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15号的Q&A:一些有关经验收益的碎碎念

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发表于 2013-9-15 12:43:41 | 显示全部楼层 |阅读模式
  - Storm on fixing longer waiting times on RU server: “It is now needed to trace (SS: as in ‘pin down’) existing problems so they can be fixed later”
  Storm针对俄服玩家需要长时间排队的情况做出了回应:嗯,我们现在在追踪锁定现有的问题,以便在将来修复
  - Q: “Why are Japanese tankers now so blonde and have names like Emil and Dietrich?” A: “Those are allied kids on an exchange trip”
  毛子,为何日本坦克驾驶员都是金发碧眼的外国人,而且名字都是“埃米尔” “迪特里希”这样的名字呢? SerB:嗯,德国和日本的小朋友进行了一次交换学习呢
  - when you lose, if you recieved certain awards, you will get the same XP/credit bonus as if you won (“curagous resistance”). Storm stated that other variants (SS: the asking player for example mentioned for damage done) are worse for various reasons (and when nagged further about this, he only replies: “envy is bad”)
  如果失败方的某名玩家在战斗中获得了奖励,那么他会获得和胜利时一样的经验/银币。 Storm表示其它的经验收益设定比这个还糟糕一些,因为还有其它因素在影响经验收益
  - furthermore for the question above, another player suggested that another solution would be to simply reward top players of the losing team, that gained most XP. Storm replied that this would also apply to cases when a team lost 15-0 and noone in the team showed real curageous resistance, it would be stupid to reward such losses.
  同时,某名玩家提出了一个点子————失败方经验排行前几名的玩家可以获得额外经验。Storm表示,游戏中会出现“15-0,失败方没有一人表现抢眼”这样的福利局,要给这样的失败玩家一点奖励,这无疑是很傻的行为
  - regarding the question above yet again, when asked why not simply put a minimal XP threshold for such an award, Storm replied: “For each tier the XP values are different. Should every tier have its own threshold? That would be quite complicated regarding the reward system. And if you manage to get exactly 1 XP less than the threshold – wouldn’t you feel sorry?” In other words, the medals were chosen as the criteria that are simpliest to understand. You get a medal – you get a reward.
  还有玩家提出,是不是应该要给每一个奖励设立一个经验门槛? Storm的回应: 每个等级的经验收益是不同的,是不是每个等级都有一个独有的经验门槛呢————这样会让奖励机制变得很复杂。还有,如果你因为1点而和奖励失之交臂,你是不是觉得很不甘心呢?换句话说,勋章是最容易理解的奖励标准————你得了勋章,你就能得奖
  - it’s possible that the Sniper medalwill be reconsidered, because it’s easy to get and causes the most issues, especially for rapid fire guns.
  毛子考虑(重做)神炮手勋章,因为很容易获得而且会造成很多影响,尤其是对于那些速射炮而言
  - it’s not possible to hear enemy tank until it is discovered (lit up by a scout)
  你不可能听到一辆没有点亮的车子的声音
  - the bug with the word filter being permanently enabled will be fixed (SS: 8.9)
  8.9会修复一个导致文字过滤器永久开启的Bug
  - Storm confirms that the Type 62 model was changed in 8.8 and that its gold shells were nerfed and automatically sold for full price
  Storm:8.8修改了62式的模型,而且削弱了金币弹——————当然,毛子会以原价回购,不过是以银币回购
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