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- SerB confirmed the work is finishing on ingame model re-work, including bigger polygon count for models and the possibility of shells knocking down/destroying various stuff that’s lying on the tank (tools, boxes etc), increasing the number of optional turrets and making various suspension/hull types visually distinctive – the ETA is as always “when it’s done it’s done”
Serb确认游戏模型重做工作已在收尾当中,包括模型的多边形运算、炮弹击毁坦克上的各种物件(工具箱、盒子等),增加可供选择的炮塔数量和做一些在外观上与众不同的履带和车身---你总是问何时能完成,完成的时候自然就完成了。
- SerB considers Redshire to be a normal map, it won’t be reworked (“You’d only whine about another map, so what’s the point in doing that”)
Serb认为斯特拉福看起来普普通通啦,不需要再做一遍,每次我们做完一个图,你们又说另一个图怎么怎么滴。
- AFK tanks won’t be transferred to other players to control in the battle (SS: yes, someone actually asked, whether he could control tanks that are AFK for some time)
战斗中无人操作的坦克不会转嫁给其它玩家来使用。
- “anti-medals” for fighting 5-10 battles in a row without dealing damage won’t be introduced: “No, we won’t implement retarded medals – because some “special” people would actually farm them”
不会加入“反对者勋章”,就是连着5-10场没有一点伤害记录。“我们不会加入这种弱智的东西,因为总是有一些勋章控想要收集全它们”——(anti-medals音译,不准确)
- SerB commenting on the recent “Bagration” event on RU server (SS: where Russian players gained insane amounts of gold thanks to the “miniquests” implemented and started asking for more): “Well, I think that x20 bonus to credit and XP event would be even better. True, after that the game would die rather quickly, but whatever.”
SerB评论有关俄服的Bagration活动:“好吧,我想说的是给你们这些贪婪的家伙20倍银币和经验的收益岂不是更好,你们玩的痛痛快快。然后呢,我们的游戏比二雷那三倍人头经验死的还惨,但是你们却不管这些。”
- Q: “T10 Foch with camo net and camo skills is totally invisible!” A: “Well, then start playing it”
Q:福三炮装了伪装网和满伪装技能就看不见啦!
A:那很好啊,小盆友,赶紧去玩吧。
- Q: “Arty is overnerfed, a lot of people did quit playing it, what about that?” A: “Then don’t play arty. That’s why we did it.”
Q:火炮削弱的有点过头了,SerB,现在很多人都不玩它们啦,对此你怎么看?
A:那就不要玩好了,这就是我们的目的! |
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