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The sound effect when picking up a health or mana orb is way too fake and does not fit well with the game at all. In fact, the look of the orb doesn't match either.
6 V* {8 j8 i5 ~, Y6 b% A 我觉得拾取血球/魔球的音效不仅非常失真,而且与游戏的氛围大相径庭.说实话,连血球/魔球的造型也与游戏格格不入.
- q/ \9 b! Z! ? E3 B" r! [) c) `; m Maybe it would be better to have the corpse of the monster glow red or blue instead, and when you click on them, their soul goes into you and replenishes the health or mana.. L% F- p8 ~; `. D" a
也许用发红光或者蓝光的尸体来代替血球/魔球会更好,当你点击这些尸体的时候,怪物的灵魂会跑到你的体内为你补充生命或者魔法.
W( W/ X3 W3 O: ]) ] I don't believe any videos exist that show the health globes or play the sound they make when you pick them up as they exist now. The globes have a more gothicy-type look to them, sort of like a censer in a way? But with a big glowing red ball in the middle. And the sound they make when you pick them up is a more resonant "ka-thoonk"." {2 E0 i( _; x% T9 z ]- R+ Q; `
我不相信现在有哪个视频可以让你看到经过修改后的血球的外观,听到新的拾取音效.血/魔球现在拥有一个更歌特的外观,在某种程度上来说很像一个香炉.不仅如此,在香炉的中间还镶有一个大大的发着红光的珠子.当你拾取新版血球的时候,你会听到一声更为响亮的"卡锵"(译者:Bashiok误将kathunk写为kathoonk,不过也有可能是故意这么写...)$ b, n+ Q1 C: O) ]7 I8 u
When there's a lot going on around your character it could be easy to lose sight of a health globe, so keeping them very visible is important. Also you want to know when you're being healed so a prominent sound is very necessary. Most of the time there's so much carnage going on, a monster could drop a globe on top of you and you wouldn't even know you had picked it up if it weren't for the sound. It all works really well, you'll have to trust me.6 u8 c# ^% }& k+ I& T# J
当你的角色深陷敌阵的时候,你会很难看掉落出来的血球,所以令血球尽可能的醒目就很重要.同时你肯定想知道你是什么时候捡到的血球,所以一个明显的拾取音效非常必要.玩家在游戏中常常要杀戮成群的怪物,所以某个怪物很可能直接把血球爆到玩家的角色身上,在这种情况下,如果没有音效的提示,玩家甚至不会知道自己捡到了血球.目前的血球系统令人满意,相信我吧.. k/ L. V2 s5 t' k6 ?$ L9 ^) B- Z1 B
(Also yeah, I think the old sound was pretty much a stealgrab of the potion sound in Diablo II)
2 ?3 f4 l% p+ p9 V" R9 c# R/ B (另外我得同意之前一位坛友的看法,血球拾取音效的最初版本其实就是D2中喝血瓶音效的翻版.) |
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