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5号Q&A:日系坦克之后的新车开发计划

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发表于 2014-3-5 19:44:33 | 显示全部楼层 |阅读模式
  - according to Tanitha (SEA server), a CW “minicampaign” is coming soon (SS: thanks to Mick42 for this info, although it’s not sure whether this will be limited to SEA server only)
  来自海服Tanitha的消息,一个“简化”版的领土战很快来到(SS:不确定是否海服独有)
  - apparently, the KTTS (ASAP) video will come tomorrow evening
  ASAP视频明晚出现
  Interview with Storm from Overheat
  - regarding the T-34 restoration video, apparently the vehicle restored is quite unique, there aren’t many T-34/76′s around
  关于T-34的那个复原视频,显然这个车辆的复原很是独特,现在各处没有太多的T-34/76 了 [译注:视频有时间再搬来,34分钟太长,下面这个是简单的介绍]

  Overheat网站对Storm 的专访
  ①:
  I heard that the future patches will be focused on the new HD client which will improve the graphics considerably. What about multicore support? Don’t you think that you should work on that first so the players would have an easy transition to the HD client?
  我听说今后的补丁将侧重于显著提升画质的高清客户端。那多核心支持呢?你们不觉得应该把它放在工作重心的首位,这样使得玩家易于接受高清客户端?
  Graphics isn’t the only major element we will enhance throughout 2014. Along with the game’s looks, we’ll revamp the game’s physics, allowing for a highly responsive gaming environment. Tanks will get dynamic suspension, blown-off turrets, and damageable small parts, whilst both core and meta gameplay will get a new mode each.
  2014年,我们会在各个方面加强,画质并非唯一主要的元素。随着它一起到来的,还有游戏物理效果的改进,允许出现更高的游戏响应环境,反应更灵敏。坦克会有相互作用的动态悬挂,炸飞的炮塔,容易损坏的小物件,游戏性和内核都将有新的风格。
  Back to graphics, the game will get a revamped graphics renderer, adding detail to vehicle models and providing for a more realistic gaming environment.
  Each of the outlined new features is a significant step up for the game, and will take a lot of time and effort to prep and introduce. That’s what we’ll focus on in 2014. Once we’re done, we will proceed to other elements, including multicore support.
  再回到画质上,游戏将会有一个改进的图像渲染器,车辆型号添加详细的信息,提高更逼真的游戏环境。上述所说的每一个新功能,对于游戏来说都是重要的一步,都需要花费大量的时间和精力去准备和介绍。这些都是我们在2014年重点要去做的,一旦完成,将会进行其它方面的工作,包括多核心的支持【译注:现在还不支持多核!】
  ②:
  Recently you have added the Japanese Tech Tree. What nation is next on the list?
  最近你们加入了日系科技树,接下来是哪些国家?
  Next up is the multinational European tech tree. Along with introducing new nations, we’ll add TD and SPG branches for the Japanese and the Chines lines.
  下一步是欧洲树。同时还会引入新的国家,我们将会在日系和中系分支中添加TD和SPG。
  ③:
  Have you ever thought of offering the players more personalization options for their tanks such as extra armor, sandbags, tracks, etc?
  你们考虑过给玩家更多诸如附加装甲,沙袋,履带之类的更多个性化设置选项吗?
  Right now we are focused on enhancements, touching upon the very core of the game. Customization items are a secondary priority, and we will consider enriching their variety later on.
  暂时来说我们把重点放在功能性的增强上,触及到了游戏的核心方面。玩家自定义功能优先级处于次要位置,并且以后,我们也会丰富游戏的多样性。
  ④:
  Lately I noticed that you had some server problems. Why don’t you make your own servers instead of relying on other companies?
  最近注意到你们的服务器有一些问题,为什么不自己做服务器,这样就不依赖其它的公司?
  We’ve been working to enhance the server capacity throughout 2013. World of Tanks is now supported with120 server racks and 15 data centers (compared to 50 server racks and seven data centers at the beginning 2013). We will continue to improve on game’s performance in future.
  整个2013年,我们一直在努力提高服务器的容量。坦克世界现在有120组服务器和15个数据中心的支持(2013之初这个数字是50组服务器和几个数据中心)。未来我们会继续提升游戏性
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