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1号Q&A:TD占领坦克世界的说法太夸张了

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发表于 2013-12-3 14:49:11 | 显示全部楼层 |阅读模式
  - the objects that currently don’t stop any shells (for example telephone poles and such) will not be affected by the soft object penetration mechanism

  现在的一些不能阻碍任何炮弹的物体,比如电线杆子之类,是不会受到可被摧毁物体击穿机制的影响

  - right now, it’s not even theoretically considered to allow shells penetrate multiple easy-to-penetrate tanks in a row (with penetration loss) (SS: a player was asking whether it is considered for example for a Object 268 shell to penetrate several MS-1 tanks in a row, destroying them all)

  暂时,就算在理论上也不允许炮弹通过损耗穿深的方式击穿同一排上多个易于击穿的车辆(SS:一熊孩子问是否268能击毁一排上的多个MS-1)

  - developers on the alleged “too many TD’s” issue: “The rumors about the TD domination are too much exaggerated. At this moment, there are less TD’s than HT’s (we are talking about top battle tiers) and there is roughly the same amount of TD’s as there is of mediums” and “In fact, the gameplay on TD’s is quite boring and monotonous, when compared to LT’s, MT’s and even HT’s. So players played a bit with the new accuracy and then went back to play on their favourite vehicles.”

  开发人员关于TD过多的问题:TD占领了坦克世界这种说法太夸张了。在最高的战斗等级房,TD的数量还是比HT少,并且和MT的数量差不多,相较于HT,MT和LT的玩法,TD玩起来是枯燥和单调的。所以新精度实施后,玩TD的多了一点,之后就会回归他们喜欢玩的车辆

  - Jagdtiger 128mm L/61 gun and WT Panzer IV 128mm L/61 gun are two different weapons, that’s why they have different XP cost

  猎虎的128炮和四号运搬车的不一样,因此他们所需的经验也不同

  - Aiming mechanism in WoT being unhistorical? “And why not, we don’t have a simulator after all”

  WOT里的瞄准机制不符合历史?为啥要符合历史,我们毕竟不想要一个模拟器

  - penetrable buildings will come (when it’s done it’s done)

  击穿建筑物会有的(when it’s done it’s done)

  - it’s not to possible to shoot through holes in destroyed player tank wrecks (SS: wreck modules are very simplified and solid), but it’s possible this change will be implemented

  炮弹不可能穿过挂掉玩家尸体上的弹孔,但这个方式以后会有

  - the mechanism to allow regular tanks to be turned into premium tanks will not be implemented

  不会实施普通车变金币车的机制

  - the mechanism to allow regular tanks to use the crews for different tanks without penalties will not be implemented

  不会实施普通车成员转为其它车成员不需要惩罚的机制

  - there are plans to introduce even more stuff than in-game world map (CW) and tournament mode

  除了游戏里的地图和比赛模式,还打算引入更多其它的东西

  - there are plans for new medals (awards)

  会有新的勋章、成就

  - the nominal armor in tank data is always the maximum armor thickness of that respective armor side (SS: as in, if a frontal hull plate has a small strip of 150mm armor and the rest is 100mm, nominal thickness in tank sheet will be 150), the nominal thickness however doesn’t include things like spaced armor and mantlet

  车辆数据标准的装甲都是最大数值,比如正面装甲部位有一小部分是150mm,其余是100mm,那标准的厚度将是150。这个名义上的装甲厚度不包括间隙装甲和炮盾

  - the mechanism for penetrating destructable objects will work so that each object has its amount of hitpoints, at first, when impacting the object, a shell makes a check whether it destroyed the object or not (did more damage than the object has hitpoints) and when yes, only then the penetration check will take place. (SS: It’s thus possible that if an AP shell with high damage but low pen (below 25mm) will impact with such an object, the object will get destroyed, but the shell will not continue to fly through, despite being an AP round)

  击穿可摧毁物体的机制工作方式是这样的:每个物体本身都有血值,一开始,当炮弹击中物体时,将会检测是否能够击毁这个物体(造成的伤害大于物体血值),当检测到伤害值大于被击毁物体的血量值时,然后只剩下穿深检测(SS:有可能会有这种情况,一发AP弹有高伤害低穿深(低于25mm)击中了这样的一个物体,那么也会被击毁,但炮弹将不会继续飞行了)

  昨天Q&A里有一句翻的不对,纠正一下

  - it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with something else than a L7 clone

  有可能非S系的9级和10级MT会有山寨L7之外的炮

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