公开信的英文原文: Welcome to the September Guild Wars 2 Beta Test!
As this beta test begins, we felt it was a good time to provide you with a little more insight into our plans for Guild Wars 2 in China.
Faced with the task of preparing a game as large and unique as Guild Wars 2 for a whole new continent, there were a couple of important questions that needed to be asked.
Faced with the task of preparing a game as large and unique as Guild Wars 2 for a whole new continent, there were a couple of important questions that needed to be asked. Changes for China
Should anything be different between the regions? And if so, what?
We have thought about this question quite a lot. We believe that Guild Wars 2 is a game that people from all over the world can enjoy. A constantly growing world, great gameplay, strong balance, excellent art, and compelling stories are universal and we won’t make any changes that threaten what makes Guild Wars 2 unique and great.
This does not mean there will not be any differences in China, but we can assure you that that we will only consider making changes which improve the game in significant ways. We have learned quite a lot about Guild Wars 2in the first year since our launch in the West and with this knowledge come some things we would do differently if given a second chance. Bringing Guild Wars 2 to China gives us thatsecond chance to apply the lessons that hindsight gives us. And best of all, you get to reap the benefit of our learning. Three Lessons from the Last Beta
We learned three major lessons from the last beta test.
First, we heard the feedback about the font and we’ve worked together with the KongZhong team on carefully selecting a new font that we think is much improved for legibility and style.
Second, we have put a lot of focus and effort towards improving the new user experience. While these changes are not yet ready in this upcoming beta test, we are revising the game’s hint system, tutorials, and early maps to make the starting experience more clear and provide better direction.
Third, we have taken a very deep look at character progression and are making changes both in the West and a few changes specifically for China to give a greater sense of reward and accomplishment for each level gained. These improvements should make the value of your achievements and items that much greater. A Change of Pace
We’re making a number of changes for the next beta test and beyond. The changes we’ve made can be thought of as adjustments to three paces: Pace of Activities
First is the pace of activities. It is important to us that players see many different parts of Guild Wars 2. The Living World, our dynamic events, World vs. World, PvP, and all the other features are meant to be enjoyed like a meal; World vs. World may be your favorite, but you’ll also want to dine on the Living World, and sample some PvP on the side.
In order to reward this approach to gameplay, we’ve changed some of the XP rewards for in-game activities. We wanted to make sure players saw less emphasis on solo or repetitive content and more on exploring new areas, discovering things, and participating in social parts of the game. Our goal is to make sure players feel rewarded for seeing more of the world, discovering new puzzles and secrets, and taking part in more dynamic events.
We have also changed how Crafting affects players who are leveling. Instead of directly earning experience for increasing your crafting skill, we’re researching other systems that give crafters rewards relevant to leveling. After all, you can’t become a world-famous adventurer just by hanging out in a shop all day! Pace of Difficulty
We have also made some changes to our leveling curve by increasing the amount of experience it takes to earn higher levels. We didn’t do this just to make the game harder, though.
Tyria is big – really, really big. We have a lot of zones to explore, each with their own special dynamic events and unique rewards like weapon and armor skins. We want players to explore all this world and feel like they’re always either doing something rewarding, or just about to find something special.
As you’re exploring the world and getting more powerful, we have to keep a balance of how quickly characters get stronger. If we give too little XP the game becomes too tough, but if we award too much XP, the game becomes a boring grind. By introducing a curve at the higher levels, we can increase how long players can spend in the ‘sweet spot’ for a particular zone. This makes each new area players explore feel rich with danger –and opportunities. Pace of Rewards
One thing that is really important to us while making these changes is that every time you play, it should feel like a complete experience. Moreover, there should be a frequent pace of rewards during play – what is being an adventurer without treasure?Wearestudying lots of ways to keep the pace of rewards high, including adding additional items and new ways to earn rewards.
The changes we have made and are planning for China make Guild Wars 2 stronger and improve upon the already great experience that the game provides in the West. However, we are not perfect and we want to hear your opinions on how we can continue to make Guild Wars 2 and the world of Tyria even better for you.