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15号Q&A:D系新TD都是敞篷车 M系3线MT

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发表于 2013-8-15 14:47:01 | 显示全部楼层 |阅读模式
  - Storm states that SU-152 in elite state is properly balanced

  - Storm 声称完全体的su-152平衡性没有问题

  - there will also be an ingame event discount indicator (SS: as in “These tanks, items, services are currently in discount…”)

  将会标出游戏中一些活动车辆的打折状态

  - Q: “What is the future of arty?” A: “Happy future awaits her”

  火炮的未来会怎样啊?幸福、美好的生活在等待着它们!

  - Storm admits that the frontal IS-4 armor slope (61 degrees) is not correct in game, it differs by a few degrees, it will be fixed in the future

  - Storm 承认IS4的正面装甲的倾斜角度不正确(应是61度),有一点点差异,未来会修复的

  - it’s “too early” for 2nd German TD line questions

  现在就谈论德系2线TD的问题太早了

  - SerB on winrate/average battle damage relationship: “When chasing after damage, many such “chasers” forget, that a half-dead tank with 1 hitpoint is one extra gun on the enemy team. As a result, half-dead tanks are not being finished off, they keep on shooting, which causes average damage per battle not to drop, but the team still loses.”

  - SerB 有关胜利、均伤的关系:一些玩家总想打更多的伤害,看到残血的坦克,就算是剩1点HP的也不愿意打,可是你却忘了,剩1点HP的也会有持续的输出的。这样就算你均伤打的够高,可是依旧输掉了战斗。

  - according to SerB, 113 is not popular, because it’s quite similiar to the IS-7, but almost everyone has IS-7 and therefore people have no need to level up a similiar tank

  - SerB 的说法,113确实没人玩,原因是它和小⑦很像很像,有小⑦的玩家没必要再去弄一辆和它如此相像的车了。

  - the smoke (earlier very thick) was reworked to improve FPS

  为了提高FPS,把烟雾效果重做了(之前的很浓)

  - no plans for now to remove the company point limits

  暂时没计划去删除联队的分数限制

 楼主| 发表于 2013-8-15 14:48:32 | 显示全部楼层
  - there will be no option to remove the side armor (the plate covering the tracks) from Maus or E-100, it would be unhistorical

  不会有“选项”去移除老鼠或者E100的侧装甲,那样做不符合历史

  - French new branches: “when it’s done it’s done” (SS: 2014)

  法系新的分支呢,做好了就会出现,SS说是2014年

  - no plans to allow more symbols in nicknames

  不会允许在昵称中加入更多的符号

  - player statistics have very low development priority “because the game is about tank battles, not about statistics”

  玩家的一些统计数据信息被开发的优先级很低,因为这是一个和坦克战斗有关的游戏,不是数据。

  - the sound of gears shifting (transmission is still planned), it’s possible more exhaust smoke will return when the engine is working under high load

  齿轮转动音效在计划中;引擎在高负荷下工作时排出更加浓的烟雾---这一效果可能将会再次出现

  - French heavy branch without autoloaders? “Possible, but not guaranteed”

  法系的重型分支没有自动装弹机了?很可能,但也不一定啊

  - more clan functions within the game? “When it’s done it’s done”

  会加入更多的工会功能吗?做好了,你就会看到的

  - Q: “A kill should be awarded to the player, that did most of the damage, not the one who finished a 1hp tank!” A: “Injustice!!!111″

  Q:击毁车辆应该判定给伤害更多的玩家,而不是那剩1点血值还抢人头的家伙

  A:这么做不公平

  - press accounts are issued temporarily to journalists in order for them to write about the game, after some time they are cancelled

  媒体帐号只是暂时给那些记者用来写一些与之相关的东西,过后会收回的

 楼主| 发表于 2013-8-15 14:49:33 | 显示全部楼层
  - ramming mechanism won’t be made more detailed

  撞击机制不会做的更详细了。

  - Zlobny doesn’t deal with the MM mechanism, he only balances tanks

  - Zlobny不处理分房机制,他只管坦克的平衡

  - currently, 8.8 is being tested internally for bugs

  目前,8.8仍旧因一些bug在进行内部测试

  - Storm on MM: “At this moment, there are some problems with the matchmaker, which cause it to sometimes disregard some MM rules. It’s connected with high server loads. We know about the problems and they will be fixed in next patch”

  - Storm关于分房:现在确实有一些问题,服务器负荷过高时,会导致忽略掉分房规则,这些我们已知道,下个补丁将会修复。

  - Havok won’t influence the movement (pushing) of various objects, such as cars, trams etc. – this is a serverside physics issue

  - Havok引擎不会影响到动态物体,比如汽车、小车之类的,这些都是服务器引擎的事情。

  - Hotchkiss H38 (“Micromaus”) won’t get better MM spread or lower MM weight, it’s doing fine

  - Hotchkiss H38不会得到更好的分房范围或者降低分房权重,它表现不错

  - the whole new German TD branch will be open-topped

  新的德系TD线将全是敞篷车啊

  - historical battles Tiger will use 88mm L/56

  历史战中,虎式将会使用88mm L/56炮

  - it’s possible Dickermax will be in historical battles

  大麦或许会出现在历史战中

 楼主| 发表于 2013-8-15 14:50:43 | 显示全部楼层
  - smoke shells for arty: it’s possible, but it won’t be implemented because of both client and serverside problems

  火炮发射烟雾弹,这是可以的,但不会实施,因为客户端和服务端两者都存在问题

  - active armor won’t be implemented

  不会加入主动装甲

  - the fact that lately all the maps have mountaineous landscape is a coincidence

  事实上,最近加入的所有地图都有山地景观只是一个巧合。

  - Havok physics will come in one of the upcoming patches

  - Havok 引擎将会在近期的某个版本出现

  - M26 Pershing is “mass-produced” enough to appear in historical battles, its class won’t be changed based on the era (SS: M26 was really a medium, but historically was designated as heavy tank for morale reasons), it might appear in 1945 and in Korea

  潘兴的产量足够多了,可以出现在历史战役中,它的类型不会因为历史原因而改动,会出现在1945年和朝鲜战争。

  - apparently, so far only one half of British and Chinese vehicles have been implemented

  现在为止,英系和中系车辆只出了一半在游戏中

  - 3rd US medium branch still planned

  美系3线MT分支仍在计划中

  - the influence of crew skill is linear (unlike the XP needed to level crew skill up), eg. the difference between 80 and 90 skill crew is the same as between 90 and 100 skill.

  成员技能的影响是呈线性的,比如,80%-90%之间的成员技能差异和90%-100%之间是一样的。

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