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发表于 2013-5-21 13:56:07
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How will it affect the gameplay?
那么,这对我们撸炮有何影响?
It means that the accuracy of all guns will greatly increase. Players will notice much fewer shells falling on the edge of aiming circle – in fact such shots will become incredibly rare. We are decreasing the influence of random factors in-game, which means a corresponding increase in the value of player skill.
这说明,所有炮的精度将会提高。玩家将会发现————炮弹飞到圈边上的概率降低了——事实上,“炮弹飞到边上”成了小概率事件。毛子在减少随机参数对游戏性的影响,也就是说,玩家技术的价值将会提升
These changes will apply to all tanks and tank destroyers in the game. We have decided not to apply these accuracy changes to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. If you've already seen leaked information about Version 0.8.6 SPG characteristics, please do not worry. It's not a nerf, just measures to avoid “over-buff”. The overall accuracy of SPGs will be pretty much the same, just more predictable.
以上变动对所有坦克,TD都适用。但是火炮并不享受这项待遇——因为这会损害游戏性。这项改动将会通过略微提高炮弹散布来得到补偿。相比各位看过超测服的火炮资料了吧,别担心,这是不是Nerf,毛子只是为了防止所谓的‘过度Buff“,所有的火炮精度和原来差不多,只是炮弹散布没有原来那么诡异了
可能有人没有理解这个σ值的变动
我来简单讲解一下:
首先:这个σ值并不代表圈的大小,它是炮弹散布模型中的标准差
炮弹散布模型符合正态分布
然后介绍一下三σ原则
在正态分布中σ代表标准差,μ代表均值x=μ即为图像的对称轴
三σ原则即为
数值分布在(μ—σ,μ+σ)中的概率为0.6826
数值分布在(μ—2σ,μ+2σ)中的概率为0.9544
数值分布在(μ—3σ,μ+3σ)中的概率为0.9974
New mechanics for HEAT shells:————Heat的新运作机制
Currently the way the mechanics work means that the effect of HEAT shells is barely different to normal Armour-Piercing shells. To increase the difference between them, and also to decrease the influence of HEAT shells on gameplay, we have decided to change their mechanics in Version 0.8.6 to make them more realistic:
现有的Heat运作机制和普通Ap相差不大。为了提高二者之间的区别,降低Heat对游戏性的影响。我们决定修改Heat的运作机制,让他变得更真实一些。
• HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. . The armour penetration after ricochet will remain the same.
如果入射角大于80度的话,Heat将会跳弹,不过跳弹并不影响Heat的穿深(这点和Ap不同)
• After penetration, a HEAT shell cannot ricochet inside the tank
Heat在穿透装甲之后,金属溅射流并不会在车体内跳弹
• After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
Heat穿透装甲之后,金属溅射流每前进10CM,降低5%穿深
• After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot
Heat穿透装甲之后,系统计算金属溅射流的穿透力时,会将装甲和穿透点之间的夹角带来的影响计算在内
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