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8号Q&A:起火和弹药架爆炸影响战斗收益

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发表于 2014-1-10 14:51:45 | 显示全部楼层 |阅读模式
  - after independent suspension introduction, nothing will change for the aiming or gun stabilization, the change will be visual only

  独立悬挂引入游戏后,炮的稳定性和瞄准没有变化,改变的仅仅是外观

  - the fact Chi-Ha is a light tank in the Chinese tree and medium in the Japanese tree is caused by the fact that both armies classified it differently historically (the Japanese Chi-Ha doesn’t have the LT camo bonus though)

  Chi-Ha 在天朝是LT,在日本是MT,原因是各自的军队对其分类上的不同

  - Q: “UEFA thinks Israel is in Europe and therefore Israeli tanks should be in EU tree” A: “Unfortunately, we have no agreements with UEFA”

  欧足联认为以色列属于欧洲,那么坦克就该出现在欧洲树里吧?很不幸,我们没有和他们达成任何的协议

  - there is no “shooting and dying at the same time” in World of Tanks. One of these events happens always earlier, this is not a bug and it won’t be changed

  在游戏里,不会出现“开火和死亡同时发生的”情况。总会有一个情况先于其它发生,这不是bug,不会去改变。

  - there is no corellation between the introduction of the HD client and new engine sounds (SS: new engine sounds will come actually, but it doesn’t depend on the HD client)

  高清客户端的加入和发动机音效没有关系。

  - it’s possible that dirt (mud) will make your tank dirty in battle as you go through it

  战斗中车辆经过泥地,会使其变脏

  - it’s possible tracks will “slip” (SS: when the vehicle traction is not enough) in the future

  未来会出现车辆履带打滑的情况(SS:车辆的牵引力不足时)

  - changes in JT88? “If we change something, we’ll tell”

  改动啪啪虎?如果有,会告诉的

  - fire and ammo rack explosion does influence income in battle: both do damage to modules and damage to modules counts towards your credit gain

  起火和弹药架爆炸影响战斗收益:这2种方式都会对零件造成伤害并且伤害的总数用于(影响)你的银币增益

  - when balancing the income of a vehicle, “net” income (SS: income after deducting shell and repair costs) is taken into account – furthermore, the use of gold shells is taken into account also (SS: that means that the fact you will have little net income if you spam gold shells is not taken into account)

  当平衡车辆的收入时,净收入会考虑在内——进步一说,金币弹也会考虑(SS:换句话说,你全程金币弹,那净收入肯定没多少,这样的情况不会在车辆收益平衡考虑范围之内的)

  - when asked what is better XP gain-wise, to shoot an enemy for full damage, or to finish off one enemy who has low hitpoints for less damage but killing him, SerB answers that mostly it’s better to finish off that one enemy with low hitpoints, removing one shooting gun from the enemy team – by that you increase your chance of victory more and the average recieved reward from battle rises

  当被问道哪种获得经验的方式比较明智,是打残血的一炮干死,还是打满血的,SerB这样答道:最好还是残血的敌人,解决掉一个敌方可以开炮的人——这样就增加了你们获胜的几率,那样来自战斗加成的平均收入也会更多

  - for now, SerB expects the HD content to be separate from the regular client

  暂时来说,SerB是想把高清客户端内容从普通客户端内单独分开

  - apparently, bamboo patch (on Pearl River map) has no real foliage, therefore it provides no camo bonus

  乌蒙雄山内的竹子并没有真实的叶子,因此不提供伪装加成
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