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30号Q&A:今年不削TD 未来可以击穿房子

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发表于 2013-12-3 14:50:06 | 显示全部楼层 |阅读模式
  - SerB states he does read the Suggestions forum (SS: on RU server), but very, very few things make sense there

  SerB 说他当然会看论坛上玩家的建议了,但很多都毫无意义

  - inner parts inertia is not included in the WoT motion model

  内部零件的惯性不包括在WOT动态模型中

  - M6A2E1 gun penetration is not bugged (SS: a player was complaining that his penetration indicator turns red even though he should be penetrate some part of KV-4)

  M6A2E1 的炮没有bug(一熊孩子抱怨说打KV4可以被击穿的部位时准心却是红色的)

  - the shape of the rendering distance will eventully change from current square to a circle (when it’s done it’s done)

  地图呈现距离的形状将会从现在的方形变为圆形(when it’s done it’s done)

  - tier 8 tanks don’t get thrown on the bottom of the team too much

  8 级车排在队伍的末尾的情况不太多

  - HEAT shells will simply destroy destructable objects without passing through them to cause damage in 8.10 (only AP and APCR shells will pass thru them)

  HEAT 弹只能单纯的击碎可被摧毁的物体,而无法穿过它们去造成伤害,只有AP和APCR可以穿过后在击穿物体形成伤害

  - Q: “Is there a chance to see SU-152 “Taran” in game?” A: “50/50 – it will either come, or it won’t”

  游戏中会出现152塔兰吗?一半的几率(估计会在3线TD中出现)

  - it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with something else than a L7 clone

  有可能非S系9、10级MT将有山寨L7炮

  - ALL destructable objects will reduce the penetration of an AP or APCR shell by fixed number: 25mm

  所有可被摧毁的物体都将会减少AP和APCE穿深,减少的数值是固定的:25mm

  - it’s possible even houses will be penetrable in the future

  以后房子都有可能被击穿

 楼主| 发表于 2013-12-3 14:50:36 | 显示全部楼层
  - EACH destructable object will reduce the penetration by 25mm, so a 100mm PEN shell will have 50mm after it flies through two destructable objects (for example cars in a row). If it happens that the shell loses all its penetration (for example a 24mm PEN shell), the object will still be destroyed but the shell will disappear

  单个可被摧毁物体降低炮弹穿深25mm,所以一个100mm穿深的炮弹穿过2个可被摧毁物体后将剩下50mm穿深值。但是如果炮弹损耗掉所有穿深后,那炮弹会消失,同时穿过的物体也被击毁。

  - Storm on replays: “Replay is a list of commands that arrive from server to the tank during the battle. When you watch a replay, it’s the same situation as if the battle is running right now and data from server are arriving to your tanks” – that’s why it’s possible to have different FPS in replays for example

  Storm 有关录像:录像的回放是在战斗期间服务器对车辆的一系列命令。你看录像时的情况和你现在战斗的情形是一样的,来自服务器的命令到达你的坦克----这就是为什么你看录像回放时帧数不同的原因

  - some sources state that the LFP angle for E-100 is 52 or 50 degrees, Storm states that the correct information is 49 degrees, current ingame angle is 48,35 degrees which is within acceptable error limit

  一些消息称E100的首下是52或50度,Storm说正确的数值是49度,现在游戏里是48.35,误差在可接受的范围内

  - apparently the E-100 turret position is correct

  E100的炮塔位置正确

  - if you disable automatic repairs and your tank gets ammoracked and its turret gets ripped off (planned for the future), after returning to hangar you will see a normal wreck like it is now

  如果禁用自动修理,你的坦克被爆弹药架炮塔掉下,在回到车库后,你将会看到和现在类似的普通车辆残骸

  - Chi-Nu Kai is simply a Chi-Nu with Chi-To prototype turret (75mm), whereas the ingame elite Chi-Nu is the planned Chi-Nu upgrade with 300hp engine and 7.5 cm Tank Gun Type 5 cannon in the main Chi-Nu turret:

  三式改是单纯的一个四式原型炮塔上装备75炮,游戏里的精英3式装备的是3式升级版300马力发动机和三式主炮塔上装备75mm 5式加农炮



  Chi-Nu Kai has thicker turret armor, but worse engine (240hp) and worse depression (-6,5/+20 compared to -10/+15)

  三式改有较厚的炮塔装甲,但发动机差,只有240马力,并且俯仰角也差(-6,5/+20 对比 -10/+15)

  - TD nerf will not come this year, developers are considering options, including reducing the alpha from 850 to 750 (while compensating it with ROF)

  今年不会削弱 TD,开发人员考虑过一个选项,包括降低伤害,均伤从850-750,同时补偿射速(提高)

  - it has not been decided yet how to nerf Foch 155

  三炮的削弱方式尚未决定

  - Object 430V2 (tier 9) will not have fully rotating turret, only 90 deg to each side (180 in total), its depression will apparently be -5 (if I read it correctly)

  Object 430V2 (9级) 不是全旋转炮塔,每边只有90度,俯角是-5度。

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