
Question: Already grinded my Grozovoi. So three questions:
Q1: When new rushian ships (cuz community cant have enough)?
Q2: When the most famous signal flag in rushian naval history – the XGE signal – will be introduced?
Q3: Leningrad had to go for a 2 year reconstruction after reaching 41 knots on trials due to hull deformation. The ship was advised not to attempt turning when in full speed and not to shoot guns in salvos due to the risk of breaking into parts after such maneuver. When will this historically accurate feature of both Leningrad and Minsk be introduced?
Answer:
A1: No RU lines are scheduled for the near future We ran out of Stalinium ore, so we have nothing to build them from. Although, we may try to use our balalaikas, at least for low-tier warships.
A2: That’s NOT the spirit, man. Always rush B, never XGE, live your dream!
A3: I guess we need to put it in queue of other historically accurate features that have no point in being in PC game, probably somewhere after USSR always winning the WWII.


Q:啥时候给新毛子船?毛子最出名的XGE信号旗子啥时候会添加?历史上列宁格勒级全速前进时不能转炮不能开火,啥时候历史一下?
A:最近没有新毛子线,因为我们耗尽斯大林元素矿石了(原文如此,md毛子真搞笑),做梦吧,滚你的


Question: Hello
Q1: On Discord you mentioned looking into reworking IJN torps. Do you have any ideas you could share?
Q2: Regarding Shimakaze-did you consider buffing her concealment? It feels underwhelming to have Gearing spot you when you spot him, and he is a much better gunboat. Thus making Gearing just as effective for scouting.
Q3: Have you considered buffing normalizations angles for KMF CAs, by just a little bit?
Q4: Any news one new epic campaign?
Q5: What do you currently think of meta in general? Does it need critical improvements etc.?
Q6: How is the CV rework coming along? I am anxious to play my favourite class again.
Q7: Do you think there are currently too many BBs? E.g. in EU, I feel like there are 5 BBs on avg per team each game.
Answer:
A1: Yes. F3 and Type93 mod.3 may be buffed in 0.6.4. We will keep watching their performance, and plan further tweaks, if necessary. We may also address Yugumo and her torpedo armament in future updates. (Addition: Spotting range, 1.8km for F3 and 1.7km for mod.3 seem like a good spot. Mod.3 for Yugumo is considered as well as a possible buff, however, not for 0.6.4.)
A2: No. Shimakaze is going to receive turret rotation speed buff and main torpedo (Type93+F3) buff in 0.6.4.
A3: No. There are some problems with high-tier KM cruisers, so we plan to address them in 0.6.4, starting from Hipper/Eugen.
A4: It is in development. Surely I have no right to spoil the surprise for you
A5: It is not perfect, and never will be, but it is rather healthy, apart from several local problems. It continuous monitoring and tweaking.
A6: Sorry, but it’s too early to talk about further plans. We’re studying the effects of CV UI tweaks right now.
A7: There is slight overabundance on some realms/tiers, not everywhere across the game. We are working on it.


Q:你们准备怎么buff日驱鱼雷?会buff岛风隐蔽么?会buff德巡转正么?会出新战役任务么?觉得现在游戏生态如何?CV重置如何?现在bb是不是太多了,欧服一局一边5bb?
A:F3和93式mod3最早会在064buff,我们甚至可能强化夕云的鱼雷配置,目前准备把F3发现改成1.8km,mod3发现改成1.7km,夕云也可能获得93式mod3
064岛风只buff转炮和鱼雷发现,不buff隐蔽
064开始调整德巡,从希尔薇和欧根开始
新战役还在开发
现在生态不完美,也永远不会完美,我们觉得最近健康多了,除了一些服务器特色问题,我们还在研究
我们现在集中精力改CV的UI,没空改CV的实际战斗方式数据等等乱七八糟的东西
某些等级的BB活跃度太高,会削
 楼主| 发表于 2017-4-13 21:19:21 | 显示全部楼层
Question: Will the t6 mm be fixed? Will the lo yang and eugen receive buffs in the near future?
Answer: T6 MM works as it should work. Nothing to fix here right now. Eugen is going to receive a buff along with other high tier KM cruisers in 0.6.4. Lo Yang buff is currently not planned.


Q:6级分房会修么?洛阳和欧根会buff么?
A:还在研究,不会马上改分房,欧根以及更高级的德巡在064会获得buff,洛阳没计划改


Question: How long does it take to create a map from scratch? What are the key points when you guys are making maps? Do you prefer ‘mirrored’ (as in virtually the same when looked from both spawns) or when there’s some more variety to it?
Answer: Well, it depends. “Dummy” creation (purely for gameplay test) is around 1 week in Game Design dept. Then, it may take several weeks to polish the dummy with internal playtesting (or it can be discarded). Then, if the dummy is good, it goes to Level Art. These guys need around 6 weeks to prepare all visuals for the map, and 3 weeks to prepare some misc objects like houses, castles, etc. Both mirrored and not mirrored maps have pros and cons.


Q:你们怎么拍脑门发明地图的?灵感来自哪里?你们喜欢复刻老地图的风格还是做全新体验?
A:游戏策划部门花1周拍脑门,接下来花几周建粗模并内部测试,如果反应很好,就给美术组花6周做精细模型,3周做些乱七八糟的建筑物撒在地图上。复刻和全新都有优缺点。
 楼主| 发表于 2017-4-13 21:19:40 | 显示全部楼层
Question:
Q1: 0.6.4 brings a new great looking port (Thanks for that) but Port UI is still laggy (even on PCs with enough power). Any plans to fix that?
Q2: How was the post 0.6.3 patch feedback on
1.CVs and the removal of alt attack on low tiers
2.The USN CA buff
Answer:
A1: Right now, number one priority about port performance are tooltips. We’re working on optimization pack for them.
A2:1. Many players were sceptical about alt.attack, which is understandable. As for CV new controls, this is to be researched. 2. It was pretty good.


Q:064新港口好帅啊但是UI蠢死各种烧CPU,会修么?063CV改动反响如何?新奥尔良buff反响如何?
A:现在做港口UI的功能提示是优先的,我们也会优化性能的。
很多新人搞不定bz,这可以理解,你们需要时间去研究CV新操作下的新战术,(我们毛子作为一个……要给你们一点……
新奥尔良buff反响很好


Question:
Q1: is it possible to have customised clan flags ?
Q2: when is scheduled the FX improvement ?
Q3: You seem convinced to give as national favor : speed boost ability to the French. I took a look at some CC review and imo at the moment this national favor is “meh”. As per their naval history, the French liked also to use Dye explosive shells . Why not give it to the French ? This shell will not do a lot of damage but will reduce the dispersion of the next consecutive shot on the marked target during some limited time.
Answer:
A1: Yes, but probably not this year. Clan dev plan is pretty tight, and there are more important features there.
A2: This year. No exact ETA yet, sorry.
A3: Thank you for this suggestion, but it is unlikely that it will be needed for French cruisers identity.


会有自定义公会旗么?特效啥时候强化?我研究了历史,法国历史上有染色炮弹,你们能不能把法国船弄一个染色炮弹标记敌人的功能,持续打一个敌人会越打越准?
今年不会有,但是终究会有,今年会buff特效,感谢你的历史,我们毛子不需要你的历史。


Question:
Q1: I have brought this up before, but can add the option to display your own ship’s radar and hydro ranges to the minimap?
Q2: Any plans on improving the smoke timer? I find that the original smoke timer mod is more useful than the in-game version.
Q3: Any plans to display the ship’s firing arcs in port? Currently the only way to determine the firing arcs for torpedoes and main turrets is to actually use the ship itself in battle.
Q4: How does WG view the Target Acquisition System Modification upgrade, obtainable on Tier 8+ ships in the last slot? Most players consider it a noob trap at best as the concealment upgrade, steering gear upgrade, and even the radar upgrade are considered vastly superior.
Q5: When will WG introduce Epicenter on Two Brothers?
Answer:
A1: Yes, it is in development.
A2: Why do you think it is more useful? If you feel any UI component needs to be improved, don’t hesitate to leave your feedback in relevant section of your game forum.
A3: not planned, but nice idea to be considered
A4: It increases detection in close encounters and boosts torpedo detection. It is a valid choice for many ships.
A5: No information on that
Q:小地图加个自己水听雷达圈显示吧?会改进烟雾计时器么,mod版比游戏内置的好用啊?游戏内炮弹鱼雷齐射角度能不能在港口显示下?第6格发现范围插件能不能buff下啊?两基佬地图会啥时候加震中模式(3个同心圈)?
A:会加,烟雾计时器不改了,没计划在港口显示齐射角度,不过这个听起来不错,发现范围插强化了鱼雷发现距离,这个对很多船都有用,没计划加那个模式到两基佬图
 楼主| 发表于 2017-4-13 21:19:50 | 显示全部楼层
Question: I’ve been playing DDs a lot lately and I saw lots of instances where battleship AP shells did excessive damage to my ships. Shouldn’t battleship AP shells be limited to overpen damage only versus DDs, so battleship captains have to make a conscious decision what ammunition to use against which target?
Answer: Not every large caliber should have overpens on soft targets at any angle, and this is fine. We’d rather not simplify this aspect of gameplay.


Q:为毛现在bb的ap打dd能打高伤啊,不是会过穿么?
A:不是每一发炮弹,都会过程,我们没打算简化掉这个可能性


Question: Regarding the recent IJN DD changes, I think I’m one of the very few who appreciates the range buffs, as I like using my IJN DD guns a lot on unsuspecting targets. I’m also really excited for the turret traverse buffs, which will help my playstyle more. My question is that since you’re already starting out on improving the gameplay comfort of IJN DDs, and you’ve mentioned that balancing torps is rather a delicate issue, with regards to the main line DDs, how about giving them a separate slot for the torpedo reload booster? I don’t really mind if you do really minor touches or don’t even touch the torps themselves, having the torp reload booster will be a godsend to them, especially Kagerou and Yuugumo, seeing as they’re worse torpedo platforms than the American, German, or even the Russian DDs. Also as follow up, may I suggest fixing the spellings of most IJN ships to reflect the long vowels in their names? The ARP ships and Yuugumo are properly spelled according to their romanized names, but the tech tree ships aren’t.
Answer: Hi, thank you for your suggestion and opinion on IJN guns. People really need to use these more. So the only thing I can say about torpedo reload booster is that it probably should be removed from Shiratsuyu. Other than that, we’re quite happy with how it works on the ships we gave it. Kagerou looks good among T8 DDs. Shima and Yugumo will get some love


Q:日驱加转炮好开心啊~给日驱1线加个单独的鱼雷再装填槽呗?现在阳炎和夕云的鱼雷已经是屎了,顺带改了日本船名字的拉丁拼写吧?
A:谢邀,我只能说一件事:白露的再装填可能需要被移除,这样1线的鱼雷就比2线强了,阳炎强而有力,岛风夕云需要爱
 楼主| 发表于 2017-4-13 21:20:03 | 显示全部楼层
Question:
Q1: Do you look at competitive aspects, and top 5% as a rule primarily for balancing ships? You mentioned before you account for top 5%, median, and bottom 5%, what kind of weightage do these various stats have when you decide to balance? Are you more concerned about the average playerbase, or the high-skilled subset of players?
Q2: What was the reason for the decision to buff the Yugumo/Shima’s torps? As you no doubt have noticed, I’ve been reasoning with you for buffs for many months, but up to just a week ago you said they were fine. Why the sudden change in direction?
Q3: This is an entirely new topic, about CV’s and the new disengage ability. I don’t play CV’s much in the past year, so I don’t have any recent firsthand experience in it, but on paper doesn’t the Saipan gain a huge advantage over other Tier 7 CV’s with this? Because their planes are so fast and have so much ammo, they can pretty much disengage at will and outrun enemy fighters. The only counter to Saipan’s fighters used to be to catch them while they are occupied with a target to be able to destroy them, due to their speed. Are you not worried that Saipan’s fighters may become too oppressive with this ability, since she doesn’t lose anything from it?
Q4: Are you considering removing or changing the Air Superiority commander skill when the CV rework comes?
Answer:
A1: I am not sure why people think we’re looking only at top 5% cases – it is wrong. We try to review as many relevant data as possible. The difference between 5%/median/5% helps us to see skill-dependance of a ship and offers better evaluation compared to just average server stats. This is it. We don’t balance ships only around top 5%.
A2: We had series of internal meetings and did additional analysis on the problem. That includes community opinions and argument, statistics and our personal internal discussion. And we decided to give this buff a try. The main reason we did not want to touch these torps is that they have risk of hurting not only their main target – BBs – but other classes as well. No one wants torpedo soup comeback. Everyone wants better balanced DDs. Right? RIGHT?)) As for the choice of torpedos, the only underperforming IJN DDs right now are Shima and Yugumo, that’s why we decided to tweak F3 and mod.3. I think it will be a decent buff for Shima, along with turret rotation, however, Yugumo will probably need some more love later. We’ll see.
A3: We are planning a research on impact of latest CV changes. Right now, I personally would not make any conclusions.
A4: It’s too early for this question, sorry.


Q:你们平衡到底是看top5%的玩家数据还是啥啊?为毛要buff岛风夕云,你们之前不是说岛风强而有力的么?为啥突然改口啊~塞班太强求砍,制空权会改么?
A:我们同时研究最高最低5%还有平均数据,只看top是谣言,你们将来是要负责任的。


我们开了很多会研究了很多社群的意见统计了各种数据,总而言之,我们准备试着buff下日驱鱼雷,因为鱼雷汤对全部玩家都不爽,而现在弱而无力的日驱就只有岛风和夕云了,所以我们准备只强化下F3和93式mod3,这buff对岛风是很恰当的,总之,对夕云的爱可能会在065才到来,先看看岛风好了。


我们正在研究063CV改动的影响,所以不砍塞班。
制空权什么的太早了,明明是CV的UI改动先的。
 楼主| 发表于 2017-4-13 21:20:11 | 显示全部楼层
Question: What do you think of the new Super upgrades? Are they fulfilling their intended role and are they used by the playerbase? Can we expect more of them? Also, I’d like to add that I actually like the direction you took with those new upgrades, however, I feel the “cost” of using them (sacrificing more general purpose upgrades) is too high on many ships, making them feel not so “Super”. Are there any plans to alleviate this cost and make those upgrades feel more powerful than the regular ones?
Answer: Overall, we think they are a good addition. We’re reviewing their statistics to determine any necessary tweaks. And more of them will be coming in the future updates These upgrades are not intended to be noticeably more powerful – they should be different and allow new gameplay opportunities.


Q:你们新的超级插件感觉怎么样?完成你们的预期了么?会有更多么?我觉得这些插的代价太大了吧,老插比新插好多了啊?
A:总的来说,我们非常满意,我们也不准备把新插弄太强,提供新的游戏方式比较重要。


Question: Any news on USN cruiser line split? The reason I ask is because with the buff to 155mm Mogami’s I feel like you guys are maybe testing out how a cruiser with 15 6″ guns and IFHE will fare, getting ready to possibly release a Brooklyn class either as a premium or in a split-tree USN cruiser line. Anything you can tell us about that?
Answer: No news, and not planned for any of the foreseeable updates.
Q:美巡2线有消息么?
A:没有,在可以预见的将来也没有计划
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