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楼主: sos.爱丽丝

[情报消息]关于隐身炮和cv的qa,3.25

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 楼主| 发表于 2017-3-30 21:16:35 | 显示全部楼层
Question: What was the reason for giving French cruisers faster reverse/deceleration? Even before this announcement, the forums were already ripe with bad jokes about the French retreating/reversing/hissing the white flag. I’m quite surprised that WG is now further fuelling this bad stereotype by making it part of the national flavour.
为什么法巡能快速减速和倒船?坊间传闻是因为法国人善于撤退、扯白旗。我很惊讶wg会给这种误解添油加醋成船的特点。
Answer: Uh-oh, I guess people often see what they want to see Sorry, but no jokes intended. French cruiser are going to be quite fast, but they won’t have fast rudder shift. Extra power to reverse will give them more chance to park off an unfortunate island or any other collision. This is it.
玩笑放在一边,法巡会很快,但是转舵不会快。弹射倒船是让他们日山以后能快速脱离,就酱紫。
 楼主| 发表于 2017-3-30 21:16:43 | 显示全部楼层
Question: Will high tier IJN CAs get some special consumable? Right now, they are pretty bland and don’t offer any thing to the team. RN has smoke+sonar, USN/VMF has radar, KM has uber sonar. Their lack of capability to push smoke effectively makes them to stay at the back and not utilise their stealth better and play the objective. I am not saying Zao needs a buff but it is nice to have comsumables to help you when you want to push an objective.
日巡会不会得到特殊消耗品,别人都有各种。现在日巡对烟束手无策也不能抢点。
Answer: “Consumable flavour” is a nice and obviously efficient thing, but it is not the only way of influencing game process. IJN CAs are notorious for their uber-HE shells, and they have situational, but powerful torpedoes. And quite well-protected layout. They really don’t need to sit back and can be played with risk.
Right now we don’t see any argumented need to add IJN-cruiser-specific consumable.
日巡he强无敌,而且偶尔能用上强力鱼雷,装甲还好。你不需要在后面黑枪,你也可以到前面浪。目前没必要给日巡专用消耗品。
 楼主| 发表于 2017-3-30 21:16:51 | 显示全部楼层
Question: how did the latest USN CA ROF buffs turn out in your view? Was it enough to get them on par with the other nations? (I liked them, but they performed subpar in the past).
上次buff美巡射速感觉如何?
Answer: Quite enough. Nice to see the stats and positive attitude towards these ships growing. Maybe we will do more a bit later; now we keep looking at their performance.
感觉不错。
 楼主| 发表于 2017-3-30 21:16:58 | 显示全部楼层
DDs – state of IJN:
Question: What’s the status of IJN DDs? I know you’re looking into them, but I am also worried since you introduced a “well deserved buff” in 0.6.3 to Yugumo and Shima, which isn’t really a 100% buff considering the new concealment mechanics, so I am just hoping you’re not done with them.
日驱还强而有力吗?0.6.3的所谓加强是不是就完了。
Answer: The status is that we will keep researching them with 0.6.3 changes. I cannot confirm that range upgrade is not 100% buff. It stacks well with their low profile, good arcs and HEs, low comfort in CQC and long torpedoes. Whether further buffs are needed is to be determined.
看吧,目前来看那个buff的确是个buff。
 楼主| 发表于 2017-3-30 21:17:05 | 显示全部楼层
Question: Why does Gearing get 16.5 km torps? Why are Fletcher and gearing torps so much better than Shimas-resulting in similar torp damage (because Gearing and Fletcher torps are so much more likely to hit) despite Shima having so much more torp capacity and dmg.
美驱雷比日驱好怎么办?
Answer: Gearing torps are really good, especially with torpedo acceleration skill, but I don’t support the opinion that IJN torpedoes are worse. We may stare at their specs and discuss them, but in the end, IJN DDs do more damage with their torps. Their alpha, speed and flooding chance compensate their higher detectability. And while Gearing shreds things in CQC with her RoF, high tier IJN DD who knows about her guns (which many IJN DD players forget, unfortunately), shreds things from range due to powerful HE and nice arcs. I’m not saying everything is perfect, and no buffs are considered after 0.6.3, but for now, we need to see how things change.
美驱雷好,日驱也不差啊。伤害高和进水率高弥补了探测距离远。美驱近距离射速碾压,日驱远距离弹道好伤害高啊。玩日驱的经常忘了自己有炮我们也很绝望啊。
 楼主| 发表于 2017-3-30 21:17:13 | 显示全部楼层
Question: Hi! Is there any news about IJN DDs? Few months ago you said they get overview but nothing new since then. They seriously need some fixing, a better turret turn speed or decrease their torpedo detection ranges. Fletcher and Gearing being a better torpedoboat then a torpedo focused line while they also having superior guns is seriously not right. Average players learnt how to dodge torps, especally IJN torps with terrible detection range, they also struggle to fight back with guns because even with skill and equipment their turrets turn too slow. If you dodge shells, can’t fire back because of slow turrets, if don’t dodge but fire back the enemy just wrecks you.
问题和上一个差不多,直接看回答吧。
Answer:
1.There was flooding damage buff, that increases their damage output against large ships.
2.There is firing range buff for most of them coming in 0.6.3.
3.Other tweaks may be introduced later.
4.Sorry to ruin it, but Gearing and Fletcher are not better torpedo boats. They are definitely good, though.
IJN DDs have pros and cons. Right now, we see that if played to their pros, they are showing very good results – I don’t mean IMO here, I mean server stats. However, we would be happy to meet the community concerns and make these ships more enjoyable without over-buffing them. So we keep working.
1.我们buff了进水伤害。
2.0.6.3会buff射程。
3.以后可能会再改。
4.吉林和弗莱彻不是更好的雷驱。
 楼主| 发表于 2017-3-30 21:17:26 | 显示全部楼层
日驱有优劣势。如果你玩的对就很强。并不是我的看法,而是服务器数据。以后我们还会进一步改善的。
 楼主| 发表于 2017-3-30 21:17:37 | 显示全部楼层
Question: simply question IJN DDs sub branch, it continue or stop? if continue then how long?
日驱二线有下文吗?
Answer: We would definitely like it to continue, ideally, with the ships/projects similar to Akizuki. No ETA yet, unfortunately.
有,不过目前还没想法。
 楼主| 发表于 2017-3-30 21:17:43 | 显示全部楼层
Question: will the Shinonome also get a firing range update like many other IJN? I didn’t see it in the 0.6.3 notes.
东云也加强一下射程?
Answer: We are considering it.
考虑考虑吧。
 楼主| 发表于 2017-3-30 21:17:49 | 显示全部楼层
MISCELLANEOUS (WG EU, standard battle, ranked progression,…):
Question: [… Foul language …] For example the christmas convoy missions which we wouldn’t have gotten, repeating missions where in EU you have to get 2 Krakens and a separate double strike to complete the final stage of a mission? If the community wouldn’t be actice we would get [edited]all compared to the NA server where WG staff seem to actually care about their community.
EU最差的服务器.jpg
Answer: Hi. I suggest you don’t use that kind of language in Q&As. I am not trying to tell you what to do, but really, that won’t contribute to communication. Unfortunately, I cannot answer this question, as events & missions are completely out of my area of work. I will try to find someone who can talk about it, and summon here. Cheers!
你这样我没法和你讲道理。
 楼主| 发表于 2017-3-30 21:17:57 | 显示全部楼层
Question: Is there anything in the works regarding changes to the way progression occurs in ranked battles to make ranking out less frustrating? Some of my thoughts include awarding stars to top 7 players of both teams and losing a star requires 2 consecutive losses. What are your thought on adding cyclones to ranked games? Will you be reintroducing the old rewards for future seasons of ranked?
排位太吃屎了,怎么改一下吧。
Answer: We are planning big research upon current season end. So right now, I’m more interested in asking right questions and analyzing the data, then giving answers. It is too early to speak about RB in detail. If you receive the survey, be sure to complete it. Thanks!
我们会调查的,如果你收到了问卷,请仔细填好。
 楼主| 发表于 2017-3-30 21:18:05 | 显示全部楼层
Question: Is there any plan to either remove or modify how standard battles work, as at the moment, especially at high tiers, they promote base camping and very passive/selfish gameplay, whereas a domination game is much better, as it encourages and rewards teamwork and more aggressive gameplay. Also, the xp rewards for a standard battle are much lower on average than domination games, is this by design, has this been noticed?
是否考虑取消或调整占家模式。目前看上去这个模式会鼓励蹲家,被动自私的游戏方式。另外一方面占点图更富有进攻性,鼓励团队合作。另外占家图平均收益也比较低,这你们注意到没?
Answer: I personally can agree with your point. I love Domination so much more than SB. However, LOTS of players have different opinion, and removing this mode would upset them significantly. I’m speaking with confidence, because the matter was researched specifically This is why we lowered the presense of this mode but did not remove it.
站在个人立场上我同意你的观点。不过很多很多玩家有其他想法,取消这个模式会让他们很不爽。我知道这点因为我们专门研究过这个话题。因此我们降低了这个模式的出场率,但没取消它。
 楼主| 发表于 2017-3-30 21:18:13 | 显示全部楼层
Question: Since you are lowering the citadel of Iowa, will Izumo going to get some love as well?
既然鸭华装甲区要下调,出云呢?
Answer: We are not lowering Iowa citadel. We’re lowering (most likely, if testing goes good) Alabama citadel in 0.6.2.2 and testing the same change for Iowa/Missouri/Montana for 0.6.4. There are no buff plans for Izumo currently. Sorry.
我们没下调鸭华装甲区。我们下调的是alamaba在0.6.2.2并测试一些调整在0.6.4给鸭华大拿密苏里。出云没戏。
Source: Sub_Octavian on Reddit, compiled by Allied_Winter (EU)
 楼主| 发表于 2017-3-30 21:18:26 | 显示全部楼层
隐身炮就是某些金币船的卖点。你这样不是坑我们吗。
Answer:

1.我们只加强不削弱jb船就够了。
2.隐身炮不是卖点,我们也没靠隐身炮做过平衡。
3.0.6.3是游戏机制重做
4.no
5.如果改了以后不能玩了我们会马上buff的。
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