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18日你问我答 8.6草丛伪装机制保持不变

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发表于 2013-6-18 15:01:47 | 显示全部楼层 |阅读模式
  - Q: “Are you afraid that we the people will get angry if our wishes to nerf arty will not be heard?” A: “Megalomania is bad. Take care of yourself.”

  “如果火炮削弱的程度没有达到玩家的要求,你们就不怕我们的怒火吗?”

  “不吹就能死啊,爱玩玩,不玩滚。”

  - SerB on large caliber artillery shells ricocheting from thin surfaces: “Yes well, 8 inch naval shells did ricochet from the 25mm thick cruiser armor plates, so?” (SS: some players suspect

  Wargaming of somehow screwing with ricochets for HEAT arty shells by disabling overmatch)

  SerB有关大口径炮弹跳弹的问题:是的,8英寸(203mm)海军炮打在25mm厚的巡洋舰甲板上还有跳呢,这有什么问题吗,小盆友?

  - HEAT ricochet angle is 80 degrees, regular ricochet is 70 degrees

  HEAT的跳弹角度是80°,AP和APCR是70°。

  - there are enough Soviet heavies for 7 whole branches, but there are no plans to introduce that many

  有足够多的S系重型车辆做7条完整的分支,但是没计划弄出那么多车的

  - while the accounts for WoT, WoWp and WoWs will be unified, this doesn’t count for clans, clans won’t be unified

  WOT,WoWp,WoWs 帐号可通用,但工会不可以。

  - in 0.8.6, the bush camo principle will remain the same, because “it was a better solution” (SS: the new bush camo mechanism was bugged as hell)

  8.6草丛伪装机制保持不变,这是最好的解决方式,因为新的伪装机制有一些瑕疵

  - the camo system will be overhauled completely, but not soon

  伪装机制会彻底的修改,但不是很快就能实现。

 楼主| 发表于 2013-6-18 15:03:16 | 显示全部楼层
  - Q: “In connection witht he premium ammo nerf, will the top 59-16 gun be buffed?” A: “Don’t play with the 59-16 top gun”

  “随着HE金币弹的削弱,59-16的顶级炮能增强一下吗?”

  “你可以不去玩啊,小盆友!”

  - client physics demonstration: “when it’s done it’s done”

  客户端物理引擎啥时候能看到啊:做好了自己然你就看到了呗

  - the devs are trying not to implement skills/perks, that would work with the same effect as the main skill (SS: for example a perk, that would decrease reloading time, which is the effect of the main skill of the loader)

  开发组尽量避免引入的附加技能的功能效果和主技能相重叠

  - nation-specific skills/perks might be implemented, but not at this moment

  每个国家特有的技能/特长也将会加入游戏中,但暂时是不会了

  - Vickers MBT and Vijayanta (SS: improved Indian licensed Vickers MBT copy)? “No comment”

  维克斯和胜利主战坦会加入到游戏中?别来套我的话,我不会说的(胜利坦克是山寨版的维克斯)

  - improved Chinese Type 59 with additional armor and new gun won’t be implemented, current Type 59′s are enough

  目前不会给59安装一门新炮和附加装甲,它的表现足够让人满意了

  - “modern” maps (SS: with modern architecture for example) are specifically avoided by the developers

  开发人员刻意避免出现具有现代特色的地图

  - SerB on “free to win” principle “In our game, gold doesn’t give any advantagein battle. In levelling, it does. And it will continue to do so. Nothing I can help with.” As for the

  difference between gold- and silver-trained crews, SerB states: “You can always train your crew in battle. If you are lazy, nothing I can help with.” He answers the same for module unlocking – can be unlocked thru free or regular XP.

  SerB回答有关“休闲为主,非土豪也能赢”的原则:游戏里,金币对于你的战斗不会起到任何作用。它的优势在于可以利用兑换的方式进行零件的研发以及车组成员的再训练,而这些,你也可以利用时间来弥补,如果你很懒,那没办法,我也不能帮你什么忙了。

 楼主| 发表于 2013-6-18 15:04:30 | 显示全部楼层
  - water has no effect on shells whatsoever, some effect will be added but not soon

  水对炮弹不会影响,或许以后会加进去一些

  - you won’t lose by ramming a dead tank. If you feel like you lost some HP by doing that, you probably rammed the tank while it was still alive and the messages arrived in wrong order

  撞击已被击毁的坦克不会掉血,如果你感觉到掉了,是你的网络延迟的问题

  - assist bonus for potential damage won’t be implemented (SerB: “I am waiting for the time when players will ask for bonus just for downloading the game”)

  潜在伤害不会有“协助奖励”---[就是说小弟在后面黑枪,老鼠在前面挨打,不会给它额外的奖励了?](SerB:我一直在等待油腻的师姐下载游戏向我要奖励的那一刻)

  - no plans for 4 man platoons

  4人组队不会有

  - no mods as such will be implemented into the client. SerB states WG might “borrow” some ideas however.

  插件不会加入到客户端里的,不过WG可以借鉴,自己做出来。

  - Deadeye perk will affect engine fire chance, but only indirectly (by increasing the chance to hit the engine), doesn’t increase the engine fire chance itself.

  致命一击会间接的影响发动机着火的概率

  - the rapid fire autocannons have decreased chance to cause engine fires to compensate for the fact any hit can cause engine fire

  为了弥补发动机击中即起火的这一事实,那些使用机关枪的车辆击中发动机起火的概率被特意的降低了一些。

  SerB explains: “A shell hits the engine module, a “saving throw” is thrown (without that the game would be unplayable, veterans remember the 0.4.0 patch) – eg. the damage is dealt to the engine with some amount of probability. With each damage dealt to the engine above certain threshold, the engine can catch on fire. The engine below 50 percent health will turn yellow and on 0 it will turn red. This is the connection between crits and engine fires – the module damage.”

  SerB有关发动机着火的解释:一发炮弹击中了发动机引擎模块,要经过系统判定是否达到起火的条件。例如.发动机伤害数值达到一定的概率,触发了起火界限,那么就会起火。此外,发动机HP低于50%就会变黄,如果是0 就会变红。这就是暴击和发动机起火----零件损伤之间的关系。

 楼主| 发表于 2013-6-18 15:05:19 | 显示全部楼层
  - premium vehicles do not correspond to the stock vehicles of the same tier – they are somewhat better than that, but elite vehicles of the same tier have to be better

  金币车其实会比白板车好一些的,但是肯定没完全体的好。

  Gold consumables price to be cut in half in 0.8.6

  Posted on June 17, 2013 by Silentstalker — 12 Comments ↓

  Thanks to Steiner011(EU) for bringing this up.

  感谢Steiner011(欧服)带来这个消息

  Basically, the consumable price will be cut in half in 0.8.6 – but beware, it’s not forever, only until the 0.8.7 (this is a bit of a trolling from WG, because 0.8.7 will contain British arty and will allegedly come very soon after 0.8.6).

  0.8.6金币补给价格会减少一半,不过需要注意的是,这不是永久行的,只是持续到0.8.7(SS说了觉得这是WG有点“钓鱼”的味道在里面,因为据称0.8.6之后,紧接着就会更新0.8.7版本的英系火炮)

  Keep in mind that selling prices will be cut in half also, eg. if you have gold consumables now and want to get rid of them, do that before 0.8.6 comes out.

  同时你要注意出售价格也会变为原来的一半。因此,一些用不到的金币给养在0.8.6来到之前最好处理掉。

  --------------来自SS的blog,真实性不得而知。

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