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- there will be no Belarussian or Ukrainian language mutation (“for each extra language, a patch will come 1 day later”)
不会有白俄罗斯语或者是乌克兰语的版本(“每增加一个额外的语种,更新包就会晚来一天”)
- it’s not yet decided, whether you will be able to “see” Havok events, that happen outside your field of view (SS: as in, for example, a tank gets shot and some box mounted on the outside flies off under client physics, it’s possible this information won’t be transferred if it happens outside of your field of view, so in your case, the tank will still have the box, despite on his computer, it got torn off)
还没有决定玩家能不能看到发生在视野外的Havak事件(SS:比如,一辆坦克被击中 然后一些装在坦克外部的盒子飞落(掉下来了),但是如果这件事发生在你的视野之外,这个信息可能没有被传送到你的客户端,所以在你的视角里(当你见到这辆坦克时),他身上的盒子还在,尽管在他的电脑上,盒子已经不在了. )
- Israeli branch won’t come for now
以色列分支目前不会加入
- it’s possible that in the future, ST-I will lose the M62 122mm gun and will have the ST-II option instead (two linked D-25mm guns)
将来ST-I可能会去掉M62 122毫米炮,取而代之将会有ST-II选择(两个连着的D-25系列的炮)
- Soviet tanks didn’t have drum loaders, but did have automatic loaders of other type
苏系坦克没有弹鼓式装弹机,但是有其他类型的自动输弹机
- for now, hiding your player stats from others is not planned
目前,玩家战绩对其他人不可见还没实现
- Object 268 in game has correct size, WG specifically measured it in Kubinka
游戏里268工程尺寸是对的,WG特意在库滨卡测量了
- IS-4 armor slope is historical, despite various sources claiming various data: “That’s because such mistakes were within the factory accuracy limits. One T-28 had one side 15cm longer than the other and nothing happened.”
IS-4的装甲倾角是符合历史的,尽管很多来源显示有各种各样的数据:“这是因为这些错误是在工厂的误差范围之内的,一个T-28可能比另一个长15厘米但是又不在意,什么也不会发生”
- OTO Melara M60A1 won’t be Italian top tier
OTO 梅拉拉M60A1不会是意大利顶级坦克
- KV-5 gun won’t be changed
KV-5的炮不会变
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