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楼主 |
发表于 2013-6-18 15:03:16
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- Q: “In connection witht he premium ammo nerf, will the top 59-16 gun be buffed?” A: “Don’t play with the 59-16 top gun”
“随着HE金币弹的削弱,59-16的顶级炮能增强一下吗?”
“你可以不去玩啊,小盆友!”
- client physics demonstration: “when it’s done it’s done”
客户端物理引擎啥时候能看到啊:做好了自己然你就看到了呗
- the devs are trying not to implement skills/perks, that would work with the same effect as the main skill (SS: for example a perk, that would decrease reloading time, which is the effect of the main skill of the loader)
开发组尽量避免引入的附加技能的功能效果和主技能相重叠
- nation-specific skills/perks might be implemented, but not at this moment
每个国家特有的技能/特长也将会加入游戏中,但暂时是不会了
- Vickers MBT and Vijayanta (SS: improved Indian licensed Vickers MBT copy)? “No comment”
维克斯和胜利主战坦会加入到游戏中?别来套我的话,我不会说的(胜利坦克是山寨版的维克斯)
- improved Chinese Type 59 with additional armor and new gun won’t be implemented, current Type 59′s are enough
目前不会给59安装一门新炮和附加装甲,它的表现足够让人满意了
- “modern” maps (SS: with modern architecture for example) are specifically avoided by the developers
开发人员刻意避免出现具有现代特色的地图
- SerB on “free to win” principle “In our game, gold doesn’t give any advantagein battle. In levelling, it does. And it will continue to do so. Nothing I can help with.” As for the
difference between gold- and silver-trained crews, SerB states: “You can always train your crew in battle. If you are lazy, nothing I can help with.” He answers the same for module unlocking – can be unlocked thru free or regular XP.
SerB回答有关“休闲为主,非土豪也能赢”的原则:游戏里,金币对于你的战斗不会起到任何作用。它的优势在于可以利用兑换的方式进行零件的研发以及车组成员的再训练,而这些,你也可以利用时间来弥补,如果你很懒,那没办法,我也不能帮你什么忙了。
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