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- the option to buy an additional crewmember with 4 skills when you have the rest of the crew with 4 skills and need one more for the next vehicle won’t be implemented
当你已经有了4个4技能的成员,在买了新车后还需要更多的成员,在购买时可以买到同样4技能的车组成员-------------这样的设置不会实施。
- Q: “Where can the players whine about buffs/nerfs of tanks?” A: “Nowhere. It’s possible to actually whine about some specific parameters we try to make as historical as possible, for example ‘the speed is not correct’ or ‘I found the correct armor scheme, that is different from the one in game’. Generally however it’s absolutely pointless to whine about tank balance”
我们玩家在什么地方能够吐槽车辆的增强/削弱?----没有任何地方。你抱怨一些车辆的参数不平衡还不如去尽可能的找些历史数据,比如速度或装甲和游戏不一致的数据资料之类的。一般情况下抱怨车辆的平衡性没有任何意义。
- the special “bell” sound when you damage the enemy module (crits) won’t return (SS: anyone has any idea what that is?)
击伤敌人零件时出现特别的提示音,这样的设置不会返回。
- Object 907 will remain a reward tank, it definitely won’t be implemented as a regular tank
Object 907 仍旧是奖励车,绝对不会成为普通车。
- there is no WG department dealing with conflicts between WoT and 3rd party software (SS: for example the Mumble issues after 8.0)
WG没有专门处理WOT与第三方软件冲突的部门
- there will be a possibility to retrain a tanker from one role to another without any loss of XP (for example radioman to loader), this will however definitely not come in 0.8.9 (it will be possible to do without any crew XP loss, but for gold)
有可能车组成员可以转职而不需要损失任何经验,比如通讯兵转为装填手。但8.9版本肯定不会有的。(SS:用金币转职才可能不丢失经验)
- Storm on MM weight exceptions: “Actually it would be best if there weren’t any exceptions. They not only complicate the MM function, but they also complicate the understanding of players of how MM works. We do them only in exceptional cases.”
Storm有关分房权重的异常情况:最好还是不要出现任何的异常情况。它们不仅让分房复杂起来,还把玩家也搞糊涂了。我们只在特殊的情形下才会这么做。
- the system that would increase crew skill effectivity based on how many players did the player have with them (SS: as in, a crew with 100 repair and 10k battles would get 10 percent bonus compared to the crew with 100 repair and 1k battles for example) won’t be implemented
系统不会基于成员的战斗场次来增加成员的技能效果(比如,一个100%修理的车组成员参加了1万场战斗,将会比100%修理、只有1千场战斗的成员多10%的效果加成-----这样的设定不会有)
- apparently there is another “T-54-like” candidate for a top tier tank (not necesserily Soviet): “When you see it, you’ll be very surprised” (SS: recently the info about a “light tank” T-54 has surfaced again… who knows?)
将会有“类似T54”的顶级车出现(未必是苏联的):当它出现时,你和你的小伙伴们会惊呆的。
- when the researchable hulls come, it’s possible some vehicles (specifically those that are prototype/paper projects) won’t have 2nd hulls displayed
当可研发车体出现后,可能一些原型、图纸车不会有第二车体。
- it’s theoretically possible that the Japanese heavy branch will – until lowtier heavy candidates are found – temporarily start from the medium branch (like it is now with the Chinese)
有关本子重坦线分支-----在找到低级别的重型车之前,将会从中型分支开始(就像天朝的分支)
- dynamic tank hangar characteristics: “when it’s done it’s done”
车库内车辆的动态显示参数:做好就会有的
- reward/gift tanks are in the “group of high interest” when it comes to balance
奖励车、礼品车在平衡时,是处在”高关注度行列“
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