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发表于 2013-9-26 13:35:45
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- WoWp light attack planes nation characteristics according to SerB:
SerB的战姬教室————各国轻型攻击机的特色
Germans – “one pass haul ass”
德国————”一击脱离“(或许是这个意思吧)
British – universal
英国————万金油
American – many bombs and rockets
美国——炸弹卡车
- WG tanks and planes on one map playing with each other? “Theoretically, yes. Practically, I think it’s pointless. A tank cannot harm an airplane, unless it reaches the airport. Considering the speed of the airplanes, to place airfiends a few kilometers from one another makes no sense. Accordingly, the tanks would have to travel at least 10 kilometers under fire from air. That’s garbage” – the same goes for ships and airplanes on one map: “And would you like to be cannon fodder in your airplane? Because one capital ship generally carries dozens of airplanes – that’s also garbage.”
毛子,毛子,坦克和战姬能够同台竞技么? SerB:理论上……可以,但实际上,我觉得这样没有意义。 坦克除非到机场边上,否则根本不能伤害到战姬。再者,考虑到战姬的速度,机场之间的距离肯定有好几公里,因此,坦克得在空中火力打击下前进数十公里才行——————所以说,这毫无意义。 同样的,战姬和战舰也不能同台竞技————除非你想做炮灰,一艘大型军舰都能在载一打飞机…………这也是不科学的
- it’s possible the developers will implement the track links hanging on the hull acting as temporary armor (falls off when hit)
嗯,毛子可能会允许玩家在车体上挂履带,用来充当临时装甲
- historical battles will work as random battles at first and if that works fine, historical company battles will be implemented
嗯,一开始,历史模式的玩法会和随机模式一样,如果表现不错的话,历史连队就会出来了
- Storm confirms that client physics (Havok) will use all the cores of multicore processors
Storm:客户端物理特性出来之后,游戏就能完全支持多核了
- (if I understand it correctly) the scouting damage (you scout, allies damage) will be added to the achievement table
也许点亮伤害将会计入战绩表中
- lighting on all maps will be strongly reworked in 0.9.0
9.0会重做所有地图的亮度
- it will not be possible to select one light filter for all the maps
当然,不可能搞一个战队所有地图的滤光器
- Q: “Has the whining about 15:0 wins/losses intensified?” A (Storm): “There is such a whine for two years already.” SerB: “Four years”
有关15;0这样的福利局的抱怨声是不是越来越大了? Storm:嗯,从2年前就开始了 SerB:Storm酱,你说错了哦,是~4~年~前~就~这~样~了~哦。
- live and dead tanks do not act as line of sight (spotting) obstacles
对了,车子(无论死活)都不会成为阻挡视线的障碍物
- tanks are buffed/nerfed according to statistics. Q: “What statistics?” A: “Combat statistics.”
SerB:我们是依据数据来增强,削弱车子的。 ”什么数据“ ?”战斗数据“
- SerB regarding one site that sells accounts: “It’s a database of accounts we’ll ban for account trading”
SerB:我们有一个数据库的账号——知道么,这些账号都是因为账号交易而被封的
- more realistic tank movementwill be added gradually
坦克的移动将会越来越科学,越来越真实
- after the physics improvement (independent suspension), it will be possible to turn the tanks over on their roof, it will improve gameplay apparently
当游戏的物理特效再一次进化之后,你将可以看到车子四脚朝天的样子,这一定会增强游戏性的
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