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【170219】[情报消息]2.19 QA 水上机母舰? 我也不知道

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发表于 2017-2-27 21:28:51 | 显示全部楼层 |阅读模式
Q:Do you plan adding the option of selling inventories to the ship tab?
A: Not at the moment; perhaps in the future.
Q:要不要在舰船的面板里加入卖掉旧零件的选项啊
A:以后再说
 楼主| 发表于 2017-2-27 21:29:20 | 显示全部楼层
Q:Do you plan improving the display of clan tags? The problem with displayinglong nicknames has been compounded by the introduction of clan tags. Can youenlarge the window at least by a factor of two?
A:Yes. You already see the full nickname by hovering the cursor. This only workson the loading screen and in battle, as the same principle applies to otherelements of the interface, hover the cursor for more information.
Q:这个公会名牌改改好吧, 加了名牌之后 ID太长的都放不开了.窗口放大点也行
A:在读条界面把鼠标放到名字上可显示全名.鼠标放上去显示更多信息会推广到更多界面
 楼主| 发表于 2017-2-27 21:29:47 | 显示全部楼层
Q:Do you plan introducing premium commanders, who would not need retraining? Ifyou plan commanders similar to Steven Seagal for other nations, what would betheir speciality?
A:We do not plan adding premium commanders, and see no reason for doing so giventhat you can use elite commander experience for retraining. You can now retraincommanders for regular ships without the need to pay doubloons, and the premiumships do not need retraining anyway.
Q:我要氪金舰长, 不用重训就能全船通用那种. 或者别的国家有没有史蒂芬席格那种英雄舰长?
A:氪金舰长就算了. 都给你们精英舰长经验免费重训了你们还要什么自行车.
 楼主| 发表于 2017-2-27 21:30:25 | 显示全部楼层
Q:Earlier, you mentioned adding “Sorry” as a quick command. Can you add “Spottedat XY” instead? It would also be nice to be able to tell your allies whichequipment you are planning to use, reload times, etc. (see Dota 2).
A: The development of new functions is not a matter of one or two patches. Weare collecting user feedback and proceeding accordingly. This year will seechanges to quick commands.
Q:早先时候你们说要加"对不起"到快捷指令里. 你们能不能搞个"在XY位置被发现"的指令(好像坦克世界有这玩意?还是盒子插件?) 如果能像DOTA2那样告诉友军我正使用什么武器什么弹药的那更好了(DOTA2啥样的? 反正我不喜欢MOBA没玩过)
A:加入新功能不是一两个版本的事情,我们正在收集反馈并跟进. 10个月内你们就能看到快捷指令的改动.
 楼主| 发表于 2017-2-27 21:30:51 | 显示全部楼层
Q:Do you plan introducing the carriers Kaga and Akagi as premium ships, and thehybrid ships such as Hyuga and Ise?
A: We cannot announce ships in this format. We consider adding the hybrid shipto the game, but only after having conceptualized their gameplay. These shipsare currently subject to internal discussions.
Q:金币船搞个一航战的荣耀? 或者航战姐妹伊势日向?
A:我们这么有操守的人从来不会给你们画大饼.我们想加入这种航巡航战之类的玩意,但是我们得先概念化他们的游戏方式.目前还在内部讨论中.
 楼主| 发表于 2017-2-27 21:36:30 | 显示全部楼层
Q:Why ignore user feedback on the position of the Inventory button below the usernickname rather than in line with Port, Modules, Exterior… under the Battle!button? It would be nice to have an option of selling several items (checkboxes).
A: We are listening to feedback and are trying to take it into account.Although the Inventory is an important functionality, the majority of playerswill be using it less often than other options under the Battle! button. We knowfrom the experience of our colleagues in Minsk that the majority of World ofTanks players do not use the inventory, and those who do visit the inventoryabout once per month. The main menu will include only the most frequently usedoptions to unclutter the interface and reduce the load.
Theoption of multiple sales was excluded in the first version of thisfunctionality to minimize the number of unwanted random sales. The risk isparticularly high at the beginning, with all the excitement and many items tosell. We will include such an option in the future.
Q:为什么无视玩家反馈把那个仓库放到那个破菜单里而不是像坦克世界那个的仓库那个地方.
A:谁说我们不听啦.我们考虑考虑. 尽管仓库是个重要的功能, 不过大多数玩家相对其他的几个功能来说不怎么用仓库的.我们从明斯克航天中心的同事们那里获悉,玩家都不怎么用仓库.用的人一个来月跑过去清理一下废品.我们的菜单栏只提供用的频繁的功能来减少负载.
多项销售我们在最初的版本里面没加入.来降低你们瞎卖东西. 刚开始的时候因为你们手贱风险高的很.不过以后我们会加入.
 楼主| 发表于 2017-2-27 21:36:55 | 显示全部楼层
Q:Currently you cannot see the possible upgrades before buying the ship. Can youmake them visible similarly as for the ships in port?
A: We do not plan this feature, but it is possible that we implement once morepressing issues are resolved.
Q:目前在买入舰船之前没法看升级品.你们能让他们可见么?
A:没有计划.不过在一些发布问题解决之后有可能
 楼主| 发表于 2017-2-27 21:37:16 | 显示全部楼层
Q:Please bind same consumables to identical keys.
A: We already answered similar questions in the past. We plan introducingcustomizable key bindings this year.
Q:能不能把同一个消耗品绑定到同一个键位上.
A:以前回答过. 在十个月内会让你们随心所欲的绑快捷键.
 楼主| 发表于 2017-2-27 21:37:40 | 显示全部楼层
Q: You added rare upgrades, which are difficult to obtain, but which occupy the slot of the essential regular upgrades. Can you make a separate slot for rare upgrades?
有些升級品很邊緣沒啥人用,能不能給這些被打入冷宮的玩意弄一個專門的插槽當做冷宮?
A: The rare upgrades were not planned for a separate slot in the first version. Their aim is to add further variability in the customization of ships to fit a player’s game style.
這些玩意一開始就不是單獨拿出來的,他們是為了讓提督們的選擇更有多樣性以及更契合個人玩法而設計的。
 楼主| 发表于 2017-2-27 21:37:54 | 显示全部楼层
Q: Do you plan adding a means of determining the speed of a target?
打不打算弄個自帶測速儀啥的?
A: No.
 楼主| 发表于 2017-2-27 21:38:19 | 显示全部楼层
Q: When will you add a compensation for team damage? There is a fine but no compensation.
什麼時候會有友軍傷害補償?現在有罰金沒有補償。
A: Version 5.12 introduced fixed cost than does not depend on the damage taken. A compensation might lead players to jump on friendly torpedoes, resulting in a large number of unfair bans for team killing. Fines are designed to punish and prevent team damage.
5.12版本做了個改動。補償有的時候會讓一個玩家選擇碰瓷,結果弄得和小品一樣。罰金是用來懲罰和防止友軍傷害的。
 楼主| 发表于 2017-2-27 21:39:03 | 显示全部楼层
Q:Is this possible to add team statistics after the battle?
能不能把團隊數據全都加入戰鬥結算數據啊?
A:We plan allowing to view any players statistics after the battle, but I cannotname an implementation date.
我們打算允許查看這場戰鬥中的玩家的所有統計數據,但是我也不知道什麼時候會有。
 楼主| 发表于 2017-2-27 21:39:28 | 显示全部楼层
Q:Do you plan introducing sea tenders as a class of ships?
你們打不打算把水上飛機母艦當做一個新的艦種加入遊戲裡?
A:We had them during the alpha stage, but they did not properly fit the game backthen. I cannot exclude their reappearance in the future.
A測有啊,然後測試結果證明了水母不適合加入這個遊戲。所以我也不知道這玩意會不會再出現。
Wiki onsea tenders: https://en.wikipedia…Seaplane_tender
 楼主| 发表于 2017-2-27 21:39:45 | 显示全部楼层
Q: Do you plan adding sailing ships and the armored ships priorto 1906?
A: Sailing ships will definitely not be added. We already have some ships ofthe second era, and certainly plan adding more.
Q:有没有计划加入帆船或者1906年以前的铁甲舰.
A:帆船滚去玩NavalAction. 我们有些个铁甲舰时代的船了而且计划加入更多.
 楼主| 发表于 2017-2-27 21:40:26 | 显示全部楼层
Q: The Ocean mapis now available at tier 10 only, with the probability of occurrence beinghalved. Many players want this map on all tiers. We are sick and tired of the“city” maps. Please make it as before.
大洋圖(純海的那個公海大戰)現在十級特供,見到這圖的幾率只有原先一半了。很多提督表示我們想開著河內遨遊在大海上,而不是整天在澡盆划船。
A: We reduce the chance of occurrence of thismap and made it available to tiers 8-10 based on a careful evaluation ofstatistics and user feedback. This map is unique in that it open tacticalpossibilities that preclude a high chance of occurrence and the availability atlower tiers.
我們可是經過了認真統計并充分考慮了提督們的意見才這麼搞的。這圖太特別了,因而對於低級船和自走雷太不友好。
We balance themaps for all classes of ships. The game includes open maps such as Okinawa andThe Atlantic. The criticism of the prevalence of “city” maps is incorrect.
我們搞的這個平衡啊,是針對所有船的。像沖繩和大西洋都有大片的開放海域,你們不要用澡盆把我們批判一番。
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