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18号Q&A:Serb无视那些情绪激动的玩家

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发表于 2013-9-18 14:43:57 | 显示全部楼层 |阅读模式
  - according to SerB, the fact that in 0.8.8 one team gets a tier 10 heavy while the other gets tier 10 arty is normal, as “tanks are not balanced against one another”

  - SerB的说法:8.8版本一方是10级重型,而与之对应的是10级火炮,这是正常现象,因为“车辆分房并不是按照类型一一对应的方式来平衡的”

  - SerB likes the WT E-100 model

  - SerB喜欢WT-100模型。

  - 122mm top gun for WZ-120 too XP expensive? “Don’t play WZ-120″

  - WZ120顶级炮需要的经验太多了啊?那就不要玩好了

  - (regarding previous question) Q: “Jokes aside, 200 thousand XP for a gun is 2,5 times more than on other tanks” A: “Too bad”

  - 还是上一个问题,咱认真点好不,20万经验研发一个炮啊,那是研发其它车的2.5倍啊!啊,那太糟糕了

  - it’s possible lendlease Soviet Lee and Sherman will come in forseeable future

  - 不久的将来,租借给苏联的车辆李和谢尔曼会出现的。

  - T-35 will not come this year or the next apparently (SS: odd)

  - T-35不会在今年或明天出现的

  - T-44-122 will not be available for regular players, it is a supertester gift

  - T-44-122普通玩家得不到了,这是赠给超测玩家的礼物

  - premium tanks as mission rewards? “No idea, but hardly.”

  - 金币车作为任务奖励?这个主意很难实现

  - Panzer IV Hydro and SU-85i for random players? “When it’s done it’s done”

  - 四号液力和SU85i作为随机玩家的奖品(不参加领土战的玩家)?做好了就会有了

  - it’s possible that in some future premium derp tanks with howitzers will be added, but no plans for that now

  - 未来的某一天,会出现装有榴弹炮的喷子类型金币车,当然了,依旧是想法。

 楼主| 发表于 2013-9-18 14:45:31 | 显示全部楼层
  - there were historically fast (agile) French tanks for tiers 1-4

  - 确实有符合历史的1-4 级的法国快车

  - FCM 36 might appear on tier 2, SerB will check it out

  - FCM 36或许会作为2级车,serB将研究下

  - tier 8 French medium premium tank? “We’ll see later”

  - 8级法国中型金币车呢?以后会看到的。

  - Wargaming (via Tactical Press) will possibly make books on planes too, not just tanks (SS: in Russian only. I wish there was stuff in English too)

  - WG要出有关飞机方面的书籍啦,不是坦克的

  - SerB states that the rear turret VK4502 is pleasant to play, despite players whining that it’s dull. He also states that DW2 is doing normally

  -虽然一些玩家抱怨说小老鼠玩起来真的太无聊,但serb却说其实还是蛮有意思的。同时他又说DW2的表现也正常。

  - theoretically the physics WoT engine allows for practically unlimited speed (SS: earlier, the tank speed was limited by 72 km/h by the engine)

  -理论上,WOT的物理引擎是不限制车辆速度的。

  - in the near/medium future: further physics development, new clanwars, historical battles

  - 近期/中期的计划:物理效果的进步一开发,新的领土战,历史战

  - Swamp and Komarin maps are bad? “Your opinion is, as always… (SS: very important to us)” (SS: Komarin is great! :) )

  -黑暗沼泽和科马林地图不好?你们玩家的意见一直就这样。。

  - Object 261 acting like TD too overpowered? “Don’t drive in front of Object 261″ (no plans to change it)

  - 261工程坦克歼击车太逆天了吧?你别正对着人家就行了

  - Type 59 and limited MM – according to Storm it fits how it is now

  - 59式有分房保护----storm说现在的情形还是合适的。

  - old Service record window won’t return

  - 旧的战绩界面不会返回了

 楼主| 发表于 2013-9-18 14:47:29 | 显示全部楼层
  - there will be no general nerf for TD’s (like there was for arty), nor will there be a TD hardcap in battles, Storm states that “it’s simply not needed”

  - 一般情况下是不会削弱TD的,也不会有数量上的限制,storm说,没必要。

  - there will be a rework of hangar and magazine interface

  - 车库和弹药库的界面会重做

  - Q: “Why did you nerf Chinese and US HEAT shells?” A: “Don’t shoot Chinese and US HEAT shells”

  - Q:为什么你们要削弱C系和M系的HEAT弹?A :那就不要用它们好了

  - ZIS-4 gun on T-34 had its ROF nerfed? “Don’t play T-34 with ZIS-4″

  - T 34 车上的ZIS 4炮会射速削弱了?那就别玩

  - it’s completely possible that some nations won’t have hightier light tanks and some will, for example the British have nothing suitable for hightier scouts, but SerB states that they didn’t dig around Bovington for that yet

  - 完全有可能一些国家有高级轻型,一些国家没有,比如英国就没有高级侦察车,不过serb说他还没去英国的巴温顿博物馆搜集资料。

  - apparently the KV-3 stock and middle engines won’t be reworked (Storm states that the V-5 is experimental, V-2IS was a serial engine)

  - KV3白板和第二个发动机不会删除

  - the reasons some medals were removed from individual tank statistics (Kay, Carius medals) were “technical reasons”

  - 一些勋章从统计数据中删除是“技术上的原因”

  - Mountain Pass access to the mountains (where players used to camp) was removed “to change the gameplay”

  - 胜利之门地图爬山的路被移除了,目的是换个游戏方式

  - the tier 9 Waffentrager on Panzer IV chassis was chosen because “nothing else was found”, it will have hitpoints analogical to other tier 9 TD’s

  - 之所以选择以4号底盘为基础的9级武器运搬车,是因为“找不到其它车了”,血值和其它9级TD差不多。

  - it’s possible various maps will have spring/summer/fall/winter settings, more variants of lighting and sky textures – this was considered, it might come but not anytime soon

  - 可能地图会有春夏秋冬的设置选项,更多的光照和天空纹理衍生版本---当然,这只是开发人员的想法(他们想的够多、做的够少)

  - damaging the suspension does not reduce terrain passability

  - 损伤的履带不会降低适应性

 楼主| 发表于 2013-9-18 14:49:52 | 显示全部楼层
  - Chaffee will be reworked in time

  - 萌飞将要被肢解(重做)

  - it’s possible Tetrarch will be sold, but “not necesserily as a premium tank” (SS: Tetrarch was planned a long time ago to be a British regular light tank)

  - 小领主可以在购买了,不过“没必要去做为金币车”

  - the new tier 6 prototype Panther and Tiger rebalance have nothing to do with upcoming historical battles, this was done independently

  - 新的6级原型豹和虎式的平衡和即将到来的历史战没有关系。

  - for now, server won’t be selectable directly from hangar

  -暂时,车库内不会直接选择服务器

  - it’s possible that it will be possible to switch servers without having to disband a platoon or company

  - 以后或许切换服务器的时候不需要再解散组队或联队了。

  - stone fences apparently do block view range, low TD’s can hide behind them

  - 石头围栏可以当作障碍物,低矮的TD能把在它们后面当掩体使用。

  - servers are named by numbers (RU1,2 etc…) because numbers are easier to remember than abstract names (they won’t be renamed after cities where they are hosted)

  - 服务器名称命名为ru 1,ru2,之类的,只是为了方便大家记住。

  - it’s possible that if new interesting vehicles are found for tiers that are already occupied by other vehicles, they will be added as an alternative possibility to go thru (like the Ferdinand/JP2)

  -如果发现一些趣味性强的车辆,即使科技树中没它们的位置了,也可以用替代者的身份加入,比如废铁男/猎豹II

  - it’s possible that if some nations won’t have enough vehicles for an entire 2nd/3rd branch, these vehicles will be implemented as an incomplete minibranch, that will end in the original branch (the way China has it for example)

  - 如果一些国家没有足够的车辆组成另外的分支,它们会合到一起作为迷你分支,然后接到主分支,比如天朝

  - HEAT and APCR shells do the same damage as AP shells “for game reasons”

  -因为是游戏,不是现实,所以HEAT和APCR弹的伤害和AP是一样的。

 楼主| 发表于 2013-9-18 14:52:24 | 显示全部楼层
  - there will be further improvements made to the teamdamage punishment system

  - 团队伤害惩罚系统以后会进一步改进。

  - VK4502A depression will be changed “if needed”

  - VK4502A俯角或许会改动。

  - Q: “Developers, did you think about improving the minimap?” A: “No, we don’t have no brains at all, we don’t think about anything”

  - 开发者,有考虑过改进一下小地图吗?不会的,我们没有大脑,不会思考,就是个工作机器。

  - it’s possible the absolute numbers will return to the winrate statistics (like it was in 8.7)

  -有可能会显示完整的胜率数据信息,就像8.7

  - when you shoot a blue (teamkiller) teammember, that damage doesn’t count towards your damage done reward

  - TK蓝名玩家所的的伤害,不计入你的输出。

  - SerB on whiners: “I don’t give a damn about some individual hysterical players, beggars and idiots. Do not confuse those with regular players – unfortunately, small parts of those groups do intersect with one another”

  - serb有关玩家的抱怨:我不在乎那些情绪激动的玩家,乞丐和白痴,也不会同他们和正常的玩家混淆一体-----不幸的是,一部分正常的玩家已经和他们同流合污啦。

  - Q: “SerB, do you answer questions while suffering from hangovers?” A: “No, since I don’t suffer from hangovers. But the topic is, as I understand, close to you? :)”

  - serb,你回答问题的时候是不是喝醉说胡话啊?不,我从不会醉。就这个问题来看,按我的理解,你这是找死的节奏啊。

  - SerB on mods and cooperation with modders: “We and the modders generally differ in opinions – we don’t consider many of the mod functions to be necessery. Even further, we don’t want the interface to look like an Excel table. I for example do not use any mods. Accordingly, for those for whom the standard interface is not enough and have the need to have an “excel-like” interface we are going to introduce official mod support (including their certification)”

  - SerB有关和插件制作者的合作:想法有些出入,他们觉得有必要的功能,我们觉得没必要,比如,我们不想让界面变得像“excel”表格那样。再比如我就不使用插件,不过对于玩家的个人喜好,我们会给他们准备官方插件站上的。

  - there are Chinese arties available, the only tiers not decided yet are 9 and 10, they don’t have any specificity compared to current arties

  - 天朝TD可以有,只是9级和10级尚未决定,它们和当前的火炮没啥区别,就是没有特点。

  - average battle time has increased since the arty nerf, but not significantly

  -自从火炮被砍后,场均战斗时间增加了,但不明显。

  - WG will not disclose, how will they fight rigged company battles

  -WG不会透露,他们是怎样对付那些操纵联队的方式

  - more variety in destroyed tank models is planned, but that doesn’t mean they will have holes in it where they were hit, that would be technically difficult to do

  - 更多的击毁模型在计划中,不过并不是说击中车辆就会出现弹孔,(从WG的)技术上来说有点难。

  - the unlockable hull modules are not tied to historical battles

  - 可研发车体零件不会加入到历史模式中

  - WG is preparing improved WoT graphics, won’t be announced for now

  - WG准备提升坦克世界的游戏图形质量啦,弹暂时不会公布的。(质量提升了,优化呢,莫非最低画质需要1000+rmb的显卡?)

  - Munster doesn’t want to release RU251 info, so it’s not ready yet

  -明斯特还不想公布ru251的信息,因此游戏中的车辆还没准备好。

  - Soviet tank A-41 (improved T-34 program prototype) will possibly make it into the game as an optional hull for A-43

  - 苏系的A 41或许会作为A 43的一个车体选项。

  - unlockable hulls will most likely come next year, as the amount of modelling needed for that is huge

  -明年或许会有可研发车体的加入,因为需要的模型数量实在太多了。

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