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20号Q&A:L7炮的M47巴顿可能加入游戏

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发表于 2014-2-21 19:56:28 | 显示全部楼层 |阅读模式
  - when creating a new tier 8 vehicle (or rebalancing an old one), it is balanced for general use, not for team battles
  创建一台新8级车、或平衡旧的车,首先考虑的是普通模式下的使用情况,而非团队战(7/42模式)
  - various new graphic effects will not be added to the old render (SS: the old render is not developed anymore in any way)
  各种新的图像效果不再加入旧的渲染模式中(旧的渲染模式不再开发)
  - Wargaming doesn’t want multiple “copy” maps (like Summer/Winter Himmelsdorf), SerB states that they will rather try to implement these variants with one map somehow (SS: as in, one map, more texture packs or so)
  WG不想要多张重复的地图出现在游戏里,比如锡城的夏季和冬季版,SerB说他们想要试着把各种多个季节元素版本实施到一张地图里(就是说,一张图内,会有更多的纹理贴图包)
  - there is a possibility that the M47 Patton with L7 alternative hull (!) will be implemented
  有可能会有装备L7炮的M47巴顿的可选车体加入到游戏
  - BMP and BMD vehicles do not fit into WoT
  步兵车BMP和BMD不适合WoT
  - apparently, no “mastery” badge rewards are planned (SS: but nothing specifically confirmed or denied)
  计划中没有给于M级勋章任何的额外奖励(SS:没有得到证实又或否定)
  - the reason FV215b (183)’s gun is designated as 183mm, even though its caliber is listed as 182mm: “Different nominal and actual caliber are in British case very common”
  FV215b (183)设计口径是183mm,实际制造出的却是182mm,出现在英国车上的这种与实际不符的情况再正常不过了。
  - detracking will not be split into “detracked by breaking the track” and “detracked by having a roadwheel destroyed” (SS: for the purposes of possible movement while detracked)
  断带的情况不会分为“破坏性断带”和“击毁负重轮断带”
  - currently, in the suspension model, each side has 4 contact points per side per tank (SS: as in, when calculating movement, 4 points on each side are there to make sure the suspension doesn’t “run flat” and it looks good). When the independent suspension gets introduced, this number will apparently rise to 5 – also, these points won’t have to be spread evenly, for example, when a vehicle has irregular roadwheels spread, like the T-54, these points will reflect the roadwheel positions
  目前的悬挂模型,每辆车每边有4个接触点,在独立悬挂加入后,这个数目会变为5,还有,这些点没必要再均匀的分布了,比如,一辆负重轮分布不均匀的坦克,就像T54,这些分布点将会反映出负重的位置。
  - T-55 Model 1958 is not in the game, because it’s too OP
  T-55 1958型不会加入游戏,它太强了
  - AMX 13 Model 1952 is in the game as AMX 13/75
  AMX 13 1952型以AMX13/75的形式出现在游戏里
  And from Overlord:来自Overlord博客:
  - E25 is not OP
  E25不逆天
  - FOV actually does influence FPS (SS: this was confirmed by Storm too, the wider the FOV, the more power it needs for the same performance)
  视野会影响帧数(SS:Storm也确认过,视野范围越广,要达到相同的性能,就需要更多的游戏资源)
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