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【170304】[情报消息]3.4QA 圣彼得堡航天局的一箭多星新计划

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发表于 2017-3-9 21:00:33 | 显示全部楼层 |阅读模式
Can you explain why camo application works like it currently does? How it must must be destroyed to change types, unlike other things like signals and consumables? I understand the realism factor. Once you apply paint, you can't get it back. But from a gaming perspective, what does this add? I feel it only really adds some frustration. For example, maybe my ship is 5000 XP from being elite, and I want to use +100% XP camo to finish it off. If I leave the resupply on, then I run the risk of having a good game that elites the ship and then "wasting" the next camo because I don't need the bonuses anymore. I can turn resupply off, but then before every battle until I elite it I need to manually reapply it. And then I risk accidentally forgetting and entering battle with no camo. I can't see this adding player choices, it just makes a memory game of remembering when to turn on/off resupply or to put camo on before every battle.
请解释涂装为何一定要摧毁了才能换,你看看人家旗子损管。如果你一定要讲真实性,那我这句mmp也一定要讲。
Well, the original design was connected with IRL logic as you said - you cannot demount camo from the ship. However, when you think about it...this is not the matter where we should stick to IRL logic. Your idea is solid - this is the matter of comfort. We discussed your question with game designers and decided to improve camo application logic so it will be demountable like signal flags. I'm not promising 0.6.3 or 0.6.4, but I think we will manage to squeeze it into some of the foreseeable future updates. Thank you for your input!
准奏。一颗以你名字命名的卫星已经升空。
 楼主| 发表于 2017-3-9 21:01:17 | 显示全部楼层
Impact of the Protected MM on Tier 5+6 How does WG feel about the protected MM many months on. Is the quantity of mid tier (5+6) games stabilized given any decrease in experienced players at these tiers compensated by the intended increase in new players having a more comfortable entry to mid tier. Was there an impact on tier 5+6 premium ship popularity due to the protected MM. I can only speak for myself that I rarely play my tier V premiums.
自从推出分房保护已经数月了,5-6级的人气如何了。我自己都不玩5级金币船了。
We feel that was the right decision. T V-VI are filled with quite powerful ships, including premiums. Now, they are not threatening new players at low tiers, while maintaining nice gameplay. And TVII-VIII became more popular, which is good. The quantity of mid tier games is not dramatically dropping, and I wouldn't say this change has put some major disadvantage to these ships. For example, from last 2 weeks stats: T V ships were top tier in battle in 38,5% of cases. It does not look like they are always uptiered. Thus, we don't see any need to change MM right now. But we're definitely keep monitoring the stats and your feedback on it.
我们认为是正确的决定。5-6级很多船强而有力,包括金币船。7-8级也更火了,也是好事。中阶船数量没有骤减,且这对这些船不是明显的劣势。上两周的5级进5级的有38.5%所以并不是常年壮丁。因此没有修改分房的必要。
 楼主| 发表于 2017-3-9 21:01:34 | 显示全部楼层
Can we have commands for destroyers, something like "I'm going to lay smoke" or "About to launch torpedoes" This will help with communication to tell other people that anyone who wants to join in the smoke knows im going to do it or warn allies so they dont get in between you and the enemies when they know ur about to torpedo. p.s. When can we expect to get higher tier premium IJN BBs?
加入语音消息比如我拉烟了或我放雷了。
Well, as I said in some of the previous Q&As, we want to upgrade the quick commands system at some point, including new features. We're not ready to share the details yet, but your suggestion about consumables and armament warnings is nice and logical. Thank you! P.S. I cannot disclose any ship release dates. Sorry.
未来吧。
 楼主| 发表于 2017-3-9 21:02:12 | 显示全部楼层
According to various leaks and a google-translated russian portal page, the RUDD are going to get their HE damage buffed. what was the balancing decision behind that, as currently the russian DDs dont seem to lack in the damage department according to third-party sites like warships.today, unlike a certain other nation.
为何加强苏驱HE伤害,根据统计毛驱不缺伤害,不像某强而有力国。
We have to remember that HP absolute values are quite different between classes. VMF DDs are busy trying to make BBQ from BBs, so their absolute damage numbers look good. But when we studied their competitive aspect comparing to other light ships and relative damage, we realized they could use this buff. We don't expect them to rocket up, but at least will be in better balance with other destroyers.
别忘了不同舰种血量差很大,毛驱经常点歌所以伤害好看。在我们研究了竞技性后决定加强它们。虽然不至于逆天,不过和其他dd更平衡。
 楼主| 发表于 2017-3-9 21:02:55 | 显示全部楼层
Have you considered making hydro and radar ranges dependent on the ship classes you're spotting? E.g. an Atlanta-type radar would spot a DD within 8.5km, a CL/CA within 9.5km and a BB within 10.5km. In my opinion this would be more realistic and it would discourage capital ships hiding in smoke for an extended period of time, possibly leading to a more dynamic gameplay experience.
可否考虑让水听雷达发现距离根据吨位而定?比如发现dd距离8.5发现ca距离9.5发现bb10.5.如此甚为真是并可防止大船蹲烟。也会让游戏更动态。
Surely we considered similar idea when we were designing these consumables. However, we decided to reject it in favor of user-friendly and predictable mechanics, and honestly, we doubt it would be wise to change it now. Capital ships sitting in smoke is rare case, and without DD/UK CL speeding ability, they are easily countered by torpedo spamming.
我们考虑过并拒绝了这个想法,原因是为了让游戏机制简单可预测。大船蹲烟很少见,而且没有dd和英巡的机动性很容易被鱼雷海针对。
 楼主| 发表于 2017-3-9 21:03:19 | 显示全部楼层
Take 2: My question is about the Clear Sky achievement. It got changed a long time ago as it was far too easy to achieve at high tiers. This was a necessary change. Whilst the change might have achieved the effect of reducing how often it was awarded, it has flipped too far the other way, particularly at high tier. For example see this screenshot:
So my questions are: How many clear sky awards are achieved in an average week at tiers 8-10? How many people have achieved 'Honorable Service with honors'? Then, if we have an answer to these questions, do the devs feel that this is what they wanted to happen with these changes? I mean, if that guy didn't get it for 82 kills then what more is expected? And how are you supposed to achieve it at those tiers particularly with ships like the Minotaur and Des Moines having massive AA themselves. I am not asking for the achievement to become easy/meaningless but can the devs consider trying to make it so that it can be attained (with some similar level of difficulty) across all tiers?
晴空万里改了以后太难拿到了。平均8-10级一周能出几个?如何做'Honorable Service with honors'任务。有句mmp我不知该不该讲。
We think it's not necessary to dig in statistics to agree with your point:) Clear Sky achievement needs tweaking, and we will do it when it's time for achievements update. Thank you for highlighting this!
(抠鼻)说得好,等着吧。
 楼主| 发表于 2017-3-9 21:03:51 | 显示全部楼层
Not long ago the 250x signal flag supercontainers were removed from the game. Similarly, signal flag rewards in the current ranked season were cut way back (by as much as 75%, I believe), with none at all being given out from ranks 9 through 2. Is this an indication that you believe signal flags are providing too much of an advantage to some players, and you're trying to cut back on their usage?
曾经250个旗子的大箱子没了,排位给的信号旗也没了。难道信号旗太强了?
Not exactly. The problem is, these signals were initially designed as rare/medium items with remarkable bonuses and value. However, with more and more ways to get them, the situation started to get out of control. When such things become default, it is bad. It messes with balancing ships and reduces ship customization value. We want to reduce signals flow so that their usage is deliberate. We realize it may upset some of you folks, but it needs to be done. Otherwise, we may as well apply these bonuses by default to all ships and forget about signals.
不,信号旗的本意是作为稀有物品带上客观的加成和价值。但是能用各种方法获得让情况失控了。这会打乱平衡减少个性化元素。减少旗子就让你们要选什么时候挂。
 楼主| 发表于 2017-3-9 21:04:55 | 显示全部楼层
I guess not so many people will ask about maps so I will add more diversity to the question pool :D 1)How do you think about these particular high tier maps: Tears of the Desert, Okinawa and Mountain Range. I think these maps give the majority of playerbase little choice of movement and strategy and encourage passive play. -For Tears of the Desert, in Domination mode the area inside B cap has completely no cover and the routes leading to it are fairly narrow which makes pushing into it at the start in non-smoke cruisers or battleships extremely dangerous. Therefore most people decide to split up and go to A and C cap first. But these two caps don't have enough cover to support close-range engagement either and force both teams to exchange fire at long distance until one achieves assured HP advantage to push. -Okinawa also has very little cover at B and C cap. The A cap is too narrow for a big force to move in and maneuver inside, not to mention you cannot support B and C effectively due to the large island between A/B blocking your shells (except some special cases like t9/10 RN and US cruisers). Bow-on camping battleships at B and C seem to be the best choice on this map. -Mountain Range is almost the same as Okinawa, except that the problem is at A and B cap. In addition, the chain of islands in the middle of the map is designed vertically which forces cruisers/battleships to go undetected before they can move from A to B. It is not always possible to do so and if that is the case, they would have to risk showing broadside which is not a very good option. So again, camping BB at A and B cap. All these maps have worsened my t10 experience by a lot compared to lower tier maps which actually have some cover and provide many strategy alternatives. Do you have the same thought? I would appreciate if you can show us some internal analysis as well. 2)Will Warrior's Path in Epicenter mode get released to random battles or is it exclusive in ranked? Do you have any plan to expand the use of Epicenter mode in other maps too? (New Dawn and Loop are pretty good maps to do so imo)
沙漠之泪b点没山没法推,ac没山只能丢垃圾。冲绳bc没山。A太窄大船不好进,而且打不到外面,因此在bc卖头。Mountain range类似只不过问题出现在ab。中间的岛让大船必须在转移过程中不能被发现,否则敌前大转向。因此ab卖头。这些高级地图都让我不爽。还有warrior’s path的震央会加入随机还是只在排位。其他地图会加震央吗?
A: Alright, thank you for detailed question and the ability to talk to Maps team:D
1. Okinawa, ToD and Mountain Range are intermediate maps according to our recent player survey. We will look into your feedback further on, but right now there are no plans to change these maps. 1a. Okinawa is a map based on IRL location and it is not to be changed.
2. We will discuss that after Ranked-6 is over and we have full analysis.
这三个图根据调查满意度适中,没计划改。冲绳是根据真实地点所以不会改。别的等s6打完再说。
 楼主| 发表于 2017-3-9 21:05:11 | 显示全部楼层
How does the analysis go after a season of ranked battle, what are the focal points for you to determine if it was a successful season, and what needs tweaking/scrapping/adding? Superleague: what did urge the nerfing of the container reward from all players to just the Top2? Was it people AFKing, or the people just playing really fast-paced and "silly"? (I could also write 251 paragraphs about the longstanding issues and disdain with/from WG-EU, but as a dev you can't do much about that, so I'll leave it as it is (but if you can provide me with the coordinates to whom I should adress these concerns, please send them to me))
如何判定一个赛季是否成功,什么需要改?superleague为何把箱子变成只有前2名。
Well, in terms of data, our main interest is numbers (relative to game audience and absolute) of participants, their involvement (how much do they play), their progress to R1 and feedback. Feedback is to be analyzed after season ends, mostly, when we have full picture. As for the numbers - they are great, and in this respect Season 6 looks better than very successful Season 5. Of course there are lots of aspects to consider, including controversial ship balance and current meta. Superleague had both AFK and "silly" cases, unfortunately. Our solution was forced, and of course we will do our best to avoid such "live" changes in the future. But we really had to act. The situation in Superleague was getting ridiculous. P.S. Please let me state this very clear. While I personally work in S-Pete DEV office, I represent my company here, and we, World of Warships staff in all offices, are one big team. If I can help you, I will, to my best knowledge. But I kindly ask you to stop making divisions. Otherwise, I don't think I will be able to provide any meaningful communication. Thank you!
一个赛季的参与人数,肝的程度,到r1的进程和反馈。反馈会在赛季后分析。S6看上去比s5还成功。当然不排除其他方面包括有争议的平衡性和当前版本强势。Superleague因为刷子太多了。
 楼主| 发表于 2017-3-9 21:06:00 | 显示全部楼层
Hi Octavian. I have quite a few things to ask, actually. -1s. Will we get permanent Camouflage for Tier 5 ships? There are quite a few popular ships both known for its history and in game performances, I am sure that people will want some special camo to go with them. 2.The new patch with the new special upgrades has been out for sometime, do you have statistics around what percentage of the people who got it have actually used it? As far as I can see the community is not happy with these upgrades and many simply sold it for credits. Do you think they need a rework? 3.I knew this question has been asked for a lot of times, but again. The IJN DD rework is out for quite sometime, do you still think they are competitive? How’s the statistics doing? I might be wrong here but on the main line they aren’t doing great are they? Is it really players who have to adapt to a newer playstyle? Or is it that they are not equipped good enough to do the job? Any words on potential buffs? 4.Could the Japanese techtree get some high tier trainers?They have one of the fewest amount of premiums for tier 5 and above despite having a full tech tree. Atago is the only good money maker/captain trainer out there. Mutsu is tier 6 but still not a very good trainer. 5.Haifuri collaboration details, if possible? I know this is handled mainly by the asia cluster but there is no way to directly connect with asia server Devs. 6.The long-awaited CV rework? Could you please give an approximation on how Long we will have to wait for? 7.With the gradual removal of open water stealth fighting, will there be buffs to ships very reliant on this feature? Notable examples like Akizuki and other gunboat DDs. I mean even in the Akizuki Amada video the concealment is advertised as one of its main advantages. Regards
1. 加5级的金币涂装。
2. 拿到稀有配件的人有多少人用?据我所知很多人不开心拿到了直接卖。
3. 日驱有点弱吧,对不对?
4. 日系出点高质量高等级金币船吧。
5. 联动内容何时出?
6. 何时重做cv
7. 取消了隐身炮那炮驱怎么办,比如秋月。
Whoa, that's the spirit. Let's try to answer em all!
1. It is possible, but our Art team has very tight schedule and lots of incoming tasks. I think they will make it to T V some day, but I cannot promise. In terms of player usefulness, top-tier permanent camos are better, as T V economy is very mild and is not going to profit as much from permanent camos.
2. We will perform analysis approximately in a month. Now, it's too early. Personal experience: I got speed boost and smoke screen upgrades. My Shira and Perth are very happy:)
3. They are competitive, but, as I said many times, they have become more skill-dependent. Yes, many players adapted, and it's nice to see even well-performing Akatsukis in Ranked. However, large number of players seem to play in old style, lowering ships avg. stats. Ah, let me show you:) I downloaded their 0.6.1 stats of winrate and damage, compared them to other researchable DDs.
Let's look at avg WR ranking:
Minekaze 1/5 Mutsuki 3/5
Fubuki 5/5 Hatsuharu 2/5
Akatsuki 4/5 Shiratsuyu 1/5
Akizuki 1/5 Kagero 3/5
Yugumo 4/4
Shimakaze 4/4
Now, let's take a look at damage, but not avg. values. We will check out the top 5%, median and lowest 5% to see how skill affects their performance.
Charts
As you can see with this example, they often occupy low positions in median stats, but as for top players, they tend to be very competitive. That's exactly what we wanted, and thus, there is no need for any emergency changes (although, Shira may need some nerfing). Some additional tweaks may be applied in future, though. For example, we're currently not very happy with Yugumo performance. But the fact won't change: learn to play more aggressively and risky, and you will be scoring great results with IJN DDs. And while avg.winrate is not top most of the time, we see what these ships can do if played properly. Our team will be working with your feedback and try to keep all ships competitive and enjoyable.
1. It will. I can only ask for your kind patience.
2. We're working on ships, sounds and commanders. We aim for 2017, and I cannot provide more information than that. Sorry.
3. It will not be implemented as one big update that will change everything at once. We're testing first improvement pack right now and aiming for 0.6.3. Stay tuned!
4. No preliminary buffs will be made, because even with advantages, we did not design any ship in the game to rely only on SF. However, we will be observing the stats as thoroughly as we can after SF removal, and we will be ready to apply buffs, should any ships lose their value.
1.等着吧,美工团队没什么档期。而且5级船带啥金币涂装。
2.大概一个月后会分析,现在还太早。
3.强而有力,弱说明你不会玩。
4.哎,卫星这么多,别着急。
5.我们在做船,音效和舰长。2017,我只能说这么多。
 楼主| 发表于 2017-3-9 21:06:39 | 显示全部楼层
Greetings Sub With Montana and Iowa confirmed to get their citadel lowered (many thanks) Will the Missouri and Alabama also receive their historical citadel? Edit: We know from the game model from the ST version of the Alabama that she has the raised citadel. I am hoping that both the ST and regular version both have their citadel lowered.
既然大拿和鸭华装甲区下调,密苏里和阿拉巴马呢?
Hello! Missouri should have same pattern as Iowa, so don't worry about it. As for Alabama, she was on production test, and we don't see any reason to buff her. She is absolutely fine in her current state. Please note that citadel spacing is not the question of realism, but more of balance. If we see any real need to do it, we can alter it to improve the gameplay.
密苏里和亚华会一样的。阿拉巴马还测试呢,而且没必要加强。记住,装甲区位置和真实性无关而是一个平衡性的问题。
 楼主| 发表于 2017-3-9 21:06:57 | 显示全部楼层
Hi there. 1. Is there a plan to balance MM so that 1 team doesn't get 4 radars and the other team gets none? In ranked this happened 6 games in a row to me. Obviously ridiculously unfair. 2. More campaigns please!
分房考虑下雷达平衡吧。还有加入更多战役。
1. We will think about it and other improvements for the next Ranked Seasons. 2. Sure!:)
我们会考虑。好的。
 楼主| 发表于 2017-3-9 21:07:52 | 显示全部楼层
Heyho Sub! While reading the latest news on the new RU DDs I noticed that one branch gets the Defensive Fire AA consumable. Here the quote from the portal article: The destroyers Ognevoi, Udaloi, and Grozovoi are equipped with dual-purpose artillery, and this advantage is further emphasised by the possibility to mount the "Defensive AA fire" consumable on these ships in place of an "Engine Boost". After reading this I somehow felt a little bit strange. Yes, I know that the Akizuki is currently performing very well and you said some time ago (if i remember correctly) that she already shoots down more planes than you guys actually have planed. Which makes me curious somehow. Why does it make me curious? Because there is the fact, that where ever you read about Akizuki, it states that she was actually an AA DD. In other words: It kinda let me think about it why a dedicated AA Ship, which the Akizuki was (even the japanese ack then thought about the 100mm guns as their best AA guns), doesn't get a Defensife Fire AA consumable. And how can she as a AA platform even "shoot down too much planes". Historicaly spoken: It was her job to do that. Do not even get me started on the fact that T8-T10 CVs have a ton of planes anyway... A small quote: The Akizuki-class ships were originally designed as anti-aircraft escorts for carrier battle groups, but were modified with torpedo tubes and depth charges to meet the need for more general-purpose destroyer. Even in a certain game (you most probably know which one i mean with the following description) where ships are "personalized" as "shipgirls" Akizuki class DDs introduce themself as AA ships. And I honestly do not think that a japanese game would make this up when you can read this literally everywhere anyway. So in the end Akizuki is with her 100mm guns kinda a snowflake. We know that her guns behave really strange and that you need a special kind of skillset on the captain to get the maximum out of it. But on the other hand it kinda feels strange. Why does it feel strange? Because it kinda looks like that you do not tread ships with same characteristics the same way? RU AA DDs (they most probably were ones, afterall you wouldn't make them to those kind of ships if they wouldn't be ones wouldn't you?) get the Def AA Skill meanwhile the Jap AA platform doesn't. You already use the 100mm as dual purpose anyway... But in the end you didn't gave a ship, where every gun is literally an AA gun, the Def AA ability... Why?
A: Hello. We are quite happy that Akizuki is good in shooting down the planes, and we are aware of her IRL role. That's why we gave her very strong base AA values (for her current tier). We will consider Def AA fire option instead of some other consumable, but I should say there is no rule that every ship with strong AA should have Def AA fire. For example, Minotaur is notorious for her AA, but she manages well without Def AA fire, and giving it to her actually would be pretty crazy. Many battleships in the game have large AA armament, not worse than AA cruiser's, but again, we're not giving them Def fire. This is where historical accuracy and gameplay collide. Thank you for interesting question:)
毛子毛子,我看了你们关于毛驱分线的消息,我发现里面提到了:关于两条驱逐的分线,其中火力那一条的三艘船有打飞机的技能(原因是她们使用的是高平两用炮,在本来加强了防空的基础上如果放弃引擎过载,那个技能槽可以插打飞机技能)。
然后我就奇了怪了: 是的我知道秋月现在表现不错,而且如果我没记错的话你们之前说过小和撸下来的灰机比你们想象中要多。但是问题在于,不管是在哪看到的资料里面都专门说了秋月级是特化向的防空驱逐舰 (日本人承认100毫米高平炮是他们当时最好的防空炮),然后一个防空驱逐舰没有打飞机的技能?话说回来,一个专职防空的船会嫌自己打下来的飞机多?本来丫就是干这个的啊。更别提现在八到十级的平板们现在机库的飞机海了去了。要知道秋月级本身就是定位于作为航母编队的防空护卫舰种,只是因为战事需要才加了鱼雷管和深弹发射器来“通用”适应不同战况的。
在某些游戏(你们懂的)里秋月级的妹子们自我介绍时候都说自己打飞机很强力,我觉得吧田中这帮人虽然成天被飞,但在这种哪都能找得到资料的问题上还不至于出毛病。结果到了你们这,100炮的表现奇怪的一比,结果先是锉了别的船的装甲,然后还要专门给这艘船的舰长点一套技能才能玩得转。我就明说了吧,这不公平!毛驱亲女儿,防空线的驱逐(大约是真的能防空?不然你们不会强调这个的,真的能防空吧,真的真的能防空吧?)就会技能,日本这边历史上真真的防空驱逐舰,全身管子都能对天撸的反而没有防空技能,凭什么?!
你好。我们乐于看见小和在打飞机领域表现出色,而且我们也知道这船的历史定位是啥。这也是我们为啥给了丫一个在她的等级而言很强的防空数据。相较于其他一些选项,我们确实会在类似定位的船上考虑防空技能,但是我得说,不是所有防空好的船都得有打飞机技能。比如说女王荣耀大牛头,打飞机强无敌,但是丫是在没有技能的情况下都如此强力的,如果再给个技能,岂不是要上天?还有很多战列舰也插满了防空水管,不比那些专业的防空巡洋舰差 ,但是她们也没技能不是~这就是所谓历史性和游戏性发生碰撞的地方。感谢你的问题(毛子大话术:我们的游戏很历史)~
 楼主| 发表于 2017-3-9 21:08:22 | 显示全部楼层
Hello there Sub! Short one this time: Removal or change of stealth firing in the open water that was planned - will this enveloping change also affect premium ships capable of stealth fire?
Hi! Yes. As you probably know, we always do our best to preserve premium ships from nerfing. However, systematic changes to game mechanics should not skip premiums, as it is not fair and contradicts free-to-win model.
毛子毛子,长话短说啦这次:你们说要改隐身炮,那会打隐身炮的金币船也要吃一刀的喽?
是的啊~虽然说我们一向希望不要锉大家真金白银买的金币船,但是这种针对游戏整体机制的改动不能说因为你是金币船就能逍遥法外了,不然你们又要说不花钱怎么赢毛子骗氪了。
 楼主| 发表于 2017-3-9 21:10:15 | 显示全部楼层
1. Could you provide the winrate difference when one team has 1 more DD than another in high tier game? 2. Could you provide the winrate difference when one team has more USN DD than another in high tier game? e.g. one team has 2 Gearing and another team has 2 Shima. 3. As you mentioned before that Iowa and Montana will get a citadel buff in 0.6.4, will Missouri get that buff as well? 4. Could the New Year 2017 camo get the -3% detect range and +4% dispersion bonus, like other exp boost camos? I got hunderds of them during the new year but I cannot even use them on my DDs and CAs because the loss of stealth. And I don't think add these bonus will cause any imbalance.
1. Yes. It is around 1%, in the favour of fewer OR more DDs, depending on overall DD quantity in battle. We studied this case specifically, based on community feedback, and as a result, know that the influence is utterly low.
Uh-oh! If there are 2 Shimas and 2 Gearing in battle, they should be distributed evenly (if they are not in divisions). This is how MM should work. If you have evidence contrary to this, please PM me, and we will look into it.
Yes. But let us not dive into abyss of exaggeration:) I said we will consider this change for 0.6.4. That is not = "will be done in 0.6.4".
No. The reason is very simple - it is a cost-effecient camo designed for great economical boost. If it had standard combat bonuses, it should have been priced higher. Tip: you can actually do well in DD and CA without -3% detect range and +4% dispersion, unless you are ultra-pro-elite-kind-of-guy. Sorry.
问题如下:
1 能不能提供下高级房一边比一边多一个驱逐时候的胜率差?
2. 能不能提供下一边比一边美驱多的时候的胜率差?比如两个基日天打两个本子风这种。
3. 你们提到过小衣和大拿6.4有装甲区buff(应该是装甲盒更低了),密苏里能不能一块沾光?
4. 17年的新年涂装能不能也加上那个百分之三隐蔽和百分之四散布的加成啊?我新年活动打了好几百个这涂装,但是没隐蔽不好用在驱逐巡洋上啊,加一下又不影响平衡喽我说。
1 行的,大概在百分之一吧。不过不光是和哪边多哪边少有关,其实这个也和房间里的驱逐总量有关的。我们有根据社区的反馈来专门观察这个,结果发现影响其实不大的。
2 啊呀,如果一个房间有两个基日天两个本子风的话按照分房机制肯定是会一边分一个的(如果不是组队的话)。如果你发现真实分房和我说的不一样,跟我们提交报告吧,我们会认真查一查的。
3 会,不过请别夸大啊兄弟,我们是说6.4里我们会考虑,没说一定会实装的。
4 不行。原因很简单,这个涂装本身就很划得来了,如果真跟你说的那样,定价就得上去了。实际上我觉得没这个百分之三隐蔽百分之四散布你玩这两个舰种也能玩的很利索的,除非你是龙傲天吧,大约。
 楼主| 发表于 2017-3-9 21:10:37 | 显示全部楼层
This is more a technical question than a gameplay one: how optimized is WoWS for multiple core usage - i.e, how nicely does it play with the new Ryzen processors (which are 8 cores, 16 threads)? Or is it more IPC-dependent?
多核用户的优化?【_(:з)∠】_这个我也不懂,好像是A卡的8核16线程什么的,有什么好处……大概就是这个意思】
The game is optimized for multiple core, and utilizes its power, but there is certainly room to improve. Unfortunately, we haven't tested it with Ryzen yet.
多核优化是有的,并且确实还有提升空间,具体你说的那个A卡我们还没试过。
 楼主| 发表于 2017-3-9 21:11:24 | 显示全部楼层
Good morning Sub_Octavian! I hope the last few weeks went well. Now.... question time: Question 1: Will there be an option to turn off notifications in port (e.g. the notification after every battle that consumables have been resuplied)?
能不能关闭港口的通知(就是每次战斗之后蹦出来的消耗品补给之类的提示)
Question 2: Please have a look in the (german) forum at the picture of an Amagi shooting a full HP Bismarck. The Amagi hits the Bismarck with three AP shells (according to the detailed ribbons two regular pens for 33% max AP dmg = 4158 DMG and one overpenetration for 10% max AP dmg = 1260 DMG. However the game displays 5418 DMG and 2239 DMG. Can you please explain why the numbers deviate? I assume the DMG calculator panel on the top right corner of the screen is correct. I know this calculation given by you
你们看看德语论坛里有一个图片是关于天城怒抽BSM的。天城一共打到BSM身上3发AP,根据图标显示两发击穿是AP最大伤害的33%也就是4158,一发过穿10%也就是1260.然而游戏显示的伤害是5418+2239。所以说这是怎么回事?我觉得你们内置的伤害统计应该是准确的。
Question 3: How about more tutorials (similar to iChase's captain academy) for new(er) players (e.g. when to use HE vs. AP, how armour angeling works, what a CV manual drop is)?
:有没有考虑过更多的新手教程?(比如什么时候使用HE/AP,击穿角以及航母投弹时机等)
Question 4: Are you statswise satisfied with the distribution of ships in the current ranked season? Are there any "off" ships that performed better/worse than you expected? Thank you very much for this! Looking forward to the new RU DDs
你们对于这次排位赛的船只使用很满意吗?有没有一些比你们想象的还要好或者差的船?顺便期待一波新毛驱
A: Good evening here!:)
1.I will discuss it with UI team. But honestly..is this option is widely requested? I have to look through UI feedbacks to know...
我会和UI部门商量商量的,但是说实话……这玩意需求真的很大吗?我得看看他们收集上来的反馈再说
2.Looks like game logic bug with ribbons. I will pass it to QA dept. Thank you.
应该是那个勋带出bug了,我会反馈给相关部门的。
3.Yes! We are working on it, trying to implement quick, yet effecient solution.
是的,我们正在做
4.More or less. Probably too much of Shira, too few Rangers and Kievs.
I look forward to them too. Thank you for your questions.
或多或少是有的,大概白露会比我们想象的要强,而突击者和基辅相对较弱。毛驱我也很期待,谢谢你的提问。
 楼主| 发表于 2017-3-9 21:11:44 | 显示全部楼层
1. How do you feel about the perceived dominance of the Belfast, especially regarding the ranked season? A lot of players seem to be laughing at best about WG NA's claim that Fiji was just as strong if played correctly, when the ranked reality seems that the team with more smokes+radars always has a sizeable advantage, with Belfast being the only ship to provide both.
1. What do you think about the worries of the community that you are going overboard with radar? It seems that the first US and USSR radar ships had to pay hefty prices to get that tool, while new releases get powerful combinations of radar with good concealment and even smoke, while maintaining powerful weaponry.
2. What do you think about the community's concerns with the weakness of German DDs, and especially the complaints about their terrible concealment after firing their guns? I think most players accept that the USN DD situation (<10 km stealth firing) is very annoying, but are equally frustrated to be spotted from up to 15 km for firing a small calibre gun.
贝爷。有烟和雷达在排位中无脑强。
1. 你们在雷达上是不是走的太远了?曾经美国和苏联雷达船都有明显的弱点,如今雷达船有隐蔽有烟还有炮。
2. 德驱弱,尤其隐蔽差开炮了就全图亮。美驱能隐身炮很烦不假,可是如此小口径炮一炮就亮15km太过了吧。
A:
1. Belfast is definitely very strong, that would be stupid to miss. But, at the same time, there are other very effecient ships at T VII, and there is nothing to laugh about. I think we should work hard to improve Ranked balance, but I don't share the point that this season is bad.
2. If "new releases" is Belfast, then yes, this is powerful combo, and I doubt that we will use it often.
3. Their concealment after firing is likely be tweaked along with stealth firing removal, pretty soon. Then, we will see if additional buffs are needed, but as I said before, right now only Z-52 looks as she could use our love.

1. 贝爷就是强。不过也有其他高效船,没啥可笑的。我们要加强排位平衡,可本赛季不失败。
2. 如今的船如果是指贝爷那没错,很强。但是我怀疑你们会不会一直用这个组合去护幼。
3. 他们的开炮发现距离会随着取消隐身炮而改变,然后再看是否需要其他buff。不过只有z52看上去有点弱。
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