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- the devs did think about limiting the maximum amount of gold ammo carried by a tank, but decided not to do it in the end
毛子曾经打算限制金币弹的携带量,不过最后还是放弃了
- T32 and M46 are considered balanced
毛子认为T32和M46已经很平衡了
- an engine can catch fire on any damage , it doesn't have to be yellow to catch fire
任何一次对引擎的打击都有可能引起着火,不一定要先变黄在着火
- detailed armor scheme for each tank will eventually be implemented into the hangar
在以后的车库界面中,大家可以观察每个车子的详细装甲分布
- breakable objects that cause vehicles to slow down a lot (fences, walls) will be fixed
某些小物体造成的谜の失速会修正的
- railways will be "sunk" into the ground so they don't limit tank movement in any way
毛子将会修正铁路,让它们沉入地表————这样它们就不会限制车子的机动了
- the base structure won't be removed
基地圈中间那些杂物依然会保留
- the mechanism for (AP/APCR) shells to actually punch thru soft cover (fences, etc.) instead of being eaten by it will be implemented in 0.8.6, but the covers itself will be fixed in separate patches
8.6的重大改动之一:Ap/Apcr可以穿过某些掩体(比如栅栏什么的),不过掩体要在另外某个版本被修正
- spall liner will be re-made in 0.8.6
8.6的重大改动之二:重制防崩落内衬
- there will be "other options" for those who fear arty
将会为那些极度害怕火炮的人搞一个“额外选项”
- the Chinese Type 100 tank destroyer is nothing else but a Soviet SU-100, license-manufactured (or perhaps only imported to) in China
天朝所谓的“百式”(嗯,@夏亚,@柯瓦特罗·巴吉纳 @鸭子)其实就是天朝特许生产的Su-100而已
- some time ago, the game mechanics allowed the engine to burn after any hit, it was changed because lowtier vehicles burned too much after being hit by rapidfire autocannons
原来(其实现在也是),任何一次对引擎的打击都有可能引起着火,不过这个马上就要修改了,因为低级车很容易被突突炮打着火
- the Maus speed was set "according to the data coming from its developers"
毛子:我们从老鼠的开发者那里拿到了很多资料,我们就是根据这些资料来设定老鼠的速度的
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