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- matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the “first few battles you get better MM” rule)
分房系统才不会管你的车子是白板还是精英车——当然,分房系统对新车还是有一点小小的保护的
- according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange
据毛子说,之前有关视野的表示有点小问题,实际情况是——受损的观察设备依旧能提供100%的视野,被击毁的的观察设备只能提供50%
- the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely
那么,未损坏的观察设备和受损的观察设备有什么差别么?——当然有啦,观察设备的HP就不同么——换句话说,(受损的观察设备)是个弱点,下一次就能被打坏
- press accounts don’t stay activated for long
宣传账号(估计是游戏展上面那些试玩号)不是什么时候都能用的
- LL Valentine (Soviet prem tank) is fine according to SerB
SerB:瓦伦丁LL,苏联那个小金币车? 嗯,还不错
- it’s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells
游戏可能会引入专门破坏混凝土的炮弹——不过,除了穿深不同之外,他们的运作机制和AP一般无二
- SerB, regarding destructable terrain: “The problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly” (SS: as in, you destroy ground, you hide in a crater and the enemy won’t see you)
SerB酱,谈谈你对“可破坏地形”的看法——嗯,有点问题,问题不在与“破坏地形”本身,而在于服务器与客户端的同步性上面——比如说,改变视野判定中部分元素的优化——(简而言之,要是真能改变地形,你可以在地上轰个弹坑,然后躲在弹坑里面,这样敌人看不到你)
- the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday – SerB answers that it was either a te♂ster, someone who got it during some event or a press account
SerB:你们在战姬世界是不能用Ki-33的。 某作死玩家:谁说的,我昨天就见到一个。 SerB:那是个测试人员,可能是通过活动或者用宣传账号得到这玩意的
- SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality
Serb:嗯,我们将WOT的部分进行外包,不过我们不会外包给个人,只会外包给别的工作室——因为这样能避免落下进度或者质量差的问题
- it’s possible that the following feature will be implemented: when a heavy HE shell lands next to a tank, the tank is moved (swayed) or even thrown into the air by the blast wave
可能的设定——当一发大口径He在离车辆很近的地面爆炸时,产生的冲击波将会把车子推开/吹上天
- client physics (Havok) will be implemented into WoWp
战姬世界也会有Havok特效
- while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible
在未来,有些房子将可以被摧毁,但有些(比如锡城的房子)依然不行
- there will be no separate “HD client”, everything will be done within one client
当然,没有什么独立的高画质客户端,所有的东西都在一个客户端里面
- the Object 140 turret armor in 8.10 will be more like the one of T-62A
在8.10,Obj140的装甲可能和T-62A差不多
- there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D (SS: no idea what the issue is)
8.10做出和N卡3D有关的改动的
- tank tipping over (on their roof) will come in near-to-medium future
让坦克四脚朝天——这是个中期卫星
- there will be new achievements for random battles
野队将会加入新成就,新勋章
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