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29日你问我答 新的C系8级金币车T-34-3

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发表于 2013-6-29 16:34:37 | 显示全部楼层 |阅读模式
  - apparently, frontal armor angle of IS-4 was nerfed (unintentionally), Storm will investigate
  IS-4首上装甲角度无意中被削弱了,storm会调查的
  - Storm admits that matchmaker possibly doesn’t work properly after the artillery introduction, it’s being fixed, slowly
  storm承认在新火炮加入后,分房可能存在不能正常工作的情况,这会慢慢修复的
  - Q: “If all the scientists in the world confirm that the end of the world will come within a month, would you release Type 59 into the shop again?” A: “The end of the world was supposed to happen, but it was cancelled by Wargaming, because it’s bad for business”
  Q:如果所有的科学家都确认世界末日即将在一个月之内来临,你会解除59的禁售令吗?
  A:世界末日本来是会发生的,不过我们把它取消了,因为这玩意妨碍了我们公司的生意。
  - theoretically it’s possible to leak replays of yet unreleased tanks with the permission of the producers
  理论上,如果获得同意,可以使用还未正式推出的车辆的战斗录像来做视频。。
  - during early WoT development it was considered for one vehicle to be able to switch classes by switching modules (for example, SU-85 is a TD, but if it installs the 122mm gun, it becomes an arty), but it was decided not to do it, because it would just confuse players
  在早期的WOT开发期间,考虑过车辆替换个模型就能够改变类别。例如,su85是TD,但如果它装备了122炮,那就会变为火炮,不过并没有决定那么做,因为可能会混淆玩家。
  - apparently, ramming damage was not nerfed (SS: a player complains he is consistently getting low ramming damage in 8.6)
  撞击伤害没被削弱
  - alternative turret for E-100 (SS: apparently, the Maus II turret) – “when it’s done it’s done”, E-100 however will not recieve additional guns with it
  E100会有两个炮塔可供选择,另一个是老鼠II的炮塔,但不会给它另外一个炮。
  - the fact that E-50 and E-50M have only medium spall liner, despite being heavier than some heavy tanks, is intentional
  事实上E50和E-50M只能用中型内衬,虽然它们比一些重型还要重,这是有意为之的。
  - win/loss XP gain mechanism was not changed in 8.6
  输赢的经验增益机制没有改变。
  - SerB states that the graphic level of the Xbox WoT is (SS: roughly) equal to maximum PC graphic settings
  serb说Xbot wot的图像级别相当于电脑上最高图像设置了。
  - track armor is not always 20mm, for example Maus has 70mm thick track armor
  履带装甲不全是20mm,例如 老鼠的是70mm厚
 楼主| 发表于 2013-6-29 16:36:32 | 显示全部楼层
  - the thickness of the gap between tracks (that act like spaced armor) for the purposes of defeating HEAT penetration is calculated from their outer edge. In other words: the thicker the tracks, the more they are effective against HEAT
  履带间的厚度可以当作间隙装甲,Heat的穿深计算是从履带的外部边缘算起,换句话,履带越厚,对HEAT的影响效果越好。
  - out of the “paper” tanks, SerB considers the Borgward Leopard (Prototyp der Arbeitsgruppe C) to be the most original, as it is a “hellish wheeled/tracked autoloader tank”:
  在图纸车中,SerB认为博格瓦德豹是最新颖的,因为它是一辆令人讨厌的轮履两用型带有自动装弹机的坦克。

  - SerB states that there was a prototype tank, based on IS-7 with a 152mm gun (based on BL-10) in the turret. As for the regular IS/IS-2, SerB is not sure whether there were any projects with 152mm guns in their turrets, but he wouldn’t be surprised if they were
  SerB有一个基于IS7的原型车,炮塔上装有152mm炮(在基佬10基础上演变而来)。同时普通的IS/is-2坦克,serB不确定是否也装有152mm炮,不过就算是真的存在他也不感到奇怪。
  - universal crews (that would fit all nations and tanks) won’t be implemented
  通用车组成员(所有国家的坦克都可以使用)不会被加入
  - both the HESH and HE have the same damage mechanism, after they penetrate the armor, they create a sphere within of a certain diameter and any modules touched by that sphere will be hit
  HESH和HE的伤害机制一样,在它们击穿装甲后,会形成球形的伤害半径,在这个范围内接触到的任何零件都会受到打击伤害
  - in 8.6, light tanks still kept their permanent camo bonus
  8.6LT仍旧保留它们的永久迷彩伪装加成
  - hit decals (SS: those “holes” that appear on your tank when it is hit) disappear over time, the reason for this is engine optimization, this applies to all tank models and won’t be changed
  碰撞贴图*(类似于弹孔)随着时间的推移会消失,这个原因是为了引擎的优化,适用于所有的车辆,而且也不会改变
  - the system, that would allow you after the battle to inspect your tank as for damage (who hit you, where exactly and for how much HP) won’t be implemented
  战斗结束后查看哪些人打了你,准确的位置和掉了多少HP的系统,不会实施。
  - it’s too early to say, how roaming will exactly work, devs are still undecided (whether it will apply for random battles too, or “only” for companies/tournaments)
  - crew transfer between nations is not planned
  现在谈论跨服为时过早,开发组还没决定是否用于随机模式中,或者只是用于联队比赛。
  - crew transfer between nations is not planned
  没有国家之间的成员转换计划
 楼主| 发表于 2013-6-29 16:38:09 | 显示全部楼层
  And some more info from developer blog (and its comments):一些更多的信息来自给于开发人员博客,还有一些评论。
  - The new Chinese premium T8 medium tank will apparently be the “T-34-3″, something like Type 59, but less armored
  新的中系8级金币车将会是“T-34-3″,一些地方像59,不过装甲差点。
  - The MT-25 will have a T-34M turret
  MT-25会有T-34M炮塔
  - the names of the Britisha arties are: Loyd Gun Carriage, Birch Gun, Bishop, Crusader 5.5in SP, FV3805, Conqueror Gun Carriage, FV304, FV207
  英系火炮的名称:Loyd Gun Carriage(??), Birch Gun白桦, Bishop主教, Crusader 5.5in SP十字军, FV3805, Conqueror Gun Carriage征服者, FV304, FV207
  Basically what this article says: Storm states that on RU7 server (based in Amsterdam), there is a new MM version implemented, that fixes the issues of the 8.6 patch. Storm states that it’s looking good, it has been tested internally and no problems were found.
  Storm说在RU7服务器(设在阿姆斯特丹)新增了一个分房机制,用于修复8.6的问题。他表示这个机制看起来不错,在测试中没发现什么问题。
  Storm states that the new MM specifically focuses on:
  新的分房机制侧重点:
  - top 5 vehicles of each team should be of the same tier now. If the timeout (waiting time) reaches 1 minute, this rule is reduced to top 3 tanks
  每队前5辆车的等级将会相同,如果等待时间超过1分钟,前3辆车等级会相同。
  - the scout balance (“both sides have the same amount of scouts” rule), that was disabled previously, should also work now.
  侦察车会被平衡,每边侦察车的数量一致,这个机制之前被否决了,现在重新开始工作。
  - a player reports an issue, that low tier platoons are too often on the bottom of the team. Storm states it’s possible that the new MM on RU7 did affect this, he will check.
  - 有玩家反应,组队玩家老垫底。Storm表示这可能是新的分房机制导致的,他会检查下
  - Storm states that it’s pointless to explain the mechanism changes, as it is so complicated even he didn’t understand when the developers explained them to him, one has to have deep knowledge of the system to understand
  Storm表示解释新的分房机制毫无意义,因为那非常复杂。就算是有一位极其专业的人员给他讲解了半天,他还是不明白。
  - Storm and players noticed a lot of “mirror fights” (with both team having the same vehicles) – he’s not sure if that’s a good thing, or not
  Storm和玩家注意到了许多镜像配置(两边车一样) - 他也不确定这事是好是坏。
  - platoon balancing not only by pieces, but also by MM weight is not planned
  不会对组队的数量和分房权重同时平衡的计划。
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