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27号Q&A:兄弟连和通风会影响伪装技能

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发表于 2013-9-27 14:19:09 | 显示全部楼层 |阅读模式
  - BIA having no effect on camo? “BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.” – and, when confronted by some experiment a player made: “Your experiments are very important to us”

  兄弟连对伪装技能没影响吗?它可以提升整体的成员技能等级。此外,瞄准时间和其它一些符合条件的也可以。与此同时,当确认了某一个玩家的实验结果后,SerB答道:你的实验对我们非常的重要。

  - some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD. SerB: “If there is info, there will be such a variant. We have info only about the E-100″ (SS: what a load of garbage, there was no such project)

  一些熊孩子问SerB是否会有基于鼠式底盘的后置炮塔 TD 作为10级车。SerB说:如果消息属实,会做出这样的变体车辆。现在我们只是有关E100的一些信息。

  - according to SerB, there is a possibility of a tier 10 German TD based on Maus (similiar to Jpz E-100), but WG decided not to implement it, as it doesn’t fit anywhere and it would be basically a copy of Jpz E-100 (SS: yes, that’s correct)

  根据SerB的说法,或许存在一个基于鼠式的10级TD(类似于白兔),但是WG不想引入游戏,因为把它放到任何位置都不合适,并且它基本上就是白兔的翻版。

  - the suspension graphics will be improved, but the tracks will still be modelled as a “belt”, they won’t consist of independently modelled track links, as that would be beyond the possibilities of any but the strongest player computers

  悬挂的图形质量将会提升,不过履带仍旧是“带子”形状,它们不会作为单独的履带片拼接在一体,因为一些玩家的电脑或许会承受不了。

  - SerB states that when considering the statistics for nerfing/buffing vehicles, the impact of skilled players of them is negligible, as good players form only one-digit percentage of the playerbase

  SerB 有关统计数据对车辆平衡的影响,玩家水平的高低对车辆的平衡影响微乎其微,因为优秀的玩家毕竟只占玩家基数的个位数。

  - M-50 and M-51 Super Sherman will be introduced at some point

  在某年某月某一天,M-50 和 M-51 超级谢尔曼将会加入到游戏中……

  - E-25 overpowered? “We forgot to ask your opinion, sorry”

  E-25性能过头了吧?抱歉,我们忘记询问你们的意见了。

  - the fact that the same 100mm M-63 looks different for each turret on Object 416 is correct according to SerB, it was done so that while the gun did look different in real life, it wouldn’t have to be introduced as a different gun module (of the same gun) in game for unlocking

  同一门炮在每个416工程的炮塔上看起来不一样,SerB说这是对的。现实中确实不一样,但游戏里没必要非要把同一门炮也做成两种不同的模型。

 楼主| 发表于 2013-9-27 14:21:16 | 显示全部楼层
  - it’s unclear yet whether T10 Foch and T57H will be nerfed in 0.8.9

  0.8.9 福溪和 T57H是否削弱还不清楚。

  - VK4502A is doing fine statistically

  米老鼠的表现从统计数据上看还不错。

  - SerB states that the opinion of various “famous” streamer personalities (such as Russian Jove or Murazor) has no influence on WG actions: “That would be like building politics of a country on the opinion of directors or artists”

  SerB说那些做视频直播、解说的“名人”玩家,比如小笼馒头.炮神之类的,他们的意见不会对WG的决策带来影响

  - neither IS-5, nor Shashmurin’s rear-turret IS will be implemented for now

  IS-5,后置炮塔的IS暂时还不会加入游戏。

  - twin-linked engines do not have bigger chance of getting damaged, their big size is modelled by their hitbox

  双联发动机不会受到更大的损伤几率,它们的碰撞盒模型尺寸变大了。

  - internal armored components (SS: for example armored crew seats) are not modelled in the collision model

  车辆内部装甲,比如成员座椅,并不是碰撞模型。

  - AA vehicles won’t be introduced anytime soon – later, maybe, “if needed”

  AA车不会被加入游戏-----以后需要的话,或许会。(AA ---防空车,感谢下面的两位童鞋)

  - it’s theoretically possible to implement the possibility to return to the battle once a player leaves the battle for the hangar, but it’s complicated and not needed according to SerB

  理论上,一个玩家离开战斗进入车库,可以实现再次返回到战斗中,不过SerB说做起来麻烦,还没那个必要。

 楼主| 发表于 2013-9-27 14:30:07 | 显示全部楼层
  - according to SerB, everything is okay with AMX-50/100 armor (SS: some player complains it’s not historical)

  SerB说, AMX-50/100的装甲还可以。

  - Storm states that even when hit by a large shell, the gun module can succeed in the “saving throw” and not get damaged, that’s where direct hits in the gun, that didn’t do anything come from

  Storm 说主炮被大口径炮弹击中,模型能够成功的进行” 豁免率测定“,不会受到伤害。就说你,你直接击中了炮,也不会有什么事出现。

  - current visual camo concept is that “Player pays not for a camouflage, but for decorating his tank”, that’s why you can’t buy more camo variants at the same time

  现在的涂装概念就是:玩家不是为了增加隐藏值,就是为了外观好看”,这就是为什么你不可以同时购买多个涂装的原因。

  - the theory that when you win a lot, the MM will stop putting you on the top of the team is “nonsense, very popular in gaming circles”

  多玩论坛流行这样一种说法,当你连赢很多场后,分房机制就会把你放到顶级房间-------当然了,这没根据,胡说八道

  - no plans to change artillery shell trajectory, there might however be some buffs to the arty shell velocity

  火炮弹道不会改动,或许炮弹的飞行速度会加强。

  - dead crewmember recieves only 90 percent of the crew XP, if he gets revived by a medkit, he gets full 100 percent

  阵亡的车组成员只会收到90%的经验,如果你用急救箱救活了,就会是100%

  - SerB confirms that both BIA and ventilation do influence camouflage skill

  SerB 确认,兄弟连和通风影响伪装技能。

  - there are no plans for now to implement captured KV-1 (German vehicle)

  暂时不会加入德国缴获的KV1

 楼主| 发表于 2013-9-27 14:32:02 | 显示全部楼层
  - Storm regarding the fact WG has patented winrate-based MM (SS: this was popular months ago on forums, some might remember): “I don’t know about that. Lawyers did that. They probably wanted to secure it from all sides and for all cases.”

  Storm 有关WG申请基于胜率分房的专利:不知道,这是律师的想法。

  - Storm states that the Noobmeter mod (or the XVM) won’t be banned, as it doesn’t interfere in anything, but there will be an option to disclose player statistics only to friends and clanmates (not public). When asked about the possibility that everyone with 1-49 percent winrate will simply hide their stats, making Noobmeter useless, Storm replies: “Everything is possible”

  Storm 说胜率插件noobmeter、XVM之类的不会被封掉,因为它们没有干扰任何的东西。不过呢,会有一个选项,玩家的数据可以只显示给朋友看和不公开。当问道是否可能把1-49%的胜率玩家数据在noobmeter胜率插件上隐藏时,Storm 说:一切皆有可能

  - regarding the “too many TD’s” whine: “Dominance of TD’s – statistics don’t show their dominance. Yes, there are more of them, but not so many that they would break the game”

  关于TD太多的抱怨:数据显示TD并没有占据主导地位,是的,它们确实多了点,但还没多到破坏游戏平衡的程度。

  - Storm confirms that Severogorsk map has some issues, it will be fixed. It won’t be removed temporarily, it will be just fixed. Devs are still considering how exactly.

  别克戈尔斯克地图有一些问题,Storm说会修复的,暂时不会移除。开发组仍旧在考虑如何去做。

  - Storm states that it’s possible the tier 4 TD’s for Junior companies are too OP, but he hasn’t studied the matter

  Storm 说4级TD对于低级联队来说或许太强了,但他还没研究这个问题。

  - Komarin will be checked, whether it’s balanced

  科马林将被调查是否平衡。

  - low caliber subcaliber shells lose penetration over distance faster than high caliber ones

  小口径的次口径弹穿深随着距离衰减程度要比大口径的快。

  - SerB states examples for unlockable hulls:

  SerB 列举了一些可研发车体

 楼主| 发表于 2013-9-27 14:34:08 | 显示全部楼层
  T-34: 1940 pattern hull, 1942 pattern hull (frontal armor 60mm instead of 45mm, better suspension quality, 5 speed transmission, different roadwheels and hull accessories)

  T-34: 1940样品车体,1942样品车体(正面装甲60,代替原来的45,更好的履带质量,5级变速,不同的负重轮和车体配件)

  T-34/85: 1943 patter hull, T-34/85-60 hull (better suspension quality, different roadwheels and accessories)

  T-34/85:1943样品车体,T-34/85-60车体(更好的履带质量,不同的负重轮和配件)

  E-50: current hull, the same hull but with rear transmission (example)

  E-50:当前车体,后置传动装置

  E-75: the same (current hull, rear transmission hull)

  E-75:车体一样,传动装置后置

  KV-3 and KV-220 have no variants

  KV-3 and KV-220没有变种车型。

  - the maps in WoT won’t be as segmented as in WoWp (different maps for tiers 1-4, 5-8, 9-10), as the tank speed doesn’t vary that much

  坦克世界地图不会像战机世界那样分级,因为坦克的速度不会像飞机那样随着级别增高变化很大。

  - Q: “Is it possible to make WoT realistic?” A: “Sure, we only have to introduce infantry (ration like 1 batallion on 1 tank), engineers, AT-guns and howitzers and burning gasoline splashing from the screen. Otherwise the fight will be unrealistic”

  Q:坦克世界可能做的更真实一些吗?

  A:当然可以,我们只需要加入步兵,一营再配上一辆坦克,工程师,反坦克炮和榴弹炮,还有满屏幕的汽油在燃烧。否则的话战斗不真实。

  - custom player-made inscriptions will not be implemented

  自定义标语不会有的。

  - high DPS tanks, TD’s and autoloader tanks will be nerfed? “There will be something, but it’s not profitable for us to announce it yet. When it’s done it’s done.”

  高输出坦克,TD和弹夹车会被削弱??有一些会的,但现在就公布对我们来说没啥好处,该出现的时候就会出现的。

  - for now there are no plans to implement a client function to stream the gameplay directly to player’s Twitch account

  暂时不会有视频直接在TW上直播的游戏模式。{Twitch 直播视频的一个网站}

  - according to Storm, the Mountain Pass map is not wrongly balanced (in favor of upper team), it won’t be rebalanced

  根据Storm的说法,胜利之门的平衡性没有问题(有反映出生在上面的有利),它不会再平衡的(这个确实出生在上面的可以在中间的位置黑对面的,而对面的慢,还没掩体)

  - server-side replays will come in near future

  服务端回放功能近期会来到。

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