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【170301】[情报消息]3.1 QA 圣彼得堡造船厂的工作机制

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发表于 2017-3-2 22:12:49 | 显示全部楼层 |阅读模式
圣彼得堡造船厂的工作机制,对Lesta的采访,感谢以下情报组成员翻译
@龙门燧{已过滤} @小头怪蜀黍 @cs0winter 还有已经睡觉的萌新The Grey Eternity...不知道贴吧ID...
 楼主| 发表于 2017-3-2 22:13:36 | 显示全部楼层
How do you begin designing paperships, where do you start?
你们怎么设计图纸船,从哪开始?
"Paper ship" usually has either desriptive part - tactical and techincal elements or grapical part - usually nominal one, too simplified to make detailed 3d model based only on it. For that reason we take materials found as a basis and begin preliminary design process for the ship. As a result we get theoretical blueprint for ship's hull, plans for bridges, decks, superstructures, ship projections, armor sheme, internal module layout - powerplant, ammo storages for various weapon system, steering system.
所谓图纸船至少涵盖以下方面,文字描述,战术和技术部分或图像部分-通常只是名义上的,很难作为根据建立详细的3d模型。因此我们以此作为材料开始初步的舰船设计阶段。由此得出理论上的船体蓝图,舰桥构造,甲板,上层建筑,剪影,装甲分布,内部设计,动力系统,弹药库和舵。
 楼主| 发表于 2017-3-2 22:14:33 | 显示全部楼层
How do you get reference material? Do you use archives in work? If you dou - which ones?
你们如何获取参考资料?档案?如果你们用,哪些档案?
Archives are the primary source of refernce material, because they are the most trustworthy. Monographs, books are secondary sources and they are often plagued with inaccuracies and mistakes made by the autor. Often the stuff written in books doesn't match with archive data and needs cross-referencing with other sources.
档案是主要参考资料,因为他们最可信。论文,书籍是次要参考资料而且经常充满不精确和作者的错误。经常书籍中的内容与档案不符,则需要引证其他来源。
 楼主| 发表于 2017-3-2 22:15:17 | 显示全部楼层
What are the main stages in designing paper ship?
能讲一讲设计图纸船的主要步骤吗?
First we determine tactical and techincal elements of the ship using sources available. elements are usually with real-world ships as the paper ships possible aversaries - to make project ship's characterisics as close to reality as possible. Game conventions aren't taken into consideration - we're making a proper ship.
首先我们会先确定船的装备和技术。我们会采用现实中存在的船拥有的技术作为模板来设计。值得一提的是,在这一部分我们并不会考虑游戏方面,而是实实在在的设计出一艘船。
Then, when elements are determined we search for prototype that existed IRL and has a lot of archived design documentation. Using protype as a basis we recalculate for desired parameters length, beam and draft we get theoretical hull design and detirmine displacement for desing waterline.
然后我们会找类似的有大量史实资料的真实的船作为基础,修改之前设计出来的原型船。
After then, simultaneously with load calculation we create armor and weapon placement schemes. Then we determine stability and distance between frames (sections), create ship projections , plans for bridges, decks, superstructures. Everything that is needed for ship creation in 3D editor, for future in-game armor and module placement. Ship proceeds to preliminary design stage.
与此同时,我们也会开始设计装甲和安装武器。然后设计船体结构,舰桥,甲板等等细节。这一部分就会在3D建模里设计出来。然后船会正式进入游戏相关的具体设计。
 楼主| 发表于 2017-3-2 22:16:10 | 显示全部楼层
How speed, buoyancy, maneuverability of paper ships is calculated?
关于图纸穿的航速、浮力、操控性,你们是怎么算出来的?
Speed is detemined using a prototype or similar ship with similar engine. Buoyancy is calculated using hydrostatics and theoretical blueprint. We can calculate maneuverablity, but it's one of game conventions (balance parameter - tr).
航速是基于其他类似的船只或者是拥有相同引擎的历史船只算出来的。浮力是通过流体力学和图纸理论值算出来的。我们能够算出来操控性,但是这是游戏的一个平衡参数。
 楼主| 发表于 2017-3-2 22:16:27 | 显示全部楼层
What are your plans for Alaska and Stalingrad?
CB-1和斯大林格勒?
We are searching for materials for Stalingrad in archives. We have everything we need for Alaska. About plans to enter them in game I can't comment - don't know about them.
我们正在找斯大林格勒的数据。对于CB-1,我们已经掌握了所需的全部资料,但是具体计划我不能说……其实我也不知道。
 楼主| 发表于 2017-3-2 22:17:08 | 显示全部楼层
What is the shady ship Buffalo, appearing in the client? Where can I find materials for her? What project it is?
被你们藏起来的水牛城是什么东西?我上哪找相关资料?
It's heavy cruiser project from 16 of september 1940. Called CA-B.
You can find information about her here
是从1940年9月16日开始的计划重巡,叫CA-B,链接戳上方蓝字
 楼主| 发表于 2017-3-2 22:17:39 | 显示全部楼层
Why when creating IJN BB branch classical(give or take) Ishizuchi haven't gotten into branch, but instead something crazy called Myogi now is into branch now? AFAIK ships with unique gameplay are put into premiums.
为什么当初设计日本BB线的时候没有把石锤扔进去?而是加了一艘有点神经的妙义?
就我们现在所知,特别的船更容易在金币线里见到。
Because we got materials for Ishizuchi much later. Whole preliminary design work has been made for Myogi. It was a huge help that we could find very detailed Kongou before modernization's blueprint in Hiiragi archive.
因为我们拿到石锤的资料时为时已晚,妙义初期的工作已经完成。十分幸运的是我们找到了没有现代化改造之前金刚的详细资料。(说的应该是妙义船体)
 楼主| 发表于 2017-3-2 22:20:40 | 显示全部楼层
Why Großer Kurfürst is a lump of something and not exact project from H-40 to H-44? Where have you got triple turrets?
为什么大猴是垃圾堆堆出来的,一点没有H-40和H-44的样子啊?三联装炮塔又是哪里来的?
First, in archives we found nothing except H-class battleship project which was laid, but later cancelled. She has a lot of graphic material accompanнing her. We haven't found any data on other projects (in arhcives - tr).
首先,我们查到的关于H级的计划最开始实施后很快就取消了,图纸倒是有很多,但是我们找不到其他的内容了。
Also, there is no data on 420-mm gun. Instead we have information that during military tech cooperation Germany offered their naval weapons developments to USSR. Particulary in russian archives we found materials about directors and artillery systems offered for sale. And it those materials we found longitudinal section blueprint of triple turret and her main weights table - armor, guns, mechanisms.
同样,420也是没有的,取而代之的是我们找到了德国提供给苏联的黑科技,尤其是我们在毛子档案馆里找到了出售的火炮火控系统。同样在这些材料里我们找到了三联装炮塔的图纸以及其他信息。
Because ship with 8 420-mm guns (parameters for which were calculated) couldn't do anything against Yamato or Montana we decided to make a design based on "H" battelship with 4 such turrets. That's how Kurfürst appeared. During her design materials on "H" and Bismarck were used. Also we used materials for developped (and not quite) 55-mm AA mounts and 128mm DP mounts.
由于8门420打不过大鲸和大拿,所以我们决定基于H级设计了一个4*3的420,这样我们就有了一个新的魔改大猴。基于H级设计材料以及我们所用的BSM的数据,我们使用了55mm的防空炮和128mm的防空炮
 楼主| 发表于 2017-3-2 22:21:05 | 显示全部楼层
Why German Destroyers have mix of 128 and 150 mm guns?
为什么德国小学生有这128和150mm炮两种选择?
Branch shows full development of german DD's, how they come to use 150-mm guns and how they abandoned them in their latest DD designs. So we can say that game German DD branch is grounded in history.
这条线展示了完整德国小学生的研发进程。比如他们如何选择了150mm炮以及如何在最后面的设计中放弃了这一口径。所以我们能肯定地说她们十分历史。
 楼主| 发表于 2017-3-2 22:21:33 | 显示全部楼层
How long does it take to design a ships from idea to ready model?
设计一条新船从想法到建模完成需要多久?
Design can take from one month to two. It depends on quality of project materials and quality of prototype materials. Sometimes we need to design from scratch. Beginning from weapon systems - sometimes we have contracting information about them and we have to check it using design and calculations. For model (3D - tr) it depens on how many artists are working on the ship.
大概1-2个月,具体需要看找到资料怎么样。有些时候我们需要从零开始。从武器系统开始,有些时候我们需要整理信息并且检查是否能够使用并进行相应的计算。3D建模的速度取决于有多少美工一起上这条船。
 楼主| 发表于 2017-3-2 22:21:53 | 显示全部楼层
Can you simply extrapolate while working on a ships branch, or are their pitfalls waiting for you?
你能简单推断一下在做一条新科技树的时候有什么误区或者困难吗》
There are a lot of pitfalls, so we can't extrapolate.
太多了,说不过来了。
 楼主| 发表于 2017-3-2 22:22:43 | 显示全部楼层
About soviet BB branch - what are the main problems for its assembly?
关于毛战,在实装的过程中存在哪些主要问题?
Main problem is archive material availability. Blueprints, documents. Work is proceeding, branch is turning out very intresting. (materials after 1941 are still classified - tr)
主要问题就是资料不足……现在已经在做了,实装之后会很有趣的。(1941年之后的材料还在归档中)
If you can tell us - what will be the branch main flavor?
能告诉我们毛战的特点是什么吗?
If you look from realistic point of view - russian/soviet *artillery** (not targeting, not fire control, but guns themselves) is one of the best in the period. But its specialized for Baltic Sea and North Atlantic. A lot of stuff common with german and french ones. (you can expect good ballistics, but nothing will beat adamantium guns on Izumo - tr)*
如果从历史的角度来看的话,毛战的主炮(不包括瞄准、火控,只是单纯炮本身)是同时期最好的【话说这玩意真的有做出来吗?】。但是它只是对于波罗的海和北大西洋适用性较高。许多的特性和德战和法战都很相似(弹道电磁炮,但是照出云的炮比还是不够硬)
 楼主| 发表于 2017-3-2 22:23:01 | 显示全部楼层
Don't you think that Koenig and Bayern should sunk under the weight of their modernizations in top hulls?
国王和巴伐利亚在近改之后会浮不起来啊有木有
No, we don't. To claim that you have to show us your load and displacement calculations for the ship. We did ours and are confident in them.
没有啊,你算你的,我算我的,反正我说我的没错就是没错。
 楼主| 发表于 2017-3-2 22:23:46 | 显示全部楼层
Gneisenau with ELEVEN DP 2x128 guns should be ... on the bottom - due to those weapons weight.
根据XXX原理,通过对水流、船体质量以及炮塔质量计算……好吧我编不下去了。格奈森瑙的11门2*128炮应该放在船底
We made ship according to German modernization plans. Lenth of ship is increased by 11.3 m in forward main battery area. Displacement increase by 1500 tons. Considering known loads for Scharnhorst we acheived lowering of overload by 300 tons. That's why Gneisenau turned out to be less overloaded if you consider hull lenghtening than real Scharnorst, whose hull we checked by calculations.
我们这个是根据德国人魔改计划来的。主炮塔前部加长11.3米,排水量增加1500t。考虑到已知的沙恩装载量,我们把格奈森瑙的装载减少了300t,这就是为什么128可以在水面上的原因,我们算过的。
 楼主| 发表于 2017-3-2 22:24:36 | 显示全部楼层
Why did you "draw" catapult for german T9-10 BB between aft turrets, while on known scetches it's behind aft turret?
你们为什么把9-10级德战的水上飞机丢到3、4号炮塔之间,图纸上应该是在4号炮塔后面啊
It's because of game mechanincs requirements. In project plane was put on catapult using main battery turret, and her barrels acted as crane. In addition, to launch plane turret would be removed from player control. That's why catapults, there are two of them, were put in between turrets where during launch they don't obstruct player. Overall, this decision turned out better than german one.
这是因为游戏机制需要。在计划中是用主炮把飞机弄到弹射器上的,并且它的浮筒是作为起重机用的。除此之外,为了发射飞机,炮塔必须挪走,这对于玩家太不友好了。这就是为什么把两个弹射器放到炮塔中间,这样不会妨碍到玩家。总之,这个改动要比德国原装的还要好。
 楼主| 发表于 2017-3-2 22:25:19 | 显示全部楼层
Danae's bow should be with a lift, this is a characteristic of third subgroup of this class.
达娜厄的舰首应该有一个起重机,这是该级船第三批的一个特征
Danae is a collective image of the class. It has been said many times on official forum.
达娜厄是同级船的一个缩影,这个之前在官方论坛说了好多次。
 楼主| 发表于 2017-3-2 22:26:35 | 显示全部楼层
Chapaev's bow should be slanted. And Chapaev shouldn't have torpedoes.
恰巴耶夫的船艏应该更加倾斜,而且她不应该拥有鱼雷。
We made Chapaev according to factory blueprints. And bow in particular. Torpedoes are inherited from first hull.
设计她的时候我们考虑了船厂的蓝图,特别是她的船艏。鱼雷是由她的A船体继承的。
 楼主| 发表于 2017-3-2 22:26:42 | 显示全部楼层
Quintiple torpedo launchers simply wouldn't fit in Zao's aft. See for yourself. Also aft should break away.
5连装的鱼雷发射器不太适合藏王的船尾,同样也不太适合拖刀。
According to project she has quadruple launchers. To make quintiple fit in we had to reduce spare toprs quantity (he's talking about real project, not in-game one). Load from 4 quintiple launchers is miniscule - ship's structure and steering compartment armor weight much more.
根据本子的计划来看,这个鱼雷原来是4*4的,为了使5连装鱼雷能够适应该船,我们需要减少鱼雷的重量(他说的是历史上而非游戏里)。4*4的鱼雷与船体结构和操舵室的装甲好像有点不太对应得上。
 楼主| 发表于 2017-3-2 22:26:48 | 显示全部楼层
Dmitriy Donskoi's superstructure is as tall as Empire State Building - itn't that height (number of floors) too much?
迪米特里的上层建筑简直跟帝国大厦一样高,你不觉得好高嘛?
65's project IRL didnt come out of tactical and techincal elements coordination stage. So when we were making a collective image of more than 40 variants, a lot of them aren't represented in domestic literature it was decided to make her a preliminary design of project 66 cruiser, in game called Moskva. Her superstructure has less floors (lower) than Moskva's, while ships are close in linear dimensions, although, Dmitriy's Doskoi's superstructure is unarmored except conning tower.
65计划在现实中并没有设计出来详细的武备。所以当我们研究65计划40多个变种设计时发现,很多设计都是为了宣传目的而非真正设计出来一艘船,比如计划66,游戏里的莫斯科号。迪米特里的上层建筑比莫斯科矮一些,但是大体尺寸相同,尽管迪米特里的上层建筑除了指挥塔外都没有装甲保护。
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