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5号Q&A:E4要被削 毛子说E25有点过强了

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发表于 2014-1-6 08:32:54 | 显示全部楼层 |阅读模式
  - not all tracks act as 30mm thick spaced armor (SS: the 30mm part is wrong, tracks have various thickness)
  并不是所有的履带都作为30mm厚的间隙装甲(SS:30mm是错误的,履带有各种厚度)
  - Israel tanks will apparently not appear in EU tree (SerB: “Israel is in Asia, or did I learn geography wrong?”)
  以色列不会出现在欧洲树里(SerB:以色列是亚洲的,又或是我搞错了地理知识)
  - Merkava Mk.I will not apparently appear in WoT
  梅卡瓦Mk.I显然不会出现在游戏里
  - Object 279 will not appear in WoT. Yuri Pasholok states that they actually thought about it at one point, but found out, that ALL the publications have its model (projections) wrong. And to go to Kubinka (or wherever the prototype is) and to measure it by hand is expensive and ineffective use of labor, according to Yuri Pasholok
  Object 279 不会出现在游戏里。 Yuri Pasholok说他们实际上想过,但发现所有的出版物模型是错的,还有去库宾卡测量的代价又太贵,手工效率低下。
  - apparently, prototype Maus (early Maus concept) had even thicker armor than the Maus itself and had 128mm L/70 planned, according to Yuri Pasholok
  Yuri Pasholok :老鼠的原型车装甲比现在的老鼠还薄,用的是一门 128mm L/70
  - Storm on incoming T10 TD nerf: their DPM will generally be kept, but their alpha will be lower. Jagdpanzer E-100 will remain the same, T110E4 will get its alpha reduced, but will recieve a ROF buff
  Storm 关于即将到来的10级TD削弱:它们的DPM基本上不变,但均伤降低。Jagdpanzer E-100保持不变,T110E4均伤降低,但射速增加
  - special APHE mechanics (shells) will not be introduced
  APHE弹机制不会引入游戏
  - the option to give KV-5 better gun and standard MM was not considered by developers
  开发人员不会考虑给与KV5更好的炮,然后改为标准分房
  - Storm confirms that the first tanks to be reworked to HD will be the legendary and massproduced tanks and after them will come other tier 10 tanks
  Storm 确认首批重做的高清车辆模型是历史上著名的、有传奇色彩的坦克和大批量生产的,在它们之后的第二批是其它10级车辆
 楼主| 发表于 2014-1-6 08:35:03 | 显示全部楼层
  - the new map (in 8.11) will be a winter map from Sweden/Norway, it will be a city with big buildings + port + large open suburbs
  8.11的新地图将会是一张来自挪威/瑞典的冬季地图,它是大型建筑群+港口+大的郊区混合型城镇地图
  - there will apparently be no “jerking” in the new motion model during gear switch, the acceleration will be smooth
  新的车辆运动模型在换挡的时候不会出现“颤动”情形,加速是平稳的
  - more Asian tree branches (Japan and China) will not come anytime soon due to their low popularity amongst players
  最近一段时期内,亚洲的科技书分支,就是日系和中系的,不会出现,原因是它们的受欢迎程度在大多数玩家中过低
  - multicore support will come AFTER the introduction of Havoc and HD client
  多核心的支持会在Havoc引擎和高清客户端之后来到
  - in 8.11, tank models will switch to new format, that’s why all skins and remodel mods will stop working
  在8.11,车辆模型改为新的规格,这就是为啥玩家自己做的涂装和模型不能运行的原因
  - there are plans to introduce sunset maps, where the sun is on the horizon and everything casts sharp and gloomy shadows
  有计划去引入一张黄昏地图,地图上的太阳位于地平线,每个物体的投影都鲜明、强烈并且影子黑暗
  - Roaming will be introduced “when it’s done”
  跨服会有的
  - Jagdtiger 88 will not appear in historical battles, it’s however possible Sturer Emil will appear
  啪啪虎显然不会出现在历史战中,但埃米尔有可能会
  - for now, no actual non-graphic optimization plans are made. Storm states that it’s possible the rework of the rendering distance (from a square to a circle) will come first.
  暂时,非图像方面的优化还不在计划中,Storm说有可能首先重做渲染距离。
  - the developers have not yet decided, how to rework the spotting and camo system. Regarding the earlier proposed solution (that a vehicle only partially visible will have better camo than a completely visible tank), there is a feeling that such a system would only support camping behind bushes and it would also increase the amount of invisible tanks shooting you without you seeing them
  开发人员尚未决定如何重做点亮和伪装系统,有关早前的方案(一辆露出部分可见点的他可比全暴露的坦克伪装要好),这样的做法感觉只会有助于黑枪之风蔓延,还有发生直接黑死你,连凶手都没发现的情况
 楼主| 发表于 2014-1-6 08:36:35 | 显示全部楼层
  - Storm confirms that the HD models will be added gradually, which means that there will be a situation where one tank (IS-4 for example) already has HD models, while the others do not
  高清模型会按批次加入游戏,并不是一次性所有车都是高清的,所以你会看到有些车是高清,比如IS4,有些车不是。
  - long battles (3 hours mentioned) are not planned
  长时间战斗(3小时)不打算
  - in historical battles, you will pay for shells just like you pay in random
  在历史战里,你花费的弹药和随机模式一样
  - changing tanker profession (from radioman to driver for example) is still planned (“when it’s done it’s done”)
  改变坦克手的职业,比如从通讯兵变为驾驶员,仍旧在计划中。
  - the game mechanics in historical battles will be identical to random battles (SS: eg. no hardcore oneshot mode), crews and perks will work in historical battles too
  历史战的游戏机制和随机模式完全的一样,车组成员和技能也照常工作
  - hardcore mode (no hitpoints, oneshots) was tested even for historical battles, both for regular players and supertesters
  困难模式----无血量,一发入魂,已在普通玩家和超测玩家测试过了。
  - there will be new camo patterns and inscriptions/decals too
  会有新的伪装图案和标语/贴标
  - no tier 8 premium will come anytime soon
  一段时间内不会有8级金币车了
  - Havoc was selected for client physics, because it’s the most developed engine on the market
  Havoc 被选为坦克世界的客户端物理引擎,是因为它是市面上最先进的
  - it’s possible the names of tanks will change depending on their configuration (SS: that means 75mm L/24 Panzer IV = Panzer IV Ausf.F, 75mm L/43 could be Ausf.F2)
  或许车辆的名称会改变,将取决于它们的车辆配置。SS:比如75mm L/24 四号 = 四号.F型; 75mm L/43 =四号F2型
 楼主| 发表于 2014-1-6 08:38:37 | 显示全部楼层
  - it’s possible a view from the gun (like in Xbox WoT) will be implemented
  有可能实施以炮为观察点的视角,就像Xbox WoT里的
  - German base color will not be changed after HD remodelling
  德系车的基础色不会改变
  - the “yellow” (dunkelgelb) and “whole green” camos for German tanks will not be implemented
  德国的黄色、全绿色迷彩不会加入游戏
  - it’s not yet definitely decided that the second British medium branch will appear in 2014
  还没有最终确定下来是否英系的二线MT分支出现在2014年
  - it’s too early for 9.0 graphics screenshots
  9.0的画质截图现在就公布还太早了
  - for now it is not known when (if) the Sixth Sense will be nerfed: Storm states that the rework of perks will not come anytime soon
  暂时不知道何时削弱,又或者决定要削弱:Storm说近期一段时间技能不会重做
  - in 8.11, TD camo will not be nerfed, Storm states that this will happen maybe later
  在8.11,TD伪装不会削弱,Storm说以后或许会发生吧
  - Storm states that for now no good solution how to improve light tank gameplay has been found, the problem is that with buffing their role, teams would become too much dependent on the performance of their LT’s
  Storm 说暂时还没找到一个好的方案来提升轻坦的游戏玩法。如果加强轻坦在队伍里角色,那就会变得太过于依赖它们的发挥。
  - currently, the work of the matchmaker is being studied in order to check for issues
  目前,正在研究分房的运行情况,以便为了防止问题的出现
  - the fact that you can mount two of the same type of consumable (one regular and one golden) on a tank is not a bug, it’s a feature
  你能在一辆车上装备两个同类型的补给(一个普通、一个金币)不是一个bug。(到底什么情况?)
  - there will be no option to disable enemy messages only in the battle chat
  不会有选项只屏蔽敌方信息
  - arties are doing fine currently, they will not be touched for now
  目前火炮还可以,不会去动它们。
  - there might be an XP bonus for tanking (potential damage recieved) implemented
  或许潜在伤害会有经验加成
  - historical battles in the beginning will not feature captured tanks
  历史战模式开始之初不会有缴获车辆
 楼主| 发表于 2014-1-6 08:39:23 | 显示全部楼层
  - war junk (trenches, anti-tank hedgehogs, guns etc.) will be added to the maps in order to improve their war atmosphere
  战争垃圾—— (战壕、 反坦克路障、 枪炮之类的等) 将会添加到地图之内,为了提升战争氛围
  - apparently there is no issue with artillery being too accurate on short distances (SS: some player was complaining that FV304 was too accurate)
  火炮在射击近距离目标太过于精准,这不算啥事。(一些熊孩子抱怨FV304太准)
  - autoaim will not be removed from the game
  自动瞄准不会从游戏内删除
  - XVM and noobmeter will not be banned – for now
  暂时来说,XVM和noobmeter 不会被禁用
  - E-25 is slightly OP
  E-25 稍微强力了些
  - actual vehicle setups for historical battles will be tested after current (Christmas) holidays in Russia
  历史战中的真实车辆配置会在俄圣诞结束后开始测试
  - the respawn mechanics in historical battles have not yet been completely decided according to Storm
  历史战内的重生机制尚未最终确定
  - first batch of historical battles will not feature French tanks
  首批历史战中出现的车辆没有法国车
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