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12号你问我答 8.8测试服新功能很快到来

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发表于 2013-8-12 15:29:16 | 显示全部楼层 |阅读模式
 - 8.8 will bring an interesting feature: players, who lose the battle, but get one of the medals or achievements in the game (you know, sniper, steel wall and all those others) will get the same amout of credits and XP, as if he won!
  - 8.8 将会带来一个有趣的功能:一场输掉的战斗中,如果你获得了某些特定的勋章或成就之一,那么得到的经验和银币同你赢的时候一样。*(比如神射手、不死鸟之类的)
  - according to The_Chieftain, there might be a second Stalin-style “affair” incoming next week:
  根据The_Chieftain所说,下周或许会出现二次“斯大林式”的事件。
  Q: “The whole Stalin rage came from one incident, raged for a few days, got largely doused by three days of free premium account and unless somehow rekindled (and WG would have to be braindead to poke in this again), it’s not going to reappear on any large scale.”
  A: “Yeah, about that…. I think they’re going to poke again next week.”
  Q:整个斯大林事件启引发的玩家愤怒情绪来源于一件微不足道的小事,为此持续了几天,但最后还是被WG赠送的三天高级账号给平息了。除非再有突发事件,否则不会出现大规模的事件了。
  A:哦,关于这事吗……我想下周还会被人挑起的。
  - at this moment (with the exception of E-100 and KV-2), the alpha damage limit for heavy tanks is 490, there are other heavy tanks that could pass this limit tho, such as the IS-7 with BL-10
  当前,除了E100和KV2,游戏内的重型车辆均伤被限制在了490,不过以后会有其它的重型车辆打破这个限制,比如装备基佬10的小⑦
  - if you want a tank implemented into the game that Wargaming doesn’t consider necessery but you want it, you’ll have to gather 300 thousand signatures
  假如WG不想把你喜欢的车辆加入到游戏里,也有其它的办法,比如你可以收集到30万份的签名。
  - for captured tanks, it will be possible to use crews of other nations, than the one the tank was made by (SS: by this, “German crews in captured T-34″ is meant, not French or other crews, I suspect)
  缴获的车辆,用其它国家成员的可能性要大于车辆本国的成员
  - the mods that change the messages (SS: for example “reloading done in 18 seconds”) are not banned, as they offer the players no advantage
  一些插件如果对玩家带来的优势不大的话,不会被禁止。比如提示信息之类的,装天时间。
  - VK4502P is doing fine statistically
  - VK4502P统计数据表现不错。
 楼主| 发表于 2013-8-12 15:31:13 | 显示全部楼层
  - gold returns will happen only when the premium tank is strongly changed, but SerB states that according to the EULA, WG might not compensate anything and simply make changes just so
  只有在金币车有重大的改动时才会返回金币的。不过SerB又说了,根据用户协议(就是你玩了这个游戏,就签订了)WG有权对游戏进行简单的改动,不必给玩家任何的补偿。
  - it’s possible players will be able to choose their preferred color correction filter for the maps (SS: as in, currently some people are complaining that for example the Port map is “blue tinted”, this would allow to disable the tint)
  有可能玩家可以选择他们喜欢的地图颜色校正滤镜。比如,目前一些玩家抱怨钢铁丛林过于蓝了,那么可以有个设置去关闭它。
  - there will be a global re-work of the camo system, but not soon. Tall grass however will most likely not give any camo bonus.
  伪装系统将会彻底重做,但不会很快。高大的草丛或许不会再有伪装加成了。
  - the option, that was available in 0.7.2 test to – if only one module or one crewmember is damaged/dead – to fix them with just one button (not two) won’t return, because players were confused by it
  在0.7.2测试服测试了一个功能,如果一个零件或某个成员受伤/阵亡,可以用一个按键来修复他们---------这个功能不会有,因为害怕玩家被搞糊涂了。
  - the preferential MM for newly unlocked vehicles lasts for cca 10 battles on high tier and for 3-5 on lower tiers
  刚买的车会有分房上的照顾,高级车持续10场;低级3-5场
  - the Tundra map is 1x1km big
  苔原地图是1000x1000;
  - Capture the Flag mode is not planned apparently
  不会有夺旗模式。【国服确切的翻译不该是夺旗,更类似于占旗】
  - apparently, test 8.8 is not far
  8.8测试服不会太远了。
  - Object 140 did not have an autoloader, but it had a shell ejection system, which might be implemented at some point
  - Object 140不会有自动装弹机,不过会有弹壳抛出系统。
  - Panthers will lose the unhistorical engines, but that apparently doesn’t apply to French Maybach engines apparently – these will be removed only “if necessery”
  黑豹将失去那个不符合历史的发动机,但这显然不适用于法国的迈巴赫发动机----它们只是在需要的情况下才会移除的。
  - Type 59 was not removed from the game, because “it was not needed”
  - Type 59不会从游戏消失的,因为不需要、没必要………………
  - tank textures modifiable by players (officially, not by mods) won’t be added, because the traffic from such changed would be very high and because such as system would have to be newly developed
  不会加入玩家自定义车辆外形的功能,因为这样的话车流量可是很高的,不得不去开发新系统。
 楼主| 发表于 2013-8-12 15:32:41 | 显示全部楼层
  - maps are not modelled after real places of battles, because real battlefields are “balanced” for combined arms warfare and not for a tank game
  游戏中的地图没有仿照真实的战斗场景,因为真实的战场可是各种武器结合在一起的,不适合坦克类游戏。
  - Foch 155 frontal armor too weak? “How terrible…”
  - Foch 155 正面装甲太弱啦?那真的太可怕了
  - removed unhistorical engines from the Panthers will not be compensated by free XP
  移除黑豹那不符合历史的发动机并不会给你经验上的补偿
  - apparently, the differences between the same turret (side armor 80/82mm) on various Porsche vehicle are fine
  同一炮塔在各种保时捷车辆上的数据差异不算什么事
  - the amount of vehicles of certain type present in garages is taken into account only in complicated balancing cases, such as the arty change
  只有发生重大、复杂的平衡事件,才会考虑某些车型在车库的保有量,比如火炮的变化。
  - the “damaged armor” mechanism (SS: armor, that was penetrated, is easier to penetrate again) is technically possible, won’t be implemented, as it would confuse the players
  装甲伤害机制技术上是可行的,比如二次击穿,但不会实施,因为怕搞蒙一些小盆友。
  - tank getting bogged down on soft grounds (mud) won’t be implemented
  坦克陷在草地的泥沼里,这样的效果不会实施。
  - all the tank shells in the game travel the same maximum distance (700m or so), arty shells travel 1400m maximum distance
  游戏内所有坦克的炮弹最大飞行距离相同,700米左右;火炮的炮弹距离是1400米
  - stronger engine for KV220, which was confirmed in early 2012 or so, won’t be implemented, because Storm was against it
  在2012初就就想过给KV220一个更强力的引擎,不过没有实行,因为被Storm否决了。
  - second birdge on Pearl River map won’t be changed so tanks can pass on it
  在珠江之源地图里的第二个桥不会为了坦克通过而去改动它。
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