- Q: "Why was my question whether the developers are arty players ignored?" A: "Because it's simply stupid. Noone will run from floor to floor and ask people 'dear person, are you an arty player?'" 毛子,毛子,你们是不是专业炸B啊,毛子,为什么不回答我啊!私、気になります! “嗯,因为我觉得这问题只有⑨和王二雷才会提,太傻了—没人愿意在论坛里一楼一楼的问”你好,你是不是专业炸B???“ - new modules for tanks are planned in medium timeframe, it's possible there will be even new module categories 在未来(时间不会太长,也不会太短)车子会有新零件的——应该是新种类的零件——没准发动机和变速箱就是两个独立零件了 - splash damage is calculated from the damage of the shell He造成的溅射伤害在战后统计中是归属于”实际伤害“这一栏的,而不是”潜在伤害“这一栏 - current tier 8 arties are scheduled to be switched to tier 9 or 10 嗯,现有的8级火炮计划变成⑨级或者10级火炮 - according to Storm, it is not true that one algorhitm is responsible for all the game's randomly generated numbers (damage, penetration etc.) Storm声称————”游戏中的所有随机浮动参数都是同一个算法“————这种说法是不对的 - regarding the question who gets the kill when two tanks shoot at the enemy at the same time: "Frag will go to the person, whose shot the server processes first." 毛子,假定两人同时像一个目标开火—最后的人头算谁的??? ”嗯,看服务器判定谁先开火“ - if I understand this correctly, additional equipment/module "appliqué armor" (eg. for example German Schurzen) confirmed 如果欧服的SS没理解错误的话呢,”侧裙板“将作为一个附加零件出现……………… - tank camo value does not change depending on whether the tank is facing you with its front or with its side 坦克的正面或者侧面是不会影响隐蔽系数的 - Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on "common sense") (SS: we all know what THAT means, right? *stares at German vehicles*) 事实上呢,WG并没有一个明晰的隐蔽系数计算公式—只知道这个和车子尺寸有关。(还有,车子的隐蔽系数设定其实都是基于所谓的”常识“——嗯,你们懂我说的,不是么。德国车—很威风,远在400米就能看见它们的车体) 好吧,今天的内容就这么多………………
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