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[情报消息]关于隐身炮和cv的qa,3.25

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发表于 2017-3-30 21:13:35 | 显示全部楼层 |阅读模式
Question: He mentioned that the way Overwatch balances is by looking at three aspects, players, stats, and internal feedback but rarely these things are aligned so they have to make compromises. How does StPB balance ships? Have you ever had to make compromises regarding a line? It it purely following stats or is it more a feel thing? (In regards to a QnA given by the director of Overwatch)
Q:隔壁暴雪粑粑做屁股的平衡就考虑到玩家、统计数据以及内部反馈这三方因素,但是这三点很难实现完全一致,所以他们进行了一定的妥协。那么圣彼得堡造船厂是怎么做的平衡?【还用问吗?用屁股做平衡啊,谁强砍谁,毛子发起疯来连亲爹系都砍】你们有没有在做哪条线的时候进行过相应的妥协?还是说只是单纯靠统计数据或者……拍脑门?
Answer: Yes, we had such cases. The director of Overwatch (unsurprisingly, as Blizzard are almost gods of balance, I think) put it absolutely right. These three aspects are always involved, and they often contradict. We, however, have additional issue – our game is based on IRL naval warfare. And despite of numerous conventions and “gameplay first” principle, we cannot act however we wish in balancing. We cannot make BBs purely tanks, cruisers purely support and DDs purely damage dealers, for example. While that would probably make balancing the game much easier, at the same time, that would greatly harm the immersion and historical accuracy, which is quite important for our core audience.
A:是的,我们也考虑这几个方面的。屁股那边做的确实非常正确(我认为暴雪粑粑做平衡也是666到极点的了)。这三点我们确实也在考虑并且也经常冲突。然而我们还有一些其他的考虑因素,毕竟海战游戏,总要考虑一些相关因素。说是战牧法铁三角,然而BB大爷们愿意当T吗?巡洋怎么当奶?驱逐都去雷人了谁给你们视野?如果这样做了虽然简单粗暴,但是……我们的游戏很历史#滑稽。
 楼主| 发表于 2017-3-30 21:13:44 | 显示全部楼层
Question: He later went on to mention that their PT isn’t accurate for data gathering because players only stick around for one or two matches, does the same thing happen with World of Warships or does the fact that you get live server rewards help people to test more?
Q:PT服汇总的数据不太准确,因为玩家只是随便玩几场而已。这个在正式服也是这样的吗?或者说你们有没有给那些测试服活跃玩家一些奖励?
Answer: Again, this is right (although, I wouldn’t say that our players do only 2 matches – there are different levels of involvement across the board). PT stats are helpful, but they are not good enough for fine-tuning. The best two things about PT are players feedback (perception of changes) and version polishing (in terms of quality). Rewarding players for PT participation is good practice, I think, but more for adequate player quantity. Engaged and interested players are hardly motivated by the rewards – they want to be ahead of things and care about the project, that’s why they participate.
A:确实,PT服的统计数据虽然很有用,但是还不够好。最有价值的两个是PT服玩家的回馈以及版本修正。对于PT玩家的奖励我觉得是个很好的举措,但是更多的是为了吸引大量玩家。然而这些奖励对于老司机来说吸引力不是很大,他们更想去提前体验新的内容。
 楼主| 发表于 2017-3-30 21:13:53 | 显示全部楼层
Question: Maps. In World of Tanks, players have the option to select/deselect which battle modes they want to engage in – why can’t Warships implement this same system. Many players dislike the Epicenter and Bastion game modes you’ve experimented with and would prefer to just play Domination. When can we expect a similar option, such as in World of Tanks, to opt out of crappy game modes.
Q:WOT玩家可以选择自己喜欢玩的游戏模式,为什么WOWs不行呢?震央和堡垒被喷死了,大家还是比较喜欢制海权。
Answer: Such option is not planned for any future updates. We remove the stuff that is not enjoyable, like Bastion, but not going to split match making
A:没有这个打算,你们不喜欢的我们已经拿掉了,比如堡垒……不会单独分出来的。
 楼主| 发表于 2017-3-30 21:14:02 | 显示全部楼层
CARRIER and rework:
CV的重置
Question: are tier V CV’s getting protected MM where they won’t see tier VI CV’s ?
Q:5级CV有分房保护吗?
Answer: No. In any case T-V CV can meet T-VI CV in battle, it will be accompanied by additional friendly T-VI CV and countered by additional T-V enemy CV. While this will indeed increase the difference between T-V and T-VI CVs, such situation will hardly make noticeable impact. But we are aware of this concern, so we will be paying much attention to it.
A:没有。镜像分房不解释了。
 楼主| 发表于 2017-3-30 21:14:10 | 显示全部楼层
Follow-UP-Question: At the same time you assume that the now hamstrung CV players will not suffer greatly at the hands of those who set up their seal clubbing shop on T6 now?
Q:你们能保证老司机不去6级屠幼吗?
Answer: Your argument is made from experienced player POV. Which I respect, but unfortunately, cannot agree with. Sorry, but novice progress in learning the game does not work like that. Yes, we strongly believe that 0.6.3 low tier CV state is better than 0.6.2 low tier CV state.
A:你是站在老司机的角度来说的,我不同意你的观点。萌新在学习如何游戏的时候是不会发生这种事的。我们相信0.6.3的低级CV数据会比0.6.2的好。
 楼主| 发表于 2017-3-30 21:14:19 | 显示全部楼层
Question: It has been said by you and others, that this year will be the year of the CV rework. How do you think will the less of manual dropping impact the CV population? Especially if you think about new players that get little to no hint once they progress past T5, that they now have a new tool available (manual drop). Are there any tutorials planned in regards to manual dropping?
Q:你们说过今年CV重做,手动投雷没了玩家数量会怎么变?对于T5升到T6的航母萌新玩家,你们有没有什么关于手动投雷的教程?
Answer 1: The 0.6.3 CV changes are absolutely not everything we want to do, and it may even not reflect the whole concept we are working on. These changes are done to improve current CV balance. However, we are working on several prototypes that have complete “rework” feel – in terms of AA mechanics, drop mechanics, etc. As any rework is quite stressful for players, we are taking our time to do these prototypes properly, and then they will be tested. So, right now, we don’t know for 100% how CVs will change in 2017 – we have several solid ideas that need to be polished and presented to you – the players – for trying. But we are definitly going to work on this class, as we promised.
A1:CV改版并不是所有事情都按照我们最初想法进行的,不过这确实反映出我们的整体思路。这些改变是为了改进CV的平衡。同时我们也在尽力去完善这个改动,主要在AA机制和投雷机制等等。因为许多改动对于玩家产生压力,所以我们正在合理改善这些东西,并且很快进行测试。所以,到目前为止,我们也不是100%肯定CV是怎么变化,我们也有许多想法来完善并公之于众。如同我们之前许诺的一样,我们正在努力做。
Answer 2: Manual drop removal is done mainly to improve low-tier balance and reduce seal-clubbing.
A2:移除手动投雷主要为了改善低级航母的平衡并且减少屠幼。
Answer 3: Tutorials are planned, my team is working on quite an interesting project of tutorials via personal offers, that will even have some flexibility to match player skill level. Right now we’re onto some very basic stuff for T-I – III ships, but if we launch it, and it feels good, we will definitely go on with dedicated CV tutorial.
A3:教程有这个计划,团队正在制作中,届时会有一些比较灵活的教程来迎合玩家的操作时评。现在我们只有T1-T3的教程,如果实装之后反响不错的话,我们会添加CV教程的。
 楼主| 发表于 2017-3-30 21:14:27 | 显示全部楼层
Question: On top of the previous question: I assume if a T5 and a T6 CV are in the same battle (so 2 CVs per team), then the T5 CV can’t use manual dropping, while the T6 CV can. Is this assumption correct?
Q:5-6CV分房问题
Answer: Already answered.
A:说过了
 楼主| 发表于 2017-3-30 21:14:36 | 显示全部楼层
Question: Considering the proposed changes to CVs (tier 4/5) and the removal of strafe and manual drops from these tiers, why don’t we just move to a +1/-1 matchmaking across the board, rather than a +1/-1 for tiers 1-4 and +2/-2 for tiers 5-10?
Q:你们既然把手动投雷和扫射拿掉了,为什么不改一下±1分房呢?
Answer: Because current MM settings work best.
A:现在的匹配系统是坠吼得。
 楼主| 发表于 2017-3-30 21:14:44 | 显示全部楼层
Question: Is there a vision/strategy/grand design for CV balancing? My biggest gripes currently are imbalanced earnings (really hard to get to top XP even with a great game), and poor loadouts of USN CVs compared to IJN CVs.
Q:CV平衡有什么策略或者想法之类的吗?我最大的抱怨就是收益不平衡,并且USN的飞控比IJN要惨。
Answer: I partly answered here. Loadouts can also be re-evaluated, including USN CVs. As for economy, due to players feedback and stats analysis, we concluded that their earnings were too averaged. We are fixing this in 0.6.3, so epic wins will be bringing larger numbers.
A:我在之前回答了一些、分控需要重新评估,包括USN的。至于经济系统,由于玩家的反馈和数据分析,我们认为现在的收益太平均了,我们会在0.6.3试图修复,所以大胜的收益会提高的。
 楼主| 发表于 2017-3-30 21:14:54 | 显示全部楼层
Question: Regarding the removal of alt-fire for CVs at T4/5. I can see why such a decision would be taken – the gap in performance between CV players able to utilise alt-fire and those who aren’t is enormous, and given the small amount of AA and lack of Defensive Fire makes manually-dropped torpedoes devastating. Still, learning manual drop is an essential mechanic for CV players, especially at higher tiers, and forcing new CV players to learn it at T6 where they might meet AA monstrosities such as the Cleveland and the Atlanta seems harsh. So, instead of removing such a mechanic from the game, have the devs considered implementing a proper tutorial (as it is right now, the only way players will even find out about alt-fire is through guides or asking on the forums) and increasing T4/5 AA, perhaps giving cruisers Defensive Fire, to make manual drops less devastating? It would teach players better teamplay early on, too.
Q:我知道你们移除4-5级CV的扫射和手动投雷是为了减少屠幼,然而学习手动投雷仍然是必要的,尤其是高级房。新的CV玩家从6级开始学习手动投雷势必会遇到防空怪物,比如克爹和亚棍。那么问题来了,你们能不能给一些教程或者加强低级船的防空,使其不会在手动投雷下没法活,我觉得这个更好。
Answer: We considered different options. The problem is that you are looking from experienced player perspective. For a novice, the choice between “learn manual drop at T6, when you already learned other CV aspects” or “learn everything at once, with kind CV seal-clubbers to help you around and to delete you” is much..less clear. And you are absolutely right about the need to introdcue much more tutorial aspects to the game. We are working on it.
A:我们考虑过不同的选择,问题是你看问题的角度都是从老司机的角度来的额,对于一个新手而言,是选择“6级开始学手动雷”还是“从低级开始被其他CV屠幼屠到删游戏”……不太清楚。关于教程方面你说的很对,我们也在做。
 楼主| 发表于 2017-3-30 21:15:02 | 显示全部楼层
CLANS and related:
舰队相关
Question: Clan system. When will we see an expansion of the clan system? Limiting clans to only 30 roster slots seems like a money grab, as we’ve seen several clans now implement successive clan tags. There has been literally zero progress made on the clan system in Warships.
Q:舰队系统什么时候能扩张?卡30人你们这是赤果果的骗钱,因为我们已经看到了[XXX舰队1分队]这种标签了。并且现在毫不客气的说,你们这个舰队系统啊,too young,什么都么有。
Answer: I think I mentioned this, but it won’t hurt to repeat: clan system will be expanded for sure. Our plan was “socialization – causal clan gameplay – competitive clan gameplay – meta-clan gameplay”. The plan is still in action, and we are working on step 2 right now. As for limitation of 30, we are aware that this limit does not accommodate some big established clans, and we are working on solution as well. No money grab intended – that would be quite pointless even from pure business perspective.
A:之前说过这个事,舰队肯定会扩张的。我们的计划是“社交平台-非正式舰队玩法-竞争玩法-动态舰队系统”。这个计划还在实施中,我们现在在做第二步。30人这个限制确实有点少,并且我们再解决这个问题,完全不是在骗钱……
 楼主| 发表于 2017-3-30 21:15:11 | 显示全部楼层
Question: Clan battles. Currently, other clans are sponsoring, organizing and running clan competitions and clan battles, because the game does not yet support this feature. When will we see clan battles? Will clan battles follow a similar system as in World of Tanks (that is, tiers 6, 8, and 10) or will Warships have a different tier system?
Q:舰队战,目前舰队之间战斗都是组织者自己搞的,因为游戏不支持。什么时候能实装啊?舰队战会和WOT相似吗(比如限制等级为6,8,10)还是有其他的系统?
Answer: I cannot go into details, but according to our plan I described in the first point, the stuff you are talking about is step 3 and partly 4.
A:现在还不能透露更多细节,但是根据我们的计划,这个东西应该在第三步或者第四步。
 楼主| 发表于 2017-3-30 21:15:19 | 显示全部楼层
0.6.3 – Stealthfiring:
Question: Do you agree that the suggested fix for stealth firing will disproportionately affects the ships, DDs specifically, that have long gun range and/or are specialized into increasing the range? The scenario I am describing is: Say you are in a DD and fighting another DD at close range. Your gun range is 15km because you took all the skills and modules for range. His support BBs are at 14km. With current mechanics, the BB at 14km will not be spotting you and relying on the DD you are fighting. With new mechanics, the BB will also be spotting you, so if the enemy DD was to smoke up or die… you are still spotted. If you didnt have AFT, you would no longer be spotted.
新的开火点亮距离很不爽,我要是一个dd点了射程那我的开火点亮距离也变远了。
Answer: No. I fully understand the scenario you are talking about, but I find it very situational and overestimated. Your after-firing 20s penalty will be cut off if no enemies are in direct LOS – and on most maps, there’s lots of terrain around the caps. You also will have smokes available. We’ll be monitoring this scenario on PTS to be sure everything works as intended. If you want my personal opinion, as a player, I’m not going to change anything in my builds. My USN, KM and IJN DDs (but for Akizuki) are doing without AFT/range mod, and VMF leaders are built for provoking fire, so they are going with it and rudder shift. Not sure about VMF 2nd branch and whether I can free up 4 points by removing AFT from Akizuki, remembering about her big range buff..we’ll see. (Adendum) Sorry, I put it wrong: the penalty itself stays, but if no one sees you in LOS, you won’t be detected through terrain or smokes.
你说的不错,可是如果在你开炮后的一瞬间没人能点亮你那之后20s的惩罚也没有了。地图上很多岛,你和别的dd狗斗之后可能都没人能点亮你。
 楼主| 发表于 2017-3-30 21:15:27 | 显示全部楼层
Question: Wargaming seems to have a long standing (unwritten) rule of not engaging in massive nerfs to premium vehicles (ships/tanks) – and yet the discussed changes to “stealth firing” will do exactly that to several premium ships in the game (Gremy/Blyskawica/Kutuzov, etc). How will Wargaming provide compensation for these drastic changes, as the ships will no longer be what was advertised when we purchased, in accordance with the EU Directive on Unfair Commercial Practices.
你们改隐身炮是削弱金币船,是侵犯消费者利益。
Answer: There will be no compensation upon 0.6.3 changes. All battle specs remain the same, it is the game mechanics that is changed, and making it influence only researchable ships would be absolutely unfair. Additionally, I don’t remember any premium shop description that involves stealth firing (although I am not checking them all on all regions). And finally, I don’t recomment going this way, because we always care for premiums so they are competitive and buff them directly when it is needed. Without sticking to this “you bought exactly what you bought” idea. If we revert all positive changes to all premium ships, I guess, many of them will become much less enjoyable, with formal “we did not change a thing” being true. Stealth firing is an option which is utilized with certain commander skills and modernizations. For this part, free respecs/demounts will be introduced in 0.6.3. P.S. If any ship, including premium, will become unplayable in 0.6.3, it will be tuned in 0.6.4. Having lots of good ships in game is the mutual interest of players and developers.
你要是不满意就给你免费洗点咯。还不满意那我们下个版本buff咯。
 楼主| 发表于 2017-3-30 21:15:35 | 显示全部楼层
Question: If the stealth firing change goes through in its current form, are there any plans to introduce modules or skills that lower your gun range?
以后会不会有技能和配件降低射程?
Answer: Sorry, I put it wrong: the penalty itself stays, but if no one sees you in LOS, you won’t be detected through terrain or smokes.
开火惩罚虽然有,可是要是没人点亮,你也不会在烟里或山后被亮。
 楼主| 发表于 2017-3-30 21:15:49 | 显示全部楼层
Question: Removal of stealth fire. It’s safe to say that this is a decision that has been very hotly contested, and I will try not to repeat any points that (to my knowledge) have already been answered. To my mind, stealth fire in general was troubling only in very specific situations and most ships had to make tradeoffs for this ability. IJN DDs (barring Akizuki) have awful DPM, not making their stealth firing too much of a problem. USN DDs have it slightly better, but at the ranges they can stealth fire at, their low shell velocity leads to enormous lead times, making hitting anything but the largest and slowest battleships consistently near-impossible. Russian destroyers had their post-fire detection bloom nerfed specifically to make stealth-firing more difficult (excepting Gremyashchy) and the German destroyers infamously had such a change made to them pre-emptively. So, that leaves the number of the worst abusers of stealth fire at 4, unless I missed some: Zao, Blyskawica, Gremyashchy, Akizuki. What was the thought behind removing stealth fire globally rather than nerfing these specific ships?
之前该问的都问过了,我就想说zao,闪电,雷鸣,秋月怎么办。
Answer: Because we were not going to nerf a specific ship, rather to exclude the mechanics, which in our opinion, is bad for the game in general. P.S. There were also some very hotly contested topics before, like RPF, bad skill tree, UK cruisers and German BBs being bad, etc. Sometimes, players concerns prove to be justified, sometimes – not. Not everything we say is always right. Not everything Redditors/hardcore players say is always right. However, the decision and, what’s important, the responsibility, will be ours.
我们不是削弱这几条船,而是删除一个不健康的机制。之前还探讨过的雷达定位,新舰长技能,英巡和德战是垃圾。有时候玩家说的对,不过有时候也不对。那些贴吧大神和高玩说的也不一定对。我们的游戏我们说了算。
 楼主| 发表于 2017-3-30 21:15:58 | 显示全部楼层
Question: Regarding the “compensation” buffs we are getting in 0.6.3 in return for the removal of stealth fire, which near-exclusively seem to be firing range buffs. Have Wargaming considered that with the way the new system is projected to work (detection range after firing = maximum firing range), increasing a ship’s maximum firing range is actually something of a nerf, especially for the reliant-on-stealth IJN destroyers?
新的开炮惩罚距离=最大射程。你们在0.6.3buff了日驱射程,这难道不是削弱吗?(要是曾经的彭脆脆活到今天将成为唯一一个开炮惩罚为0的船)
Answer: No, we don’t consider this to be a nerf. To call it a nerf is very close to fact-twisting.
你这么说就是在颠倒是非。
 楼主| 发表于 2017-3-30 21:16:06 | 显示全部楼层
Question: What’s the status of cruisers? Recently my random battles are finally 90% of the time with 5 BBs on each side, going as low as 1 cruiser per team. This is really bad for the game, and the recent removal of stealthfire mostly benefited BBs.
巡洋舰状态如何?我最近经常遇到一边个bb然后最少1个巡洋。加上取消隐身炮,bb受益最多啊。
Answer: The removal of SF should benefit the whole game, not BBs. As for the actual effect, I don’t think you are time traveller (neither am I) so I guess we should not jump to such conclusions. BBs are popular, sometimes too much, and there are other things in class balance/popularity we are changing slowly, but there is no cruiser extinction.
删除隐身炮会改善游戏,不是bb受益。bb是受欢迎,有时有点过分,其他平衡和流行问题要慢慢来,巡洋没绝种。
 楼主| 发表于 2017-3-30 21:16:14 | 显示全部楼层
Question: Specifically about Akizuki and Gremyashchy, who will be hit hard by the stealth fire nerfs. About Akizuki, have the devs considered that with no longer being able to stealth fire, her weaknesses will likely cause her performance to plummet like a rock? She is slow (she can be outpaced by some battleships in her matchmaking spread!), fat (leading to horrifyingly large penetrations from high-calibre guns) and turns like a brick (making her less able to dodge incoming fire, compounding the above problems). Has buffing her agility instead of “buffing” her firing range been considered in light of the stealth fire changes? As for Gremyashchy, with no longer being able to stealth fire and thus the removal of its most infamous strength, will it be made available for purchase again? I greatly enjoyed her sister, the Gnevny, when I was grinding her at T5 and would love having a Gremy in my port as a player who only fairly recently started playing.
秋月和雷鸣没了隐身炮谁比较伤?(阐述为何秋月被变相削弱)还有雷鸣既然没了隐身炮能不能拿出来卖了?
Answer: If Akizuki, Gremy, or any other ships performance will “plummet like a rock” (which may also NOT happen, because, you know, we are not nerfing them to oblivion, as some players think), we will surely fix them ASAP. Again, the change of mechanics is designed to improve the gameplay overall, not to destroy particular ship. So, any bad side effect will be fixed. We love and play Akizuki, too
如果这些船变得不能玩了我们会立即修复的。此改动是为了改善游戏,不是削弱某船。我们也爱秋月。
 楼主| 发表于 2017-3-30 21:16:26 | 显示全部楼层
FRENCH and other cruisers:
Question: I am concerned about Henri IV, the TX French cruiser, because of the leaked stats. I know you can’t confirm or deny and don’t want to discuss leaks, but is there anything you can say so we are not worried so much?
关于亨利四世,10级法巡。能不能透{已过滤}啥?我们有点担心。
Answer: Viva la France! (<–BEST ANSWER SO FAR)
自由!民主!奶子!
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