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22日你问我答:8.6火炮精度实际上没变

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发表于 2013-6-23 08:38:34 | 显示全部楼层 |阅读模式
  21.6.2013
  - Storm confirmed that tank destroyers keep their better camo coefficients than the rest of the vehicles despite camo coefficient’s rebalance to fit it to the vehicle dimensions
  Storm确认TD仍就保留它们的伪装系数要好于其它车型。
  - when considering rebalance of vehicles, the current principles stay the same as before
  考虑车辆平衡时,目前的原则条件和以前一样。
  - contrary to earlier reports, the new 0.8.6 shell distribution (AKA “increased accuracy”) DOES apply to arty also, the arty accuracy nerf was actually meant as a balance so that their accuracy remains the same
  新8.6弹道分布也适用于火炮,因此火炮精度的削弱是一种平衡,它们的精度事实上仍旧和以前一样。
  - King Tiger is “too small” for the superheavy spall liner
  虎王不适合装超重内衬
  - it’s possible to delete the content of X:\Games\World of Tanks\Updates folder safely, those are just old files
  World of Tanks\Updates文件夹下的内容可以删除,它们都是旧文件。
  - the miniquests (“combat tasks”) won’t be permanent, WG will continually introduce new ones and remove the old ones
  迷你任务不会是永久的,WG会持续的加入新的,删除旧的。
  - there were rumors that the new map will be called “mansion” – that is not the case
  有传言说新地图名字好像叫:mansion----情况并不是这样
  - Storm when asked whether he likes new sounds: “50/50″
  有人问Storm是否喜欢新的音效:(一半一半吧)
  - some players were whining about TD’s being the new arties (too many), Storm thinks it’s BS (“Give me 10 screenshots of 10 battles on tier 10, that follow each other, with 7-10TD’s in every team. If you don’t, I will ban you – ok?”
  一些玩家又开始抱怨啦,TD即将成为新的火炮,storm认为他们在无理取闹。你们每个人给我十张十级房间的战斗截图,每边7到10个TD,如果你没有,那么请进小黑屋吧--OK?
  - historical “normalisation” on Soviet guns varied a lot, it was from 0 to 7-8 degrees (SS: “normalisation” effect – improving the impact angle – was archieved by soft-capped shells, that partially deformed upon impact and “chewed” into armor)
  历史上,S系炮各种各样,它的转正效应也是很多,0°到7-8°不等。
  - for now it’s not yet decided, whether a special MM rule, forcing the same type of top tanks in both teams will be implemented (SS: so that one team doesn’t have two T10 heavies and the other two T10 arties)
  暂时还未决定是否加入一种特别分房规则,强制双方的顶级车类型相同。(那样就不会出现一边是2个十级火炮当班长,另一边是2个十级重型当班长)
  - special map-based MM (SS: for example heavies often having maps with more cover) will not be implemented
  不会根据分房车辆而匹配地图(比如,重型车辆可以经常进入掩体比较多的地图)
  - so far, Storm thinks the accuracy wasn’t overbuffed, but he will keep an eye on statistics
  目前为止,Storm认为精度没有增强的过分,不过他会持续关注这些数据的
  - the Westfield bridge was repaired only for the assault mode
  韦斯特菲尔德的断桥只在攻防模式中是被修复的(可以通过车辆)
  - shell distribution within the aim circle IS dependent on the gun accuracy. A gun with 0.33 accuracy will have more shells flying straight to the center than a 0.4 gun.
  瞄准环内的弹道分布依赖于主炮的精度。一门0.33精度的炮要比0.4的炮误差更好
  - official shell velocity data won’t be made public
  炮塔弹速度不会公布
  - British and German tanks won’t recieve any buff to compensate for the fact that now ALL the tanks are reasonably accurate and not just them
  英系和德系不会因为所有车辆的精度提高也所有补偿。事实上现在的所有车辆的精度还算公平。
  - if you hit enemy tracks and recieve “that one bounced” sound, even though you detracked the enemy, it’s not a bug, it means that the shell didn’t penetrate the armor behind the tracks
  如果你击中敌人履带,而却出现“跳弹”的声音提示,就算是履带也断了,这并不是一个bug,这意味著你没有击穿履带后面的装甲。
  - Q: “Is it true that at this moment, WoT is more popular than World of Warcraft or Counterstrike?” A: “Depends which parameters you measure.”
  Q:现在WOT真的比WOW 和CS更受人欢迎吗?
  A:“这就看的你衡量标准了”
  - during the announced big rework of game models, both tanks and other objects (houses etc.) will be reworked, but not necesserily at the same time
  在宣布车辆模型彻底重做期间,坦克和其它的项目(房子等等)也会重做,但这并不需要在同时进行的
  - the fact some tank has covered tracks by (real life) spaced armor plates doesn’t automatically mean these plates are actually working as extra spaced armor, it’s different with each tank (SS: for example the Schmalturm PzIV side mesh armor doesn’t work), but if it does, then it counts as two layers of spaced armor: one is the plate and one is the track module behind it
  事实上有些坦克的履带被类似间隙装甲板所覆盖,但并不意味着它就像间隙装甲那样工作,每辆坦克是不同的,比如Schmalturm PzIV就不是间隙装甲。但是如果它工作的话,就算作双层间隙装甲板:一个是主装甲。另外一个是算作它后面的履带模块。
  - realistic sounds like in Gnomefather’s mod? “We need time to implement such stuff, so we can do it in good quality”
  现实音效,比如像Gnomefather’s插件上的?我们需要时间来把质量做的更好。
  - the reason for the roaming mechanism are clanwars and international championships, roaming in randoms is just a “side-effect”
  跨服主要是用在领土和联队上面,随机模式玩法只是附带而已
  - SerB states that the current negative reaction on the patch is not unusual: “It’s always like that”, this negative reaction comprises largely of the reluctance to adapt to new conditions
  Serb说目前玩家对新版本的反应是正常,这和以前也是一样,很大一部分人不愿意去适应新的事物。
  - SerB commenting on the fact that while some vehicles in the game are historical and it’s not a problem, some are not and when players point that out, the reply is “it’s not a simulator”:
  “We have a game (a game, not a simulator) based on historical basis. We decide, where the basis ends and the game begins. Yes, whenever we want and however we want.”
  有关一个玩家提到一些车是历史数据,而一些车不是,SerB 说这个游戏并不是一个模拟器:我们做这个游戏是在历史的基础上,我们决定这个游戏的“开场和结尾”,是的,我们只做自己想要做的部分,仅此而已。
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