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2号Q&A:跳出去的蛋不会再次造成伤害

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发表于 2013-11-4 14:18:38 | 显示全部楼层 |阅读模式
  In other news, the WG EU portal bug is still very much alive and people are getting news in Polish instead of English. How terrible.

  其它新闻,WG 欧服网站bug仍旧存在,人们选择英语看新闻,出现的是波兰语。太可怕了。

  - the WT E-100 has a nominal turret back armor of 8mm in its stats, but that doesn’t refer to the back of the turret, but to its roof

  WT E-100 后部装甲名义上是8mm,其实并不是指的后面,是顶部

  - Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“whatever you like more”), but WG utilizes the 8.9 version more

  Storm 说你叫这个版本为0.8.9或者8.9都无所谓,随你的喜好,不过WG 倒是用8.9版本的叫法更多一些

  - Storm confirms that balance in 7/42 battles is based on special 7/42 rating, that is based only on your performance in 7/42 battles, which means there haven’t been enough battles played yet and that the stats are lacking. After a week or two, the stats will be there and the rating will start to show real value and the 7/42 battles (skill MM) will work much smoother

  Storm 证实7/42模式的平衡是基于专门的7/42评级,只是基于你在玩7/42模式时的表现,意思是现在玩的场次不够,缺乏数据统计。在一周或两周后,数据将会出现,评级将会显示真实的数值。7/42赛制(水平分房)将会流畅的运行

  - for current 7/42 skill MM, regular personal rating is NOT used, it’s “survival of the fittest” according to Storm

  当前的 7/42 水平分房,个人评级系统不可用,Storm说还处于适者生存、乱战的状态

  - there is no specified coefficient for the difference between camo factor while standing and camo factor while moving for any one class, apparently it’s tuned individually for each tank (SS: a player mentions that according to experiments, heavies lose 50 percent camo while moving on average, mediums lose 25 percent of camo when moving and TD’s lose 40 percent of their camo while moving).

  任何一种车型在停车和移动时的伪装系数的差异并不是具体指定的系数,而是都有各自的变化(一玩家做实验得出,HT在移动时丢失50%的伪装,MT丢失25%,TD丢失40%)

  - Christie tanks won’t appear for now

  暂时不会出现克里斯坦坦克

  - a ricocheted shell cannot damage another vehicle apparently: there are technical reasons for this decision: one shell hitting two tanks would somehow disrupt the server processes

  一发被弹飞的炮弹不会再伤害另外一辆车:这样决定是出于技术上的原因:一发炮弹击中2辆车将会扰乱服务器的进程【弹飞的炮弹应该是可以击毁另外一辆车的,我之前发过俄服的一个视频】

  - the fact the engine fire doesn’t kill crewmen is a gameplay decision

  事实上发动机起火不能杀死成员是出于游戏玩法的决定
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